Ryujinx/src/Ryujinx.Graphics.Shader/AttributeType.cs
gdkchan effd546331
Implement scaled vertex format emulation (#5564)
* Implement scaled vertex format emulation

* Auto-format (whitespace)

* Delete ToVec4Type
2023-08-16 08:30:33 -03:00

42 lines
1.3 KiB
C#

using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public enum AttributeType : byte
{
// Generic types.
Float,
Sint,
Uint,
Sscaled,
Uscaled,
}
static class AttributeTypeExtensions
{
public static AggregateType ToAggregateType(this AttributeType type)
{
return type switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
};
}
public static AggregateType ToAggregateType(this AttributeType type, bool supportsScaledFormats)
{
return type switch
{
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
AttributeType.Sscaled => supportsScaledFormats ? AggregateType.FP32 : AggregateType.S32,
AttributeType.Uscaled => supportsScaledFormats ? AggregateType.FP32 : AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
};
}
}
}