using Ryujinx.Graphics.Shader.Translation;
using System;
namespace Ryujinx.Graphics.Shader
{
public enum AttributeType : byte
// Generic types.
Float,
Sint,
Uint,
Sscaled,
Uscaled,
}
static class AttributeTypeExtensions
public static AggregateType ToAggregateType(this AttributeType type)
return type switch
AttributeType.Float => AggregateType.FP32,
AttributeType.Sint => AggregateType.S32,
AttributeType.Uint => AggregateType.U32,
_ => throw new ArgumentException($"Invalid attribute type \"{type}\"."),
};
public static AggregateType ToAggregateType(this AttributeType type, bool supportsScaledFormats)
AttributeType.Sscaled => supportsScaledFormats ? AggregateType.FP32 : AggregateType.S32,
AttributeType.Uscaled => supportsScaledFormats ? AggregateType.FP32 : AggregateType.U32,