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bc32474901
Allows the game list code to compile successfully with implicit string conversions disabled.
104 lines
2.8 KiB
C++
104 lines
2.8 KiB
C++
// Copyright 2015 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <QFileSystemWatcher>
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#include <QHBoxLayout>
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#include <QLabel>
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#include <QLineEdit>
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#include <QModelIndex>
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#include <QSettings>
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#include <QStandardItem>
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#include <QStandardItemModel>
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#include <QString>
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#include <QToolButton>
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#include <QTreeView>
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#include <QVBoxLayout>
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#include <QWidget>
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#include "common/common_types.h"
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#include "yuzu/compatibility_list.h"
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class GameListWorker;
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class GameListSearchField;
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class GMainWindow;
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namespace FileSys {
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class ManualContentProvider;
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class VfsFilesystem;
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} // namespace FileSys
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enum class GameListOpenTarget {
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SaveData,
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ModData,
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};
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class GameList : public QWidget {
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Q_OBJECT
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public:
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enum {
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COLUMN_NAME,
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COLUMN_COMPATIBILITY,
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COLUMN_ADD_ONS,
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COLUMN_FILE_TYPE,
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COLUMN_SIZE,
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COLUMN_COUNT, // Number of columns
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};
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explicit GameList(std::shared_ptr<FileSys::VfsFilesystem> vfs,
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FileSys::ManualContentProvider* provider, GMainWindow* parent = nullptr);
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~GameList() override;
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void clearFilter();
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void setFilterFocus();
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void setFilterVisible(bool visibility);
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void LoadCompatibilityList();
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void PopulateAsync(const QString& dir_path, bool deep_scan);
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void SaveInterfaceLayout();
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void LoadInterfaceLayout();
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static const QStringList supported_file_extensions;
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signals:
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void GameChosen(QString game_path);
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void ShouldCancelWorker();
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void OpenFolderRequested(u64 program_id, GameListOpenTarget target);
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void OpenTransferableShaderCacheRequested(u64 program_id);
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void DumpRomFSRequested(u64 program_id, const std::string& game_path);
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void CopyTIDRequested(u64 program_id);
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void NavigateToGamedbEntryRequested(u64 program_id,
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const CompatibilityList& compatibility_list);
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void OpenPerGameGeneralRequested(const std::string& file);
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private slots:
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void onTextChanged(const QString& new_text);
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void onFilterCloseClicked();
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private:
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void AddEntry(const QList<QStandardItem*>& entry_items);
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void ValidateEntry(const QModelIndex& item);
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void DonePopulating(QStringList watch_list);
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void PopupContextMenu(const QPoint& menu_location);
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void RefreshGameDirectory();
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std::shared_ptr<FileSys::VfsFilesystem> vfs;
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FileSys::ManualContentProvider* provider;
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GameListSearchField* search_field;
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GMainWindow* main_window = nullptr;
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QVBoxLayout* layout = nullptr;
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QTreeView* tree_view = nullptr;
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QStandardItemModel* item_model = nullptr;
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GameListWorker* current_worker = nullptr;
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QFileSystemWatcher* watcher = nullptr;
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CompatibilityList compatibility_list;
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friend class GameListSearchField;
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};
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Q_DECLARE_METATYPE(GameListOpenTarget);
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