mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 13:26:30 -05:00
yuzu/game_list: Specify string conversions explicitly
Allows the game list code to compile successfully with implicit string conversions disabled.
This commit is contained in:
parent
ed2fedac13
commit
bc32474901
2 changed files with 55 additions and 50 deletions
|
@ -14,7 +14,6 @@
|
|||
#include <QMenu>
|
||||
#include <QThreadPool>
|
||||
#include <fmt/format.h>
|
||||
#include "common/common_paths.h"
|
||||
#include "common/common_types.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "core/file_sys/patch_manager.h"
|
||||
|
@ -48,7 +47,7 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
|
|||
return QObject::eventFilter(obj, event);
|
||||
} else {
|
||||
gamelist->search_field->edit_filter->clear();
|
||||
edit_filter_text = "";
|
||||
edit_filter_text.clear();
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
@ -71,9 +70,9 @@ bool GameListSearchField::KeyReleaseEater::eventFilter(QObject* obj, QEvent* eve
|
|||
}
|
||||
if (resultCount == 1) {
|
||||
// To avoid loading error dialog loops while confirming them using enter
|
||||
// Also users usually want to run a diffrent game after closing one
|
||||
gamelist->search_field->edit_filter->setText("");
|
||||
edit_filter_text = "";
|
||||
// Also users usually want to run a different game after closing one
|
||||
gamelist->search_field->edit_filter->clear();
|
||||
edit_filter_text.clear();
|
||||
emit gamelist->GameChosen(file_path);
|
||||
} else {
|
||||
return QObject::eventFilter(obj, event);
|
||||
|
@ -93,7 +92,7 @@ void GameListSearchField::setFilterResult(int visible, int total) {
|
|||
}
|
||||
|
||||
void GameListSearchField::clear() {
|
||||
edit_filter->setText("");
|
||||
edit_filter->clear();
|
||||
}
|
||||
|
||||
void GameListSearchField::setFocus() {
|
||||
|
@ -103,25 +102,26 @@ void GameListSearchField::setFocus() {
|
|||
}
|
||||
|
||||
GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
|
||||
KeyReleaseEater* keyReleaseEater = new KeyReleaseEater(parent);
|
||||
auto* const key_release_eater = new KeyReleaseEater(parent);
|
||||
layout_filter = new QHBoxLayout;
|
||||
layout_filter->setMargin(8);
|
||||
label_filter = new QLabel;
|
||||
label_filter->setText(tr("Filter:"));
|
||||
edit_filter = new QLineEdit;
|
||||
edit_filter->setText("");
|
||||
edit_filter->clear();
|
||||
edit_filter->setPlaceholderText(tr("Enter pattern to filter"));
|
||||
edit_filter->installEventFilter(keyReleaseEater);
|
||||
edit_filter->installEventFilter(key_release_eater);
|
||||
edit_filter->setClearButtonEnabled(true);
|
||||
connect(edit_filter, &QLineEdit::textChanged, parent, &GameList::onTextChanged);
|
||||
label_filter_result = new QLabel;
|
||||
button_filter_close = new QToolButton(this);
|
||||
button_filter_close->setText("X");
|
||||
button_filter_close->setText(QStringLiteral("X"));
|
||||
button_filter_close->setCursor(Qt::ArrowCursor);
|
||||
button_filter_close->setStyleSheet("QToolButton{ border: none; padding: 0px; color: "
|
||||
"#000000; font-weight: bold; background: #F0F0F0; }"
|
||||
"QToolButton:hover{ border: none; padding: 0px; color: "
|
||||
"#EEEEEE; font-weight: bold; background: #E81123}");
|
||||
button_filter_close->setStyleSheet(
|
||||
QStringLiteral("QToolButton{ border: none; padding: 0px; color: "
|
||||
"#000000; font-weight: bold; background: #F0F0F0; }"
|
||||
"QToolButton:hover{ border: none; padding: 0px; color: "
|
||||
"#EEEEEE; font-weight: bold; background: #E81123}"));
|
||||
connect(button_filter_close, &QToolButton::clicked, parent, &GameList::onFilterCloseClicked);
|
||||
layout_filter->setSpacing(10);
|
||||
layout_filter->addWidget(label_filter);
|
||||
|
@ -141,36 +141,34 @@ GameListSearchField::GameListSearchField(GameList* parent) : QWidget{parent} {
|
|||
*/
|
||||
static bool ContainsAllWords(const QString& haystack, const QString& userinput) {
|
||||
const QStringList userinput_split =
|
||||
userinput.split(' ', QString::SplitBehavior::SkipEmptyParts);
|
||||
userinput.split(QLatin1Char{' '}, QString::SplitBehavior::SkipEmptyParts);
|
||||
|
||||
return std::all_of(userinput_split.begin(), userinput_split.end(),
|
||||
[&haystack](const QString& s) { return haystack.contains(s); });
|
||||
}
|
||||
|
||||
// Event in order to filter the gamelist after editing the searchfield
|
||||
void GameList::onTextChanged(const QString& newText) {
|
||||
int rowCount = tree_view->model()->rowCount();
|
||||
QString edit_filter_text = newText.toLower();
|
||||
|
||||
QModelIndex root_index = item_model->invisibleRootItem()->index();
|
||||
void GameList::onTextChanged(const QString& new_text) {
|
||||
const int row_count = tree_view->model()->rowCount();
|
||||
const QString edit_filter_text = new_text.toLower();
|
||||
const QModelIndex root_index = item_model->invisibleRootItem()->index();
|
||||
|
||||
// If the searchfield is empty every item is visible
|
||||
// Otherwise the filter gets applied
|
||||
if (edit_filter_text.isEmpty()) {
|
||||
for (int i = 0; i < rowCount; ++i) {
|
||||
for (int i = 0; i < row_count; ++i) {
|
||||
tree_view->setRowHidden(i, root_index, false);
|
||||
}
|
||||
search_field->setFilterResult(rowCount, rowCount);
|
||||
search_field->setFilterResult(row_count, row_count);
|
||||
} else {
|
||||
int result_count = 0;
|
||||
for (int i = 0; i < rowCount; ++i) {
|
||||
for (int i = 0; i < row_count; ++i) {
|
||||
const QStandardItem* child_file = item_model->item(i, 0);
|
||||
const QString file_path =
|
||||
child_file->data(GameListItemPath::FullPathRole).toString().toLower();
|
||||
QString file_name = file_path.mid(file_path.lastIndexOf('/') + 1);
|
||||
const QString file_title =
|
||||
child_file->data(GameListItemPath::TitleRole).toString().toLower();
|
||||
const QString file_programmid =
|
||||
const QString file_program_id =
|
||||
child_file->data(GameListItemPath::ProgramIdRole).toString().toLower();
|
||||
|
||||
// Only items which filename in combination with its title contains all words
|
||||
|
@ -178,14 +176,16 @@ void GameList::onTextChanged(const QString& newText) {
|
|||
// The search is case insensitive because of toLower()
|
||||
// I decided not to use Qt::CaseInsensitive in containsAllWords to prevent
|
||||
// multiple conversions of edit_filter_text for each game in the gamelist
|
||||
if (ContainsAllWords(file_name.append(' ').append(file_title), edit_filter_text) ||
|
||||
(file_programmid.count() == 16 && edit_filter_text.contains(file_programmid))) {
|
||||
const QString file_name = file_path.mid(file_path.lastIndexOf(QLatin1Char{'/'}) + 1) +
|
||||
QLatin1Char{' '} + file_title;
|
||||
if (ContainsAllWords(file_name, edit_filter_text) ||
|
||||
(file_program_id.count() == 16 && edit_filter_text.contains(file_program_id))) {
|
||||
tree_view->setRowHidden(i, root_index, false);
|
||||
++result_count;
|
||||
} else {
|
||||
tree_view->setRowHidden(i, root_index, true);
|
||||
}
|
||||
search_field->setFilterResult(result_count, rowCount);
|
||||
search_field->setFilterResult(result_count, row_count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -216,7 +216,7 @@ GameList::GameList(FileSys::VirtualFilesystem vfs, FileSys::ManualContentProvide
|
|||
tree_view->setEditTriggers(QHeaderView::NoEditTriggers);
|
||||
tree_view->setUniformRowHeights(true);
|
||||
tree_view->setContextMenuPolicy(Qt::CustomContextMenu);
|
||||
tree_view->setStyleSheet("QTreeView{ border: none; }");
|
||||
tree_view->setStyleSheet(QStringLiteral("QTreeView{ border: none; }"));
|
||||
|
||||
item_model->insertColumns(0, UISettings::values.show_add_ons ? COLUMN_COUNT : COLUMN_COUNT - 1);
|
||||
item_model->setHeaderData(COLUMN_NAME, Qt::Horizontal, tr("Name"));
|
||||
|
@ -282,9 +282,9 @@ void GameList::ValidateEntry(const QModelIndex& item) {
|
|||
const QFileInfo file_info{file_path};
|
||||
if (file_info.isDir()) {
|
||||
const QDir dir{file_path};
|
||||
const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
|
||||
const QStringList matching_main = dir.entryList({QStringLiteral("main")}, QDir::Files);
|
||||
if (matching_main.size() == 1) {
|
||||
emit GameChosen(dir.path() + DIR_SEP + matching_main[0]);
|
||||
emit GameChosen(dir.path() + QDir::separator() + matching_main[0]);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -360,7 +360,7 @@ void GameList::PopupContextMenu(const QPoint& menu_location) {
|
|||
}
|
||||
|
||||
void GameList::LoadCompatibilityList() {
|
||||
QFile compat_list{":compatibility_list/compatibility_list.json"};
|
||||
QFile compat_list{QStringLiteral(":compatibility_list/compatibility_list.json")};
|
||||
|
||||
if (!compat_list.open(QFile::ReadOnly | QFile::Text)) {
|
||||
LOG_ERROR(Frontend, "Unable to open game compatibility list");
|
||||
|
@ -378,25 +378,27 @@ void GameList::LoadCompatibilityList() {
|
|||
return;
|
||||
}
|
||||
|
||||
const QString string_content = content;
|
||||
QJsonDocument json = QJsonDocument::fromJson(string_content.toUtf8());
|
||||
QJsonArray arr = json.array();
|
||||
const QJsonDocument json = QJsonDocument::fromJson(content);
|
||||
const QJsonArray arr = json.array();
|
||||
|
||||
for (const QJsonValueRef value : arr) {
|
||||
QJsonObject game = value.toObject();
|
||||
for (const QJsonValue value : arr) {
|
||||
const QJsonObject game = value.toObject();
|
||||
const QString compatibility_key = QStringLiteral("compatibility");
|
||||
|
||||
if (game.contains("compatibility") && game["compatibility"].isDouble()) {
|
||||
int compatibility = game["compatibility"].toInt();
|
||||
QString directory = game["directory"].toString();
|
||||
QJsonArray ids = game["releases"].toArray();
|
||||
if (!game.contains(compatibility_key) || !game[compatibility_key].isDouble()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (const QJsonValueRef id_ref : ids) {
|
||||
QJsonObject id_object = id_ref.toObject();
|
||||
QString id = id_object["id"].toString();
|
||||
compatibility_list.emplace(
|
||||
id.toUpper().toStdString(),
|
||||
std::make_pair(QString::number(compatibility), directory));
|
||||
}
|
||||
const int compatibility = game[compatibility_key].toInt();
|
||||
const QString directory = game[QStringLiteral("directory")].toString();
|
||||
const QJsonArray ids = game[QStringLiteral("releases")].toArray();
|
||||
|
||||
for (const QJsonValue id_ref : ids) {
|
||||
const QJsonObject id_object = id_ref.toObject();
|
||||
const QString id = id_object[QStringLiteral("id")].toString();
|
||||
|
||||
compatibility_list.emplace(id.toUpper().toStdString(),
|
||||
std::make_pair(QString::number(compatibility), directory));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -464,7 +466,10 @@ void GameList::LoadInterfaceLayout() {
|
|||
item_model->sort(header->sortIndicatorSection(), header->sortIndicatorOrder());
|
||||
}
|
||||
|
||||
const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
|
||||
const QStringList GameList::supported_file_extensions = {
|
||||
QStringLiteral("nso"), QStringLiteral("nro"), QStringLiteral("nca"),
|
||||
QStringLiteral("xci"), QStringLiteral("nsp"),
|
||||
};
|
||||
|
||||
void GameList::RefreshGameDirectory() {
|
||||
if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
|
||||
|
|
|
@ -76,7 +76,7 @@ signals:
|
|||
void OpenPerGameGeneralRequested(const std::string& file);
|
||||
|
||||
private slots:
|
||||
void onTextChanged(const QString& newText);
|
||||
void onTextChanged(const QString& new_text);
|
||||
void onFilterCloseClicked();
|
||||
|
||||
private:
|
||||
|
|
Loading…
Reference in a new issue