Yuri Kunde Schlesner
2011f9a042
Shader Debugger: Allow editing of input vertex data
2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
2bdf9ede91
Shader Debugger: Highlight current instruction instead of focusing
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This avoid some annoying focus stealing in some situations, and looks
nicer in general.
2015-09-07 16:46:31 -03:00
Yuri Kunde Schlesner
2c98275b51
Shader Debugger: Remove useless signal
2015-09-07 16:46:30 -03:00
Yuri Kunde Schlesner
f77dfb3966
Shader Debugger: Fix only first vertex attribute being loaded
2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
c1beb2ce20
Shader Debugger: Fix freeze when double-clicking shader disassembly
2015-09-07 16:46:29 -03:00
Yuri Kunde Schlesner
2d195ba64e
Shader Debugger: Improve space efficiency of the layout
2015-09-07 16:46:28 -03:00
Yuri Kunde Schlesner
8540e02176
Shader Disassembly: Fix printing of jump offsets
2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
3194f40e96
Shader Disassembly: Fix disassembly of IFU/CALLU instructions
2015-09-07 16:46:27 -03:00
Yuri Kunde Schlesner
bc3f57efd0
Shader Disassembly: Implement support for MAD/MADI
2015-09-07 16:46:26 -03:00
Yuri Kunde Schlesner
86d5461bcd
Shader Disassembly: Introduce variables to hold common subexpressions
2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner
ecbad494d9
Shader Debugger: Initialize input_vertex to prevent crashes
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If the first type of breakpoint to be hit wasn't "Vertex Loaded", the
input_vertex would contain garbage, which would be passed to the shader
interpreter and ocasionally cause crashes.
2015-09-07 16:46:25 -03:00
Yuri Kunde Schlesner
9431ee330a
Shader Disassembly: Cleanup code and improve output alignment
2015-09-07 16:46:23 -03:00
Kloen
a962c30df1
citra-qt: Use monospace font on Disassembler and ARM Registers
2015-09-07 21:02:45 +02:00
LittleWhite
86e29ac281
Stop emulation when render window is closed
2015-09-07 20:34:39 +02:00
aroulin
1484a23530
Shader JIT: Use SCALE constant from emitter
2015-09-07 16:50:28 +02:00
aroulin
87e3b9ffc0
Shader: Fix size_t to int casts of register offsets
2015-09-07 16:50:28 +02:00
Lioncash
a813f78551
Merge pull request #1114 from archshift/conditioncode_al
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DynCom: Converted all magic 0xE condition code checks to ConditionCode::AL
2015-09-06 01:29:28 -04:00
archshift
9e8383e296
DynCom: Converted all 0xE condition code checks to ConditionCode::AL
2015-09-05 22:24:42 -07:00
Yuri Kunde Schlesner
b044c047c4
OpenGL: Use Sampler Objects to decouple sampler config from textures
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Fixes #978
2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner
466e608c19
OpenGL: Remove ugly and endian-unsafe color pointer casts
2015-09-03 15:09:51 -03:00
Yuri Kunde Schlesner
ec28f037e6
OpenGL: Add support for Sampler Objects to state tracker
2015-09-03 15:09:50 -03:00
Yuri Kunde Schlesner
cd817be922
citra-qt: Move system shutdown to run inside EmuThread
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This stops (for some reason sporadic) crashes and OpenGL errors during
shutdown, when the OpenGL renderer tries to clean up objects from the
UI thread, which has no OpenGL context active.
2015-09-03 15:09:50 -03:00
Yuri Kunde Schlesner
cc19a76656
Merge pull request #1087 from yuriks/opengl-glad
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Replace the previous OpenGL loader with a glad-generated 3.3 one
2015-09-03 15:07:01 -03:00
bunnei
bc59aaccb1
Merge pull request #1101 from archshift/camu-service-names
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Add cam:u service function names to its function table
2015-09-03 07:53:18 -04:00
archshift
e0c10019a9
Add cam:u service function names to its function table
2015-09-03 01:56:59 -07:00
bunnei
918ca40c68
Merge pull request #1088 from aroulin/x64-emitter-abi-call
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x64: Proper stack alignment in shader JIT function calls
2015-09-02 08:46:58 -04:00
aroulin
ba998b85a1
video_core: Fix format specifiers warnings
2015-09-02 08:20:00 +02:00
aroulin
179ad35c2e
x64: Proper stack alignment in shader JIT function calls
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Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files
2015-09-01 23:39:52 +02:00
aroulin
0b6c0afeb7
Common: Import BitSet from Dolphin
2015-09-01 23:39:52 +02:00
bunnei
5e3536f66f
Merge pull request #1072 from yuriks/GetSystemTick-advance-time
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SVC: Advance time when calling GetSystemTick to escape busy-wait loops
2015-09-01 08:21:29 -04:00
bunnei
f05ae742a4
Merge pull request #1083 from yuriks/microprofile-vs2015
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Common: Fix MicroProfile compilation in MSVC2015
2015-08-31 21:20:36 -04:00
Tony Wasserka
071510b367
Merge pull request #1092 from Subv/vertex_offset
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Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31 18:17:59 +02:00
Subv
58a04c0776
Pica: Added the primitive_restart register (0x25f) to the registers map.
2015-08-31 09:14:18 -05:00
Subv
149ea561a6
Pica: Add the vertex_offset register to the Pica registers map.
2015-08-31 07:02:30 -05:00
aroulin
84959be150
Shader JIT: Fix SGE/SGEI NaN behavior
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SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT
2015-08-31 08:16:15 +02:00
bunnei
e77dc4e9d2
Merge pull request #1059 from Subv/vertex_offset
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GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET
2015-08-30 17:12:33 -04:00
Subv
12a11472f1
GPU: Implemented register 0x22A.
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This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering.
2015-08-30 15:46:22 -05:00
bunnei
5906d8b01c
Merge pull request #1085 from Subv/fs_stat
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Services/FS: Correctly tell the guest app whether a file was correctly opened or not
2015-08-30 11:44:39 -04:00
Yuri Kunde Schlesner
68eb197494
Increase required OpenGL version to 3.3
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This gives us several niceties such as Sampler Objects, shader attribute
locations and Timer Queries.
2015-08-30 08:45:57 -03:00
Yuri Kunde Schlesner
a1a5570e97
Replace the previous OpenGL loader with a glad-generated 3.3 one
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The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES.
2015-08-30 08:45:56 -03:00
Yuri Kunde Schlesner
18c1c39d5e
SVC: Advance time when calling GetSystemTick to escape busy-wait loops
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Cubic Ninja waited for the frame to end by spinning on a loop calling
GetSystemTick while doing nothing else. Since GetSystemTick doesn't
cause a reschedule (which advances time), this meant that very little
emulated time would pass inside that loop, causing the game to spend
most of the frame burning away CPU.
2015-08-30 00:07:02 -03:00
bunnei
58e9f78844
Merge pull request #1049 from Subv/stencil
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Rasterizer: Corrected the stencil implementation.
2015-08-29 20:06:25 -04:00
Subv
ce6a65cec9
Services/FS: Correctly tell the guest app whether a file was correctly opened or not.
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Closes #1067
2015-08-28 22:01:03 -05:00
Yuri Kunde Schlesner
656d824b20
Common: Fix MicroProfile compilation in MSVC2015
2015-08-28 06:12:12 -03:00
Yuri Kunde Schlesner
0ee3e2c25e
Kernel: Fix wrong linear heap base on titles using newer kernels
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Typo which sneaked in through review on #1025
2015-08-27 23:52:40 -03:00
bunnei
2978b5fbc8
Merge pull request #1075 from yuriks/ControlMem-fixes
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Fix heap-management regressions
2015-08-27 19:43:55 -04:00
Yuri Kunde Schlesner
c5a4025b65
Merge pull request #1065 from yuriks/shader-fp
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Shader FP compliance fixes
2015-08-27 16:34:13 -07:00
bunnei
f3cef178e3
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
2015-08-27 19:07:53 -04:00
aroulin
f52d8c1a9b
Shader JIT: Fix float to integer rounding in MOVA
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MOVA converts new address register values from floats to integers using truncation
2015-08-27 15:26:41 +02:00
Yuri Kunde Schlesner
12390eb155
Kernel: Fix assertion failure when ControlMemory is called with size=0
2015-08-26 21:29:05 -03:00
Yuri Kunde Schlesner
687d973980
Core: Improve APT Shared Font hack
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Should fix invalid read loops in some games
2015-08-26 21:28:58 -03:00
bunnei
32e279c0ca
Merge pull request #1074 from lioncash/bool
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dyncom: Minor changes to CondPassed
2015-08-26 18:44:52 -04:00
archshift
dd0e1061ef
Shader JIT: ifdef out reference to ifdef'd out shader_map
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shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-26 22:28:19 +00:00
Lioncash
dc1b024b80
dyncom: Simplify some comparisons in CondPassed
2015-08-26 00:10:23 -04:00
Lioncash
01dd833ffa
dyncom: Change return type of CondPassed to bool
2015-08-25 23:59:01 -04:00
Lioncash
e7ebb9d36c
citra-qt: Add a missing header guard to util.h
2015-08-25 23:07:33 -04:00
Yuri Kunde Schlesner
0fcabd2b11
Integrate the MicroProfile profiling library
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This brings goodies such as a configurable user interface and
multi-threaded timeline view.
2015-08-24 22:16:28 -03:00
Yuri Kunde Schlesner
c7745408f7
citra-qt: Add helper function to get a monospace QFont
2015-08-24 22:16:28 -03:00
bunnei
afd45d1d7f
Merge pull request #1063 from Subv/hw_renderer_debug_fb
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HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint
2015-08-24 13:02:44 -04:00
Subv
583d777b1a
HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.
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Reported here https://communities.intel.com/message/324464
2015-08-24 11:28:28 -05:00
Yuri Kunde Schlesner
eff10959de
fixup! Shaders: Fix multiplications between 0.0 and inf
2015-08-24 02:10:11 -03:00
Yuri Kunde Schlesner
d8ef20c856
Shader JIT: Tiny micro-optimization in DPH
2015-08-24 01:48:37 -03:00
Yuri Kunde Schlesner
630a850d4d
Shaders: Fix multiplications between 0.0 and inf
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The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes #1024 (missing OoT interface items)
2015-08-24 01:48:15 -03:00
Yuri Kunde Schlesner
082b74fa24
Shaders: Explicitly conform to PICA semantics in MAX/MIN
2015-08-24 01:46:58 -03:00
Yuri Kunde Schlesner
76247170df
Shader JIT: Add name to second scratch register (XMM4)
2015-08-24 01:46:10 -03:00
Lioncash
fa5076eb9b
shader_jit: Replace two MDisp usages with MatR
2015-08-24 00:39:50 -04:00
Yuri Kunde Schlesner
455147ee95
Shader JIT: Fix CMP NaN behavior to match hardware
2015-08-24 01:29:40 -03:00
bunnei
83c214f6d8
Merge pull request #1062 from aroulin/shader-rcp-rsq
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Shader: RCP and RSQ computes only the 1st component
2015-08-23 17:56:35 -04:00
bunnei
387bd3a1e4
Merge pull request #1057 from aroulin/shader-dph-dphi
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Shader: Implement DPH and DPHI in interpreter/JIT
2015-08-23 17:47:09 -04:00
Subv
d1b9383d86
HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.
2015-08-23 15:26:17 -05:00
aroulin
03c5cfead4
Shader: Use std::sqrt for float instead of sqrt
2015-08-23 22:03:07 +02:00
aroulin
fa552f11ef
Shader: RCP and RSQ computes only the 1st component
2015-08-23 22:01:17 +02:00
aroulin
16f39aa452
x64-emitter: add RCPSS SSE instruction
2015-08-23 15:42:58 +02:00
Lioncash
250d474280
Merge pull request #1058 from lioncash/ptr
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emitter: Remove pointer casts
2015-08-22 18:42:47 -04:00
Yuri Kunde Schlesner
78735e2ada
Fix broken boot introduced by last-minute change in #1025
2015-08-22 18:12:23 -03:00
Yuri Kunde Schlesner
3efb205a68
Merge pull request #1025 from yuriks/heap-management
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Kernel: Correct(er) handling of Heap and Linear Heap allocations
2015-08-22 14:01:57 -07:00
aroulin
2f1514b904
Shader: implement DPH/DPHI in JIT
2015-08-22 11:09:53 +02:00
aroulin
2e7cf2f6cf
Shader: implement DPH/DPHI in interpreter
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Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-22 11:09:53 +02:00
Lioncash
78e7c77ff5
emitter: Remove pointer casts
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This should also technically silence quite a few ubsan warnings.
2015-08-21 17:09:33 -04:00
Subv
0c7da9b815
HWRasterizer: Implemented stencil ops 6 and 7.
2015-08-21 11:05:56 -05:00
Subv
7c1f84a92b
SWRasterizer: Implemented stencil ops 6 and 7.
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IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21 11:01:42 -05:00
Subv
e43eb130d4
HWRasterizer: Implemented stencil op 1 (GL_ZERO)
2015-08-21 10:59:49 -05:00
Subv
fef1462371
SWRasterizer: Implemented stencil action 1 (GL_ZERO).
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Verified with hwtests.
2015-08-21 10:35:25 -05:00
Subv
b3e530d005
SWRasterizer: Removed a todo. Verified with hwtests.
2015-08-21 10:09:15 -05:00
Subv
8e6336d96b
SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.
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The HW renderer already did this.
2015-08-21 09:48:43 -05:00
Subv
e74825e3d0
Rasterizer: Abstract duplicated stencil code into a lambda.
2015-08-21 09:45:36 -05:00
Subv
46f660a789
GLRasterizer: Implemented stencil testing in the hw renderer.
2015-08-20 10:11:09 -05:00
Subv
186873420f
GPU/Rasterizer: Corrected the stencil implementation.
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Verified the behavior with hardware tests.
2015-08-20 10:10:35 -05:00
Lioncash
e85c5dbb54
emitter: Remove unnecessary defines
2015-08-20 04:45:32 -04:00
Lioncash
a796149c42
emitter: Remove unnecessary else keywords
2015-08-20 04:45:31 -04:00
Lioncash
e88dc7fc6d
emitter: Remove unused code
2015-08-20 04:45:30 -04:00
Lioncash
8738963bce
emitter: Remove unimplemented JMP prototype
2015-08-20 04:45:29 -04:00
Lioncash
55461125ba
emitter: Pass OpArg by reference where possible
2015-08-20 04:45:28 -04:00
Lioncash
0609b89f74
emitter: Remove unnecessary inline specifiers
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Functions implemented in a class definition are already implicitly inline.
2015-08-20 04:45:22 -04:00
bunnei
21ba05e5f1
Merge pull request #1035 from darkf/mingw-fix
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Fix building under MinGW
2015-08-19 20:40:31 -04:00
bunnei
a575399fbc
Merge pull request #1055 from aroulin/shader-sge-sgei-slt
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Shader: Implement SGE, SGEI and SLT in interpreter/JIT
2015-08-19 19:58:49 -04:00
Yuri Kunde Schlesner
08325e51e5
Merge pull request #1045 from LittleWhite-tb/qt-recent-files
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Improvements for MRU
2015-08-19 13:04:03 -07:00
LittleWhite
adee93d784
Improvements for MRU
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avoid duplicates
always put the last file loaded to top of the list
2015-08-19 21:33:34 +02:00
aroulin
f3e8f42718
Shader: implement SGE, SGEI and SLT in JIT
2015-08-19 14:29:39 +02:00
aroulin
863730f6a7
Shader: implement SGE, SGEI in interpreter
2015-08-19 14:29:39 +02:00
Yuri Kunde Schlesner
a9fc659809
Merge pull request #996 from yuriks/texture-copy
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GPU: Implement TextureCopy-mode display transfers
2015-08-18 20:52:40 -07:00
bunnei
3c5ff418ca
Merge pull request #1047 from aroulin/shader-ex2-lg2
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Shader: Save caller-saved registers in JIT before a CALL
2015-08-18 22:02:25 -04:00
aroulin
2f9eb98f03
Shader: Save caller-saved registers in JIT before a CALL
2015-08-19 03:40:07 +02:00
bunnei
026379ed55
Merge pull request #1037 from aroulin/shader-ex2-lg2
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Shader: Implement EX2 and LG2 in interpreter/JIT
2015-08-18 19:42:32 -04:00
darkf
e053d30bf7
Fix building under MinGW
2015-08-17 22:21:14 -07:00
bunnei
1f18c9f8dd
Merge pull request #1034 from yuriks/rg8-textures
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videocore: Added RG8 texture support
2015-08-16 22:17:12 -04:00
aroulin
7d3a6016d6
Shader: implement EX2 and LG2 in JIT
2015-08-17 01:12:34 +02:00
LittleWhite
9d6748fa94
Fix Linux GCC 4.9 build (complaining about undeclared memset)
2015-08-16 17:21:08 +02:00
aroulin
638e47c04d
Shader: implement EX2 and LG2 in interpreter
2015-08-16 15:54:30 +02:00
Tony Wasserka
96820ae42a
Build fix for Debug configurations.
2015-08-16 15:14:54 +02:00
Tony Wasserka
f5144e6c10
Merge pull request #997 from Lectem/cmdlist_full_debug
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citra-qt: Improve pica command list widget (add mask, fix some issues)
2015-08-16 13:34:45 +02:00
Tony Wasserka
32592364b8
citra-qt/VertexShader: Minor UI improvements.
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Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index".
Added flexible space at the bottom of the widget.
2015-08-16 14:12:12 +02:00
Tony Wasserka
493c432d1e
citra-qt: Fix comment style.
2015-08-16 14:12:11 +02:00
Tony Wasserka
33ba604fd9
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
2015-08-16 14:12:11 +02:00
Tony Wasserka
2e3601f415
Pica/DebugUtils: Include uniform information into shader dumps.
2015-08-16 13:22:01 +02:00
Tony Wasserka
4cb302c8ae
citra-qt: Improve shader debugger.
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Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16 13:22:00 +02:00
Tony Wasserka
6a5d560c4f
citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler.
2015-08-16 13:19:40 +02:00
Yuri Kunde Schlesner
0aa443a871
Merge pull request #1033 from bbarenblat/master
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Handle `FileType::CIA` in `switch` statements
2015-08-15 22:40:29 -07:00
Yuri Kunde Schlesner
7d0c17d2ae
citra-qt: Give RG8 format a proper name in the texture viewer
2015-08-16 02:36:33 -03:00
Patrick Martin
5b65d95310
videocore: Added RG8 texture support
2015-08-16 02:21:50 -03:00
Yuri Kunde Schlesner
9ae5a09655
GPU: Implement TextureCopy-mode display transfers
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Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-08-16 01:52:51 -03:00
bunnei
882040fde7
Merge pull request #1017 from LittleWhite-tb/qt-recent-files
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citra-qt: save path for recent files loaded
2015-08-16 00:22:10 -04:00
bunnei
5989a6ac57
Merge pull request #1032 from lioncash/swap
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vfp: use std::swap where applicable
2015-08-16 00:20:35 -04:00
Yuri Kunde Schlesner
840b85690b
Kernel: Remove unused legacy heap MapBlock_* functions
2015-08-16 01:03:49 -03:00
Yuri Kunde Schlesner
38bfbe1b2b
APT: Adjust shared font hack so it works with the new linear heap code
2015-08-16 01:03:48 -03:00
Yuri Kunde Schlesner
14eca982f4
Kernel: Implement svcGetProcessInfo in a basic way
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This also adds some basic memory usage accounting. These two types are
used by Super Smash Bros. during startup.
2015-08-16 01:03:48 -03:00
Yuri Kunde Schlesner
74d4bc0af1
Kernel: Add more infrastructure to support different memory layouts
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This adds some structures necessary to support multiple memory regions
in the future. It also adds support for different system memory types
and the new linear heap mapping at 0x30000000.
2015-08-16 01:03:47 -03:00
Yuri Kunde Schlesner
c39b52f974
HLE: Remove empty ConfigMem and SharedPage Shutdown functions
2015-08-16 01:03:47 -03:00
Yuri Kunde Schlesner
69c3021a8d
Move core/mem_map.{cpp,h} => core/hle/kernel/memory.{cpp,h}
2015-08-16 01:03:46 -03:00
Yuri Kunde Schlesner
e2c7954be5
Memory: Move address type conversion routines to memory.cpp/h
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These helpers aren't really part of the kernel, and mem_map.cpp/h is
going to be moved there next.
2015-08-16 01:03:46 -03:00
Yuri Kunde Schlesner
a12a30c9e0
Process: Store kernel compatibility version during loading
2015-08-16 01:03:45 -03:00
Yuri Kunde Schlesner
cdeeecf080
Kernel: Properly implement ControlMemory FREE and COMMIT
2015-08-16 01:03:45 -03:00
Yuri Kunde Schlesner
ccab02c723
Memory: Move PAGE_MASK and PAGE_BITS to memory.h
2015-08-16 01:03:44 -03:00
Yuri Kunde Schlesner
306408d174
VMManager: Introduce names for used ResultCodes
2015-08-16 01:03:44 -03:00
Yuri Kunde Schlesner
b9a9ad9742
VMManager: Make LogLayout log level configurable as a parameter
2015-08-16 01:03:43 -03:00
Yuri Kunde Schlesner
785407d06f
VMManager: Change block offsets to size_t
2015-08-16 01:03:43 -03:00
Lioncash
46b0277cbf
vfp: use std::swap where applicable
2015-08-15 19:08:51 -04:00
Yuri Kunde Schlesner
2e5696dba4
Merge pull request #1031 from bbarenblat/master
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Handle invalid `Log::Class`
2015-08-15 15:34:12 -07:00
bunnei
db97090cad
Shader: Use a POD struct for registers.
2015-08-15 18:03:27 -04:00
bunnei
b39c053785
Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.
2015-08-15 18:03:27 -04:00
bunnei
0ee00861f6
Common: Cleanup CPU capability detection code.
2015-08-15 18:03:26 -04:00
bunnei
a1942238f5
Common: Move cpu_detect to x64 directory.
2015-08-15 18:03:26 -04:00
bunnei
bd7e691f78
x64: Refactor to remove fake interfaces and general cleanups.
2015-08-15 18:03:25 -04:00
bunnei
cfb354f11f
JIT: Support negative address offsets.
2015-08-15 18:01:22 -04:00
bunnei
094ae6fadb
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
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- Config: Add an option for selecting to use shader JIT or interpreter.
- Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15 18:01:07 -04:00
bunnei
d67e2f78b7
Common: Added MurmurHash3 hash function for general-purpose use.
2015-08-15 17:33:46 -04:00
bunnei
ddbeebb887
Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.
2015-08-15 17:33:45 -04:00
bunnei
4d51792285
Common: Ported over Dolphin's code for x86 CPU capability detection.
2015-08-15 17:33:44 -04:00
bunnei
3f69c2039d
Shader: Define a common interface for running vertex shader programs.
2015-08-15 17:33:44 -04:00
bunnei
18527b9e21
Shader: Move shader code to its own subdirectory, "shader".
2015-08-15 17:33:42 -04:00