bunnei
1b13859af8
Merge pull request #2152 from ReinUsesLisp/vk-stream-buffer
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vk_stream_buffer: Implement a stream buffer
2019-02-27 21:19:15 -05:00
bunnei
1f5d6a8fed
Merge pull request #2121 from FernandoS27/texception2
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Improve the Accuracy of the Rasterizer Cache through a Texception Pass
2019-02-27 21:17:55 -05:00
bunnei
66f4fd4c81
Merge pull request #2172 from lioncash/reorder
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gl_rasterizer/vk_memory_manager: Silence -Wreorder warnings
2019-02-27 21:14:20 -05:00
Fernando Sahmkow
7ea097e5c2
Devirtualize Register/Unregister and use a wrapper instead.
2019-02-27 21:58:50 -04:00
Fernando Sahmkow
5a9204dbd7
Corrections and redesign.
2019-02-27 21:58:49 -04:00
Fernando Sahmkow
d6b9b51606
Fix linux compile error.
2019-02-27 21:58:48 -04:00
Fernando Sahmkow
e64fa4d2ea
Remove NotifyFrameBuffer as we are doing a texception pass every drawcall.
2019-02-27 21:58:47 -04:00
Fernando Sahmkow
3558c88442
Remove certain optimizations that caused texception to fail in certain scenarios.
2019-02-27 21:58:45 -04:00
Fernando Sahmkow
e9d84ef22c
Bug fixes and formatting
2019-02-27 21:58:44 -04:00
Fernando Sahmkow
5bc82d124c
rasterizer_cache_gl: Implement Texception Pass
2019-02-27 21:58:43 -04:00
Fernando Sahmkow
8932001610
rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces.
2019-02-27 21:58:40 -04:00
Fernando Sahmkow
44ea2810e4
rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use.
2019-02-27 21:58:39 -04:00
Fernando Sahmkow
d583fc1e97
rasterizer_cache_gl: Notify on framebuffer change
2019-02-27 21:58:37 -04:00
Fernando Sahmkow
45b6d2d349
rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister
2019-02-27 21:57:33 -04:00
bunnei
f15e2dd881
Merge pull request #2163 from ReinUsesLisp/bitset-dirty
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maxwell_3d: Use std::bitset to manage dirty flags
2019-02-27 20:50:08 -05:00
bunnei
66e023fba2
Merge pull request #2167 from lioncash/namespace
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common: Move Quaternion, Rectangle, Vec2, Vec3, and Vec4 into the Common namespace
2019-02-27 11:19:53 -05:00
Lioncash
16ea93c11e
vk_memory_manager: Reorder constructor initializer list in terms of member declaration order
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Reorders members in the order that they would actually be initialized
in. Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash
a6a783b3dc
gl_rasterizer: Reorder constructor initializer list in terms of member declaration order
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Orders the members in the order they would actually be initialized in.
Silences a -Wreorder warning.
2019-02-27 11:08:19 -05:00
Lioncash
e7eff72e83
gl_shader_disk_cache: Remove #pragma once from cpp file
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This is only necessary in headers. Silences a warning with clang.
2019-02-27 11:02:49 -05:00
Lioncash
b9238edd0d
common/math_util: Move contents into the Common namespace
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These types are within the common library, so they should be within the
Common namespace.
2019-02-27 03:38:39 -05:00
ReinUsesLisp
d91e35a50a
renderer_opengl: Update pixel format tracking
2019-02-26 03:47:16 -03:00
ReinUsesLisp
5219edd715
maxwell_3d: Use std::bitset to manage dirty flags
2019-02-26 03:01:48 -03:00
ReinUsesLisp
730eb1dad7
vk_stream_buffer: Remove copy code path
2019-02-26 02:09:43 -03:00
Lioncash
c1b2e35625
shader/track: Resolve variable shadowing warnings
2019-02-25 09:10:59 -05:00
bunnei
c07987dfab
Merge pull request #2118 from FernandoS27/ipa-improve
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shader_decompiler: Improve Accuracy of Attribute Interpolation.
2019-02-24 23:04:22 -05:00
bunnei
c4243c07cc
Merge pull request #2119 from FernandoS27/fix-copy
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rasterizer_cache_gl: Only do fast layered copy on the same format.
2019-02-24 23:03:52 -05:00
bunnei
90c780e6f3
Merge pull request #2139 from degasus/dma_pusher
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video_core/dma_pusher: The full list of headers at once.
2019-02-24 04:15:49 -05:00
ReinUsesLisp
33a0597603
vk_stream_buffer: Implement a stream buffer
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This manages two kinds of streaming buffers: one for unified memory
models and one for dedicated GPUs. The first one skips the copy from the
staging buffer to the real buffer, since it creates an unified buffer.
This implementation waits for all fences to finish their operation
before "invalidating". This is suboptimal since it should allocate
another buffer or start searching from the beginning. There is room for
improvement here.
This could also handle AMD's "pinned" memory (a heap with 256 MiB) that
seems to be designed for buffer streaming.
2019-02-24 04:27:51 -03:00
ReinUsesLisp
281a8bf259
vk_resource_manager: Minor VKFenceWatch changes
2019-02-24 04:19:04 -03:00
bunnei
f7090bacc5
Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
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vk_scheduler: Implement a scheduler
2019-02-23 23:32:43 -05:00
bunnei
d062991643
Merge pull request #2150 from ReinUsesLisp/fixup-layer-swizzle
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gl_rasterizer_cache: Fixup parameter order in layered swizzle
2019-02-23 23:31:34 -05:00
ReinUsesLisp
92050c4d86
vk_memory_manager: Fixup commit interval allocation
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VKMemoryCommitImpl was using as the end of its interval "begin + end".
That ended up wasting memory.
2019-02-24 01:04:41 -03:00
ReinUsesLisp
abef11a540
gl_rasterizer_cache: Fixup parameter order in layered swizzle
2019-02-23 23:27:30 -03:00
ReinUsesLisp
f546fb35ed
vk_scheduler: Implement a scheduler
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The scheduler abstracts command buffer and fence management with an
interface that's able to do OpenGL-like operations on Vulkan command
buffers.
It returns by value a command buffer and fence that have to be used for
subsequent operations until Flush or Finish is executed, after that the
current execution context (the pair of command buffers and fences) gets
invalidated a new one must be fetched. Thankfully validation layers will
quickly detect if this is skipped throwing an error due to modifications
to a sent command buffer.
2019-02-22 01:33:32 -03:00
bunnei
94b27bb8a5
Merge pull request #2138 from ReinUsesLisp/vulkan-memory-manager
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vk_memory_manager: Implement memory manager
2019-02-21 22:26:54 -05:00
bunnei
9539c4203b
Merge pull request #2125 from ReinUsesLisp/fixup-glstate
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gl_state: Synchronize gl_state even when state is disabled
2019-02-20 21:47:46 -05:00
bunnei
ae437320c8
Merge pull request #2130 from lioncash/system_engine
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video_core: Remove usages of System::GetInstance() within the engines
2019-02-20 21:24:56 -05:00
Markus Wick
6dd40976d0
video_core/dma_pusher: Simplyfy Step() logic.
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As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call.
This cleans up the Step() logic quite a bit.
2019-02-19 10:28:42 +01:00
Markus Wick
717394c980
video_core/dma_pusher: The full list of headers at once.
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Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible.
This reduces the Memory::* calls by the dma_pusher by a factor of 10.
2019-02-19 09:58:38 +01:00
ReinUsesLisp
b675c97cdd
vk_memory_manager: Implement memory manager
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A memory manager object handles the memory allocations for a device. It
allocates chunks of Vulkan memory objects and then suballocates.
2019-02-19 03:42:28 -03:00
bunnei
4bce08d497
Merge pull request #2122 from ReinUsesLisp/vulkan-resource-manager
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vk_resource_manager: Implement fence and command buffer allocator
2019-02-18 21:05:28 -05:00
bunnei
4699fdca8f
Merge pull request #2127 from FearlessTobi/fix-screenshot-srgb
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renderer_opengl: respect the sRGB colorspace for the screenshot feature
2019-02-16 15:36:00 -05:00
Lioncash
a8fa5019b5
video_core: Remove usages of System::GetInstance() within the engines
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Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
2019-02-15 22:06:23 -05:00
James Rowe
99da6362c4
Merge pull request #2123 from lioncash/coretiming-global
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core_timing: De-globalize core_timing facilities
2019-02-15 19:52:11 -07:00
Lioncash
bd983414f6
core_timing: Convert core timing into a class
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Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
2019-02-15 21:50:25 -05:00
fearlessTobi
9a56b99fa4
renderer_opengl: respect the sRGB colorspace for the screenshot feature
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Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB.
This resulted in screenshot colors that looked off for some titles.
2019-02-15 21:27:29 +01:00
ReinUsesLisp
8dfc81239f
gl_state: Synchronize gl_state even when state is disabled
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There are some potential edge cases where gl_state may fail to track the
state if a related state changes while the toggle is disabled or it
didn't change. This addresses that.
2019-02-15 01:30:14 -03:00
bunnei
4327f430f1
Merge pull request #2112 from lioncash/shadowing
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gl_rasterizer_cache: Get rid of variable shadowing
2019-02-14 21:45:20 -05:00
bunnei
a8fc5d6edd
Merge pull request #2111 from ReinUsesLisp/fetch-fix
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gl_shader_decompiler: Re-implement TLDS lod
2019-02-14 21:42:34 -05:00
ReinUsesLisp
ae6c052ed9
vk_resource_manager: Implement a command buffer pool with VKFencedPool
2019-02-14 18:44:26 -03:00