mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-22 19:00:14 -05:00
Merge pull request #2146 from ReinUsesLisp/vulkan-scheduler
vk_scheduler: Implement a scheduler
This commit is contained in:
commit
f7090bacc5
3 changed files with 132 additions and 1 deletions
|
@ -109,7 +109,9 @@ if (ENABLE_VULKAN)
|
|||
renderer_vulkan/vk_memory_manager.cpp
|
||||
renderer_vulkan/vk_memory_manager.h
|
||||
renderer_vulkan/vk_resource_manager.cpp
|
||||
renderer_vulkan/vk_resource_manager.h)
|
||||
renderer_vulkan/vk_resource_manager.h
|
||||
renderer_vulkan/vk_scheduler.cpp
|
||||
renderer_vulkan/vk_scheduler.h)
|
||||
|
||||
target_include_directories(video_core PRIVATE ../../externals/Vulkan-Headers/include)
|
||||
target_compile_definitions(video_core PRIVATE HAS_VULKAN)
|
||||
|
|
60
src/video_core/renderer_vulkan/vk_scheduler.cpp
Normal file
60
src/video_core/renderer_vulkan/vk_scheduler.cpp
Normal file
|
@ -0,0 +1,60 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#include "common/assert.h"
|
||||
#include "common/logging/log.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
#include "video_core/renderer_vulkan/vk_device.h"
|
||||
#include "video_core/renderer_vulkan/vk_resource_manager.h"
|
||||
#include "video_core/renderer_vulkan/vk_scheduler.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
|
||||
: device{device}, resource_manager{resource_manager} {
|
||||
next_fence = &resource_manager.CommitFence();
|
||||
AllocateNewContext();
|
||||
}
|
||||
|
||||
VKScheduler::~VKScheduler() = default;
|
||||
|
||||
VKExecutionContext VKScheduler::GetExecutionContext() const {
|
||||
return VKExecutionContext(current_fence, current_cmdbuf);
|
||||
}
|
||||
|
||||
VKExecutionContext VKScheduler::Flush(vk::Semaphore semaphore) {
|
||||
SubmitExecution(semaphore);
|
||||
current_fence->Release();
|
||||
AllocateNewContext();
|
||||
return GetExecutionContext();
|
||||
}
|
||||
|
||||
VKExecutionContext VKScheduler::Finish(vk::Semaphore semaphore) {
|
||||
SubmitExecution(semaphore);
|
||||
current_fence->Wait();
|
||||
current_fence->Release();
|
||||
AllocateNewContext();
|
||||
return GetExecutionContext();
|
||||
}
|
||||
|
||||
void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
|
||||
const auto& dld = device.GetDispatchLoader();
|
||||
current_cmdbuf.end(dld);
|
||||
|
||||
const auto queue = device.GetGraphicsQueue();
|
||||
const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u,
|
||||
&semaphore);
|
||||
queue.submit({submit_info}, *current_fence, dld);
|
||||
}
|
||||
|
||||
void VKScheduler::AllocateNewContext() {
|
||||
current_fence = next_fence;
|
||||
current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
|
||||
next_fence = &resource_manager.CommitFence();
|
||||
|
||||
const auto& dld = device.GetDispatchLoader();
|
||||
current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
|
||||
}
|
||||
|
||||
} // namespace Vulkan
|
69
src/video_core/renderer_vulkan/vk_scheduler.h
Normal file
69
src/video_core/renderer_vulkan/vk_scheduler.h
Normal file
|
@ -0,0 +1,69 @@
|
|||
// Copyright 2019 yuzu Emulator Project
|
||||
// Licensed under GPLv2 or any later version
|
||||
// Refer to the license.txt file included.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "common/common_types.h"
|
||||
#include "video_core/renderer_vulkan/declarations.h"
|
||||
|
||||
namespace Vulkan {
|
||||
|
||||
class VKDevice;
|
||||
class VKExecutionContext;
|
||||
class VKFence;
|
||||
class VKResourceManager;
|
||||
|
||||
/// The scheduler abstracts command buffer and fence management with an interface that's able to do
|
||||
/// OpenGL-like operations on Vulkan command buffers.
|
||||
class VKScheduler {
|
||||
public:
|
||||
explicit VKScheduler(const VKDevice& device, VKResourceManager& resource_manager);
|
||||
~VKScheduler();
|
||||
|
||||
/// Gets the current execution context.
|
||||
[[nodiscard]] VKExecutionContext GetExecutionContext() const;
|
||||
|
||||
/// Sends the current execution context to the GPU. It invalidates the current execution context
|
||||
/// and returns a new one.
|
||||
VKExecutionContext Flush(vk::Semaphore semaphore = nullptr);
|
||||
|
||||
/// Sends the current execution context to the GPU and waits for it to complete. It invalidates
|
||||
/// the current execution context and returns a new one.
|
||||
VKExecutionContext Finish(vk::Semaphore semaphore = nullptr);
|
||||
|
||||
private:
|
||||
void SubmitExecution(vk::Semaphore semaphore);
|
||||
|
||||
void AllocateNewContext();
|
||||
|
||||
const VKDevice& device;
|
||||
VKResourceManager& resource_manager;
|
||||
vk::CommandBuffer current_cmdbuf;
|
||||
VKFence* current_fence = nullptr;
|
||||
VKFence* next_fence = nullptr;
|
||||
};
|
||||
|
||||
class VKExecutionContext {
|
||||
friend class VKScheduler;
|
||||
|
||||
public:
|
||||
VKExecutionContext() = default;
|
||||
|
||||
VKFence& GetFence() const {
|
||||
return *fence;
|
||||
}
|
||||
|
||||
vk::CommandBuffer GetCommandBuffer() const {
|
||||
return cmdbuf;
|
||||
}
|
||||
|
||||
private:
|
||||
explicit VKExecutionContext(VKFence* fence, vk::CommandBuffer cmdbuf)
|
||||
: fence{fence}, cmdbuf{cmdbuf} {}
|
||||
|
||||
VKFence* fence{};
|
||||
vk::CommandBuffer cmdbuf;
|
||||
};
|
||||
|
||||
} // namespace Vulkan
|
Loading…
Reference in a new issue