Dr.Hacknik
42594a0ab9
Create LICENSE
2018-04-24 09:44:16 -04:00
Dr.Hacknik
916c08f6de
Merge pull request #16 from zoltx23/revised_readme
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Update README.md
2018-04-24 09:38:55 -04:00
Dr.Hacknik
d76019e9c3
Update README.md
2018-04-24 09:38:35 -04:00
Dr.Hacknik
fe94cd2037
Merge pull request #15 from gdkchan/master
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Working...
2018-04-24 09:23:42 -04:00
Ac_K
4e24866b47
Update IAudioController.cs
2018-04-23 05:02:30 +02:00
gdkchan
db0aa54233
Print guest stack trace on a few points that can throw exceptions
2018-04-22 02:48:17 -03:00
gdkchan
bd9b1e2c6b
Stub a few services, add support for generating call stacks on the CPU
2018-04-22 01:22:46 -03:00
Ac_K
4906acdde9
Some implementations ( #99 )
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* Some implementations
- ICommonStateGetter
* GetBootMode
- ISelfController
* SetHandlesRequestToDisplay
- IServiceGetterInterface
- ISystemUpdateInterface
- IVulnerabilityManagerInterface
- IPrepoService
- ISettingsServer
* GetLanguageCode
- ISystemSettingsServer
* GetFirmwareVersion2
- IHOSBinderDriver
* TransactParcelAuto
* Fix Implementations
* Fix Implementations 2
2018-04-21 20:04:43 -03:00
Ac_K
434e40b8a0
Update am service ( #98 )
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* am services implementations
Implement:
- IAllSystemAppletProxiesService
- IApplicationCreator
- IGlobalStateController
- IHomeMenuFunctions
* RequestToGetForeground stub.
* GetPopFromGeneralChannelEvent stub event.
- ISystemAppletProxy
* GetCommonStateGetter
* GetSelfController
* GetWindowController
* GetAudioController
* GetDisplayController
* GetLibraryAppletCreator
* GetHomeMenuFunctions
* GetGlobalStateController
* GetApplicationCreator
* GetDebugFunctions
* Update ServiceFactory.cs
* Update IHomeMenuFunctions.cs
* Update IHomeMenuFunctions.cs
* Update ServiceFactory.cs
2018-04-21 16:30:06 -03:00
LDj3SNuD
302c1d2861
Fix Addp_S in AOpCodeTable. Add 5 Tests: ADDP (scalar), ADDP (vector), ADDV. ( #96 )
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* Update AOpCodeTable.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
* Update Instructions.cs
* Revert "Started to work in improving the sync primitives"
2018-04-21 16:15:04 -03:00
gdkchan
90279d96ea
Implement the synchronization primitives like the Horizon kernel does ( #97 )
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* Started to work in improving the sync primitives
* Some fixes
* Check that the mutex address matches before waking a waiting thread
* Add MutexOwner field to keep track of the thread owning the mutex, update wait list when priority changes, other tweaks
* Add new priority information to the log
* SvcSetThreadPriority should update just the WantedPriority
2018-04-21 16:07:16 -03:00
emmauss
267ea14cb5
fix typo in log ( #93 )
2018-04-20 12:40:33 -03:00
LDj3SNuD
2ccd995cb2
Add ADDHN{2}, RADDHN{2}, SUBHN{2}, RSUBHN{2} (vector) instructions. Add 8 Tests. ( #92 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update Pseudocode.cs
* Update Instructions.cs
* Update Bits.cs
* Create CpuTestSimd.cs
* Create CpuTestSimdReg.cs
* Update CpuTestSimd.cs
Provide a better supply of input values for the 20 Simd Tests.
* Update CpuTestSimdReg.cs
Provide a better supply of input values for the 20 Simd Tests.
* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update CpuTestSimd.cs
* Update CpuTestSimdReg.cs
2018-04-20 12:40:15 -03:00
gdkchan
03002f6537
Add SvcSetThreadActivity, tweak SignalProcessWideKey, add fmul32i shader instructions and other small fixes
2018-04-19 16:18:30 -03:00
gdkchan
33ae6e544b
[HLE/Kernel] Fix SetThreadPriority, allow nano seconds values > int.MaxValue, fix on WaitProcessWideKeyAtomic (althrough looks like it still doesn't work properly
2018-04-19 04:06:23 -03:00
gdkchan
62b2124c03
[HLE/Kernel] Dispose the thread wait even on exit
2018-04-19 01:01:46 -03:00
MS-DOS1999
76a5972378
Fix Fmin/max and add vector version, add and modifying fmin/max tests ( #89 )
2018-04-19 00:22:12 -03:00
gdkchan
6e69cd9284
Fix bad merge, and a few other fixes
2018-04-19 00:19:22 -03:00
gdkchan
ac80e7d3f9
[HLE/Kernel] Yield when cond var is signaled
2018-04-19 00:00:29 -03:00
gdkchan
b9af34f3dd
[HLE/Kernel] Somewhat improved sync primitives
2018-04-18 23:52:36 -03:00
LDj3SNuD
e9a96e3522
Add 151 complete tests for 71 base instructions of types: Alu; AluImm; AluRs; AluRx; Bfm; CcmpImm; CcmpReg; Csel; Mov; Mul. ( #80 )
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* Add files via upload
* Update Ryujinx.Tests.csproj
2018-04-18 17:22:45 -03:00
LDj3SNuD
8b75080639
Add ABS (scalar & vector), ADD (scalar), NEG (scalar) instructions. ( #88 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdArithmetic.cs
* Update AOpCodeTable.cs
2018-04-18 10:56:27 -03:00
Ac_K
7450b9d68a
Update IAudioDeviceService.cs ( #87 )
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* Update IAudioDeviceService.cs
Stubs:
- QueryAudioDeviceSystemEvent
- GetActiveChannelCount
* Update IAudioDeviceService.cs
* Update IAudioDeviceService.cs
2018-04-17 22:52:20 -03:00
Ac_K
ee6794e397
Update IAudioController.cs ( #86 )
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* Update IAudioController.cs
Stubs:
- SetExpectedMasterVolume
- GetMainAppletExpectedMasterVolume
- GetLibraryAppletExpectedMasterVolume
- ChangeMainAppletMasterVolume
- SetTransparentVolumeRate
* Update IAudioController.cs
2018-04-17 22:39:27 -03:00
Ac_K
917fb7ad21
Update IAccountServiceForApplication.cs ( #85 )
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Stubs:
- GetUserCount (`Write(0);` throw userland error)
2018-04-17 13:41:14 -03:00
Ac_K
ed155e6f4e
Update IHidServer.cs ( #84 )
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* Update IHidServer.cs
Stubs:
- SetGyroscopeZeroDriftMode
- SetNpadHandheldActivationMode
- SendVibrationValue
- GetPlayerLedPattern
* Update IHidServer.cs
updated
2018-04-17 13:40:22 -03:00
emmauss
b334aab435
Add special log for stubs ( #81 )
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* add stub loglevel
* add log for stubbed methods
2018-04-16 21:24:42 -03:00
gdkchan
494e6dfa1e
[GPU] Set frame buffer texture size to window size
2018-04-14 01:31:27 -03:00
gdkchan
7dd14a4f3a
[GPU] Send correct window size to the vertex shader
2018-04-14 01:14:42 -03:00
gdkchan
42ebfdff7f
[GPU] Fix frame buffer being upside down in some cases
2018-04-14 00:39:24 -03:00
gdkchan
47100ec8c1
[GPU] Avoid drawing the frame buffer with alpha blend enabled, use correct blend enable register, clear the buffer before drawing
2018-04-13 22:42:55 -03:00
emmauss
bbcad307bd
Add logclass, made changes to logging calls ( #79 )
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* add logclass, made changes to logging calls
* made enum parsing case insensitive
* enable logclass on partial or complete match
2018-04-13 22:02:24 -03:00
gdkchan
435f9ffad8
[HLE] Fix hid issues on some games
2018-04-13 17:39:45 -03:00
gdkchan
032c442505
[GPU] Remove 1f in RCP instruction emitter on glsl decompiler
2018-04-13 16:01:29 -03:00
gdkchan
8ab76a7bd4
[GPU] Do not use the f suffix on float contants on the shader glsl code
2018-04-13 15:53:16 -03:00
gdkchan
237eaeb920
Bump glsl version to support layout qualifier
2018-04-13 15:36:12 -03:00
gdkchan
c8c86a3854
Fix for current framebuffer issues ( #78 )
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[GPU] Fix some of the current framebuffer issues
2018-04-13 15:12:58 -03:00
LDj3SNuD
262b5b8054
Add TRN1 & TRN2 (vector) instructions. Add 4 simple tests (4S, 8B). ( #77 )
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* Update AOpCodeTable.cs
* Update AInstEmitSimdMove.cs
* Update CpuTestSimdMove.cs
* Update AInstEmitSimdMove.cs
* Update CpuTestSimdMove.cs
2018-04-12 11:52:00 -03:00
gdkchan
9227b0ea59
[CPU] Speed up translation a little bit
2018-04-11 14:44:03 -03:00
gdkchan
46548bbc41
[HLE/Service] Fix ToCalendarTimeWithMyRule (for real this time)
2018-04-10 21:18:20 -03:00
gdkchan
29a4fb6a57
[HLE/Service] Fix ToCalendarTimeWithMyRule
2018-04-10 21:16:27 -03:00
gdkchan
cb29b4303c
[CPU] Fix CNT instruction
2018-04-10 20:58:32 -03:00
gdkchan
7b2f471d4f
[GPU] Add support for the BC4/5 texture formats
2018-04-10 18:54:50 -03:00
gdkchan
f57fd95fd9
Fix regression -- enable raw frame buffer rendering
2018-04-10 16:56:03 -03:00
gdkchan
feb2680a6c
[GPU] Add more shader instructions, add support for rgb565 textures
2018-04-10 16:50:32 -03:00
LDj3SNuD
e9cfdef098
Add A1B5G5R5 texture format. ( #76 )
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* Update GalTextureFormat.cs
* Update TextureReader.cs
2018-04-08 18:08:36 -03:00
gdkchan
ecf02f525f
Remove line numbers from log
2018-04-08 17:38:27 -03:00
emmauss
b2668e659c
log calling method in logs ( #71 )
2018-04-08 17:30:50 -03:00
gdkchan
36dfd20c87
Use correct pitch value when decoding linear swizzle textures
2018-04-08 17:09:41 -03:00
gdkchan
b9aa3966c0
Merge shader branch, adding support for GLSL decompilation, a macro
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interpreter, and a rewrite of the GPU code.
2018-04-08 16:41:38 -03:00