30 lines
794 B
C++
30 lines
794 B
C++
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#pragma once
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#include <cstdint>
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#include <cstddef>
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#include "rlGamerHandle.hpp"
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#include "network/netPeerAddress.hpp"
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namespace rage
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{
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#pragma pack(push,8)
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class rlGamerInfoBase
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{
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public:
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int m_security_enabled; //0x0000
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uint64_t m_peer_id; //0x0008
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rlGamerHandle m_gamer_handle; //0x0010
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char m_aes_key[0x28]; //0x0020
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netPeerAddress m_relay_address; //0x0048
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char m_relay_signature[0x40]; //0x0068
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netAddress m_external_ip; //0x00A8
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uint16_t m_external_port; //0x00AC
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netAddress m_internal_ip; //0x00B0
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uint16_t m_internal_port; //0x00B4
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uint32_t m_nat_type; //0x00B8
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bool m_force_relays; //0x00BC
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};
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static_assert(sizeof(rlGamerInfoBase) == 0xC0);
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#pragma pack(pop)
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}
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