#pragma once #include #include #include "rlGamerHandle.hpp" #include "network/netPeerAddress.hpp" namespace rage { #pragma pack(push,8) class rlGamerInfoBase { public: int m_security_enabled; //0x0000 uint64_t m_peer_id; //0x0008 rlGamerHandle m_gamer_handle; //0x0010 char m_aes_key[0x28]; //0x0020 netPeerAddress m_relay_address; //0x0048 char m_relay_signature[0x40]; //0x0068 netAddress m_external_ip; //0x00A8 uint16_t m_external_port; //0x00AC netAddress m_internal_ip; //0x00B0 uint16_t m_internal_port; //0x00B4 uint32_t m_nat_type; //0x00B8 bool m_force_relays; //0x00BC }; static_assert(sizeof(rlGamerInfoBase) == 0xC0); #pragma pack(pop) }