GTAV-Classes-private/netsync/nodes/train/CTrainGameStateDataNode.hpp
2024-09-25 12:11:17 +00:00

31 lines
No EOL
986 B
C++

#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push,4)
class CTrainGameStateDataNode : CSyncDataNodeInfrequent
{
public:
bool m_is_engine; //0x00C0
bool m_is_caboose; //0x00C1
bool m_is_mission_train; //0x00C2
bool m_direction; //0x00C3
bool m_has_passenger_carriages; //0x00C4
bool m_render_derailed; //0x00C5
bool unk_00C6; //0x00C6
bool unk_00C7; //0x00C7
uint16_t m_engine_id; //0x00C8
int8_t m_train_config_index; //0x00CA
int8_t m_carriage_config_index; //0x00CB
int8_t m_track_id; //0x00CC
char pad_00CD[3]; //0x00CD
float m_distance_from_engine; //0x00D0
float m_cruise_speed; //0x00D4
uint16_t m_linked_to_backward_id; //0x00D8
uint16_t m_linked_to_forward_id; //0x00DA
uint32_t m_train_state; //0x0DC
bool unk_00E0; //0x00E0
bool m_force_doors_open; //0x0E1
}; //Size: 0x00E4
static_assert(sizeof(CTrainGameStateDataNode) == 0xE4);
#pragma pack(pop)