31 lines
986 B
C++
31 lines
986 B
C++
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#pragma once
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#include <cstdint>
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push,4)
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class CTrainGameStateDataNode : CSyncDataNodeInfrequent
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{
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public:
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bool m_is_engine; //0x00C0
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bool m_is_caboose; //0x00C1
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bool m_is_mission_train; //0x00C2
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bool m_direction; //0x00C3
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bool m_has_passenger_carriages; //0x00C4
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bool m_render_derailed; //0x00C5
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bool unk_00C6; //0x00C6
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bool unk_00C7; //0x00C7
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uint16_t m_engine_id; //0x00C8
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int8_t m_train_config_index; //0x00CA
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int8_t m_carriage_config_index; //0x00CB
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int8_t m_track_id; //0x00CC
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char pad_00CD[3]; //0x00CD
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float m_distance_from_engine; //0x00D0
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float m_cruise_speed; //0x00D4
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uint16_t m_linked_to_backward_id; //0x00D8
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uint16_t m_linked_to_forward_id; //0x00DA
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uint32_t m_train_state; //0x0DC
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bool unk_00E0; //0x00E0
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bool m_force_doors_open; //0x0E1
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}; //Size: 0x00E4
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static_assert(sizeof(CTrainGameStateDataNode) == 0xE4);
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#pragma pack(pop)
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