27 lines
925 B
C++
27 lines
925 B
C++
#pragma once
|
|
#include <cstdint>
|
|
#include "rage/vector.hpp"
|
|
#include "netsync/CProjectBaseSyncDataNode.hpp"
|
|
|
|
#pragma pack(push,4)
|
|
class CPlayerWantedAndLOSDataNode : CSyncDataNodeInfrequent
|
|
{
|
|
public:
|
|
rage::fvector3 m_wanted_position; // 0xC0
|
|
int m_time_in_prev_pursuit; // 0xCC
|
|
rage::fvector3 m_unk_position; // 0xD0
|
|
int m_time_in_pursuit; // 0xDC
|
|
int m_wanted_level; // 0xE0
|
|
int m_unk_wanted_level; // 0xE4
|
|
int m_current_time; // 0xE8
|
|
int m_unk_player_bitset; // 0xEC
|
|
int m_pursuit_start_time; // 0xF0
|
|
uint8_t m_fake_wanted_level; // 0xF4
|
|
bool m_cops_cant_see_player; // 0xF5
|
|
bool m_is_evading; // 0xF6
|
|
bool m_pending_wanted_level; // 0xF7
|
|
bool m_unk3; // 0xF8
|
|
uint8_t m_unk_player_index; // 0xF9
|
|
};
|
|
static_assert(sizeof(CPlayerWantedAndLOSDataNode) == 0xFC);
|
|
#pragma pack(pop)
|