28 lines
925 B
C++
28 lines
925 B
C++
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#pragma once
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#include <cstdint>
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#include "rage/vector.hpp"
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push,4)
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class CPlayerWantedAndLOSDataNode : CSyncDataNodeInfrequent
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{
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public:
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rage::fvector3 m_wanted_position; // 0xC0
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int m_time_in_prev_pursuit; // 0xCC
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rage::fvector3 m_unk_position; // 0xD0
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int m_time_in_pursuit; // 0xDC
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int m_wanted_level; // 0xE0
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int m_unk_wanted_level; // 0xE4
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int m_current_time; // 0xE8
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int m_unk_player_bitset; // 0xEC
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int m_pursuit_start_time; // 0xF0
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uint8_t m_fake_wanted_level; // 0xF4
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bool m_cops_cant_see_player; // 0xF5
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bool m_is_evading; // 0xF6
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bool m_pending_wanted_level; // 0xF7
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bool m_unk3; // 0xF8
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uint8_t m_unk_player_index; // 0xF9
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};
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static_assert(sizeof(CPlayerWantedAndLOSDataNode) == 0xFC);
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#pragma pack(pop)
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