GTAV-Classes-private/netsync/nodes/player/CPlayerExtendedGameStateNode.hpp
2024-09-25 12:11:17 +00:00

15 lines
390 B
C++

#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 1)
class CPlayerExtendedGameStateNode : CSyncDataNodeInfrequent
{
public:
float waypoint_x; //0x00C0
float waypoint_y; //0x00C4
uint16_t waypoint_entity; //0x00C5
bool has_active_waypoint; //0x00C6
bool owns_waypoint; //0x00C7
};
#pragma pack(pop)