16 lines
390 B
C++
16 lines
390 B
C++
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#pragma once
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#include <cstdint>
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push, 1)
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class CPlayerExtendedGameStateNode : CSyncDataNodeInfrequent
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{
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public:
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float waypoint_x; //0x00C0
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float waypoint_y; //0x00C4
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uint16_t waypoint_entity; //0x00C5
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bool has_active_waypoint; //0x00C6
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bool owns_waypoint; //0x00C7
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};
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#pragma pack(pop)
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