GTAV-Classes-private/netsync/nodes/dynamic_entity/CDynamicEntityGameStateDataNode.hpp
2024-09-25 12:11:17 +00:00

26 lines
624 B
C++

#pragma once
#include <cstdint>
#include "netsync/CProjectBaseSyncDataNode.hpp"
#pragma pack(push, 1)
struct CDecorator
{
uint32_t m_type;
uint32_t m_name_hash;
uint32_t m_value;
};
#pragma pack(pop)
#pragma pack(push, 4)
class CDynamicEntityGameStateDataNode : CSyncDataNodeInfrequent
{
public:
uint32_t m_interior_index; // 0x00C0
bool m_loads_collisions; // 0x00C4
bool m_retained; // 0x00C5
uint32_t m_decor_count; // 0x00C8
CDecorator m_decors[10]; // 0x00CC
char pad[8]; // TODO!
}; //Size: 0x15C
static_assert(sizeof(CDynamicEntityGameStateDataNode) == 0x14C);
#pragma pack(pop)