26 lines
624 B
C++
26 lines
624 B
C++
#pragma once
|
|
#include <cstdint>
|
|
#include "netsync/CProjectBaseSyncDataNode.hpp"
|
|
|
|
#pragma pack(push, 1)
|
|
struct CDecorator
|
|
{
|
|
uint32_t m_type;
|
|
uint32_t m_name_hash;
|
|
uint32_t m_value;
|
|
};
|
|
#pragma pack(pop)
|
|
|
|
#pragma pack(push, 4)
|
|
class CDynamicEntityGameStateDataNode : CSyncDataNodeInfrequent
|
|
{
|
|
public:
|
|
uint32_t m_interior_index; // 0x00C0
|
|
bool m_loads_collisions; // 0x00C4
|
|
bool m_retained; // 0x00C5
|
|
uint32_t m_decor_count; // 0x00C8
|
|
CDecorator m_decors[10]; // 0x00CC
|
|
char pad[8]; // TODO!
|
|
}; //Size: 0x15C
|
|
static_assert(sizeof(CDynamicEntityGameStateDataNode) == 0x14C);
|
|
#pragma pack(pop)
|