27 lines
624 B
C++
27 lines
624 B
C++
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#pragma once
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#include <cstdint>
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#pragma pack(push, 1)
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struct CDecorator
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{
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uint32_t m_type;
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uint32_t m_name_hash;
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uint32_t m_value;
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};
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#pragma pack(pop)
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#pragma pack(push, 4)
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class CDynamicEntityGameStateDataNode : CSyncDataNodeInfrequent
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{
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public:
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uint32_t m_interior_index; // 0x00C0
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bool m_loads_collisions; // 0x00C4
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bool m_retained; // 0x00C5
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uint32_t m_decor_count; // 0x00C8
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CDecorator m_decors[10]; // 0x00CC
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char pad[8]; // TODO!
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}; //Size: 0x15C
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static_assert(sizeof(CDynamicEntityGameStateDataNode) == 0x14C);
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#pragma pack(pop)
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