GTAV-Classes-private/script/globals/GlobalPlayerBD.hpp

671 lines
24 KiB
C++
Raw Permalink Normal View History

2024-09-25 08:11:17 -04:00
#pragma once
#include "../types.hpp"
#include "../MPScriptData.hpp"
enum class eFreemodeState
{
NONE = 0,
UNK_2 = 2,
RUNNING = 4,
CLOSING = 5,
UNK_10 = 10,
UNK_11 = 11
};
enum class eMissionType
{
NONE,
MISSION,
HEIST,
UNK_3,
ADVERSARY_MODE,
LAST_TEAM_STANDING,
CAPTURE,
HEIST_SETUP,
UNK_8, // FMMC_RSTAR_MCP
UNKNOWN // everything else
};
enum class eAnimationBitset
{
kCashRainActive = 12,
kChampagneSprayActive = 13
};
enum class eBlipFlags
{
// 0 is unused
kVisibleOnCutscene = 1,
kFlashMinimapDisplay = 2,
kFlashBlip = 3,
kMicroLightOTRActive = 4,
kSkipTutorialSessionChecks = 5,
kHideOnMinimap = 6, // needs testing
kHideOnMinimapWhenInterior = 7, // needs testing
kHideOnMinimapWhenBigMapActive = 9, // needs testing
kDontUsePassiveBlip = 21,
kUseRampageBlip = 24,
kHideWhenFading = 25
};
enum class eBlipType
{
ON_FOOT,
TANK,
PLAYER_JET,
PLAYER_PLANE,
PLAYER_HELI,
PLAYER_GUNCAR,
PLAYER_BOAT,
ROCKET_VOLTIC,
TECHNICAL,
RUINER_2000,
DUNE_BUGGY,
PHANTOM_WEDGE,
ARMORED_BOXVILLE, // boxville5
WASTELANDER,
QUAD,
APC,
OPPRESSOR_MK_1,
HALF_TRACK,
DUNE_FAV,
WEAPONIZED_TAMPA,
AA_TRAILER,
ALPHA_Z1,
BOMBUSHKA,
HAVOK,
HOWARD,
HUNTER,
MICROLIGHT,
MOGUL,
MOLOTOK,
NOKOTA,
PYRO,
ROGUE,
STARLING,
SEABREEZE,
TULA,
STROMBERG,
DELUXO,
THRUSTER,
KHANJALI,
RIOT_VAN,
VOLATOL,
BARRAGE,
AKULA,
CHERNOBOG,
AVENGER,
TURRETED_LIMO,
SEA_SPARROW,
CARACARA,
PARTY_BUS,
TERRORBYTE,
MENACER,
SCRAMJET,
POUNDER_CUSTOM,
MULE_CUSTOM,
SPEEDO_CUSTOM,
OPPRESSOR_MK_2,
STRIKEFORCE,
ARENA_BRUISER,
ARENA_BRUTUS,
ARENA_CERBERUS,
ARENA_DEATHBIKE,
ARENA_DOMINATOR,
ARENA_IMPALER,
ARENA_IMPERATOR,
ARENA_ISSI,
ARENA_SASQUATCH,
ARENA_SCARAB,
ARENA_SLAMVAN,
ARENA_ZR380,
MINI_SUB,
SPARROW,
FOLDING_WING_JET,
GANG_BIKE,
MILITARY_QUAD,
SQUADDIE, // SQUADEE
CAYO_DINGHY,
WINKY,
PATROL_BOAT,
ANNIHILATOR,
KART_RETRO,
KART_MODERN,
MILITARY_TRUCK,
SUBMARINE,
CHAMPION,
BUFFALO_STX,
DEITY, // why does this have a blip?
JUBILEE,
GRANGER_3600LX,
PATRIOT_MILSPEC,
ARMS_DEALING_AIR, // requires some flag to be set
BRICKADE_6X6
};
enum class ePlayerStateFlags
{
kScreenFadingOut = 0,
kScreenFadedOut = 1,
kCinematicNewsChannelActive = 2,
kRepeatingPreviousCheckpoint = 3,
kCarModIntro = 4,
kPlayerSwitchStateAscent = 5,
kPlayerSwitchStateInClouds = 6,
kPlayerSwitchStatePan = 7,
kPlayerSwitchStateDescent = 8,
kModshopActive = 9,
kModshopExitingVehicle = 10,
kSpectating = 28,
kBeastActive = 29,
kPlayerNotInSCTV = 30,
kPlayerInSCTV = 31
};
enum class eActivityFlags
{
kWatchingMovie = 0,
kInGangAttack = 1,
kImpromptuRace = 2,
kCrateDrop = 4, // tf is this? "~s~A plane is on its way to drop a Crate ~HUD_COLOUR_GREEN~~BLIP_CRATEDROP~ ~s~which contains useful equipment. Be the first to collect it."
kDeliveringSimeonVehicle = 6,
kInLapDance = 7,
kHoldUpTutorial = 8,
kJoyrider = 9, // uh what is this?
kCarModTutorial = 10,
kMissionLauncher = 11, // ???
kLesterCutsceneActive = 12,
kTrevorCutsceneActive = 13,
kHeistIntro = 14,
kPlaneTakedown = 15, // not sure what this is
kDistractCops = 16, // "Great. Thank you for your help. Now some horrible criminals are in jail for a crime they did commit and it's all your fault!!" ???
kDestroyVehicle = 17, // ???
kPartakingInHotTarget = 18,
kPartakingInKillList = 19,
kTimeTrialStarted = 21,
kPartakingInCheckpoints = 22,
kPartakingInChallenge = 23,
kPennedInActive = 24,
kRCTimeTrialStarted = 25,
kPartakingInHotProperty = 27,
kPartakingInKingOfTheCastle = 29,
kPartakingInCriminalDamage = 30,
kLowriderIntro = 31
};
enum class eGamerTagFlags
{
kShowPackageCount = 13,
kFadeOutGamerTag = 17,
kGangCEO = 19,
kGangBiker = 20
}; // TODO!
enum class eOrbitalBitset
{
kOrbitalCannonActive = 0,
kWatchingMovie = 1, // not a typo, the orbital cannon script needs to know if you are inside a movie theater for some strange reason
kCutsceneOrInterior = 2,
kTransactionPending = 3
};
enum class eArcadeGameBitset
{
kArcadeMachineActivated = 0,
kLoveMeterActivated = 1,
kLoveMeterAnimationGenderDecided = 2
};
enum class eOutOfSightFlags
{
kOutOfSightEnabled = 0,
kOutOfSightActive = 1, // this controls whether you appear on radar or not
kHelpDisplayed = 2,
kDamagedPlayerOutsideOrganization = 3
};
enum class eSimpleInteriorIndex
{
SIMPLE_INTERIOR_INVALID = -1,
SIMPLE_INTERIOR_WAREHOUSE_1,
SIMPLE_INTERIOR_WAREHOUSE_2,
SIMPLE_INTERIOR_WAREHOUSE_3,
SIMPLE_INTERIOR_WAREHOUSE_4,
SIMPLE_INTERIOR_WAREHOUSE_5,
SIMPLE_INTERIOR_WAREHOUSE_6,
SIMPLE_INTERIOR_WAREHOUSE_7,
SIMPLE_INTERIOR_WAREHOUSE_8,
SIMPLE_INTERIOR_WAREHOUSE_9,
SIMPLE_INTERIOR_WAREHOUSE_10,
SIMPLE_INTERIOR_WAREHOUSE_11,
SIMPLE_INTERIOR_WAREHOUSE_12,
SIMPLE_INTERIOR_WAREHOUSE_13,
SIMPLE_INTERIOR_WAREHOUSE_14,
SIMPLE_INTERIOR_WAREHOUSE_15,
SIMPLE_INTERIOR_WAREHOUSE_16,
SIMPLE_INTERIOR_WAREHOUSE_17,
SIMPLE_INTERIOR_WAREHOUSE_18,
SIMPLE_INTERIOR_WAREHOUSE_19,
SIMPLE_INTERIOR_WAREHOUSE_20,
SIMPLE_INTERIOR_WAREHOUSE_21,
SIMPLE_INTERIOR_WAREHOUSE_22,
SIMPLE_INTERIOR_FACTORY_METH_1,
SIMPLE_INTERIOR_FACTORY_WEED_1,
SIMPLE_INTERIOR_FACTORY_CRACK_1,
SIMPLE_INTERIOR_FACTORY_MONEY_1,
SIMPLE_INTERIOR_FACTORY_DOCUMENTS_1,
SIMPLE_INTERIOR_FACTORY_METH_2,
SIMPLE_INTERIOR_FACTORY_WEED_2,
SIMPLE_INTERIOR_FACTORY_CRACK_2,
SIMPLE_INTERIOR_FACTORY_MONEY_2,
SIMPLE_INTERIOR_FACTORY_DOCUMENTS_2,
SIMPLE_INTERIOR_FACTORY_METH_3,
SIMPLE_INTERIOR_FACTORY_WEED_3,
SIMPLE_INTERIOR_FACTORY_CRACK_3,
SIMPLE_INTERIOR_FACTORY_MONEY_3,
SIMPLE_INTERIOR_FACTORY_DOCUMENTS_3,
SIMPLE_INTERIOR_FACTORY_METH_4,
SIMPLE_INTERIOR_FACTORY_WEED_4,
SIMPLE_INTERIOR_FACTORY_CRACK_4,
SIMPLE_INTERIOR_FACTORY_MONEY_4,
SIMPLE_INTERIOR_FACTORY_DOCUMENTS_4,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_POLICE_STATION,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_MC_CLUBHOUSE,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_ROCKFORD,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_PILLBOX,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_ALTA,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_BURTON,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_PALETO,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_GRAND_SENORA,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_CHUMASH,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_ROCKCLUB,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_CHICKEN_FACTORY,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_CHICKEN_FACTORY_PART_2,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_CHICKEN_FACTORY_PART_3,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_CHICKEN_FACTORY_PART_4,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_FARMHOUSE,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_HEIST_YACHT,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_RECYCLING_PLANT,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BIOLAB,
SIMPLE_INTERIOR_IE_WAREHOUSE_1,
SIMPLE_INTERIOR_IE_WAREHOUSE_2,
SIMPLE_INTERIOR_IE_WAREHOUSE_3,
SIMPLE_INTERIOR_IE_WAREHOUSE_4,
SIMPLE_INTERIOR_IE_WAREHOUSE_5,
SIMPLE_INTERIOR_IE_WAREHOUSE_6,
SIMPLE_INTERIOR_IE_WAREHOUSE_7,
SIMPLE_INTERIOR_IE_WAREHOUSE_8,
SIMPLE_INTERIOR_IE_WAREHOUSE_9,
SIMPLE_INTERIOR_IE_WAREHOUSE_10,
SIMPLE_INTERIOR_BUNKER_1,
SIMPLE_INTERIOR_BUNKER_2,
SIMPLE_INTERIOR_BUNKER_3,
SIMPLE_INTERIOR_BUNKER_4,
SIMPLE_INTERIOR_BUNKER_5,
SIMPLE_INTERIOR_BUNKER_6,
SIMPLE_INTERIOR_BUNKER_7,
SIMPLE_INTERIOR_BUNKER_9,
SIMPLE_INTERIOR_BUNKER_10,
SIMPLE_INTERIOR_BUNKER_11,
SIMPLE_INTERIOR_BUNKER_12,
SIMPLE_INTERIOR_ARMORY_TRUCK_1,
SIMPLE_INTERIOR_CREATOR_TRAILER_1,
SIMPLE_INTERIOR_HANGAR_1,
SIMPLE_INTERIOR_HANGAR_2,
SIMPLE_INTERIOR_HANGAR_3,
SIMPLE_INTERIOR_HANGAR_4,
SIMPLE_INTERIOR_HANGAR_5,
SIMPLE_INTERIOR_ARMORY_AIRCRAFT_1,
SIMPLE_INTERIOR_DEFUNCT_BASE_1,
SIMPLE_INTERIOR_DEFUNCT_BASE_2,
SIMPLE_INTERIOR_DEFUNCT_BASE_3,
SIMPLE_INTERIOR_DEFUNCT_BASE_4,
SIMPLE_INTERIOR_DEFUNCT_BASE_6,
SIMPLE_INTERIOR_DEFUNCT_BASE_7,
SIMPLE_INTERIOR_DEFUNCT_BASE_8,
SIMPLE_INTERIOR_DEFUNCT_BASE_9,
SIMPLE_INTERIOR_DEFUNCT_BASE_10,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_MEDIUM_GARAGE,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_LOWEND_STUDIO,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_MIDEND_APARTMENT,
SIMPLE_INTERIOR_CREATOR_AIRCRAFT_1,
SIMPLE_INTERIOR_HUB_LA_MESA,
SIMPLE_INTERIOR_HUB_MISSION_ROW,
SIMPLE_INTERIOR_HUB_STRAWBERRY_WAREHOUSE,
SIMPLE_INTERIOR_HUB_WEST_VINEWOOD,
SIMPLE_INTERIOR_HUB_CYPRESS_FLATS,
SIMPLE_INTERIOR_HUB_LSIA_WAREHOUSE,
SIMPLE_INTERIOR_HUB_ELYSIAN_ISLAND,
SIMPLE_INTERIOR_HUB_DOWNTOWN_VINEWOOD,
SIMPLE_INTERIOR_HUB_DEL_PERRO_BUILDING,
SIMPLE_INTERIOR_HUB_VESPUCCI_CANALS,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_SHERIFF,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_SHERIFF2,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_UNION_DEPOSITORY_CARPARK,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_SIMEON_SHOWROOM,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_ABATTOIR,
SIMPLE_INTERIOR_HACKER_TRUCK,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_JEWEL_STORE,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_LIFE_INVADER,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_DJ_YACHT,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_MELANOMA_GARAGE,
SIMPLE_INTERIOR_ARENA_GARAGE_1,
SIMPLE_INTERIOR_CASINO,
SIMPLE_INTERIOR_CASINO_APT,
SIMPLE_INTERIOR_CASINO_VAL_GARAGE,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_HAYES_AUTOS,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_METH_LAB,
SIMPLE_INTERIOR_ARCADE_PALETO_BAY,
SIMPLE_INTERIOR_ARCADE_GRAPESEED,
SIMPLE_INTERIOR_ARCADE_DAVIS,
SIMPLE_INTERIOR_ARCADE_WEST_VINEWOOD,
SIMPLE_INTERIOR_ARCADE_ROCKFORD_HILLS,
SIMPLE_INTERIOR_ARCADE_LA_MESA,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_FIB_BUILDING,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BIOLAB_AND_TUNNEL,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_FOUNDRY,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_MAX_RENDA,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER_PART_2,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER_PART_3,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER_PART_4,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER_PART_5,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER_PART_6,
SIMPLE_INTERIOR_RESTRICTED_INTERIOR_OMEGA,
SIMPLE_INTERIOR_SOLOMONS_OFFICE,
SIMPLE_INTERIOR_CASINO_NIGHTCLUB,
SIMPLE_INTERIOR_SUBMARINE,
SIMPLE_INTERIOR_MUSIC_STUDIO,
SIMPLE_INTERIOR_AUTO_SHOP_LA_MESA,
SIMPLE_INTERIOR_AUTO_SHOP_STRAWBERRY,
SIMPLE_INTERIOR_AUTO_SHOP_BURTON,
SIMPLE_INTERIOR_AUTO_SHOP_RANCHO,
SIMPLE_INTERIOR_AUTO_SHOP_MISSION_ROW,
SIMPLE_INTERIOR_CAR_MEET,
SIMPLE_INTERIOR_FIXER_HQ_HAWICK,
SIMPLE_INTERIOR_FIXER_HQ_ROCKFORD,
SIMPLE_INTERIOR_FIXER_HQ_SEOUL,
SIMPLE_INTERIOR_FIXER_HQ_VESPUCCI,
SIMPLE_INTERIOR_ACID_LAB,
SIMPLE_INTERIOR_JUGGALO_HIDEOUT,
SIMPLE_INTERIOR_MULTISTOREY_GARAGE,
SIMPLE_INTERIOR_SALVAGE_YARD_LA_PUERTA,
SIMPLE_INTERIOR_SALVAGE_YARD_MURIETTA_HEIGHTS,
SIMPLE_INTERIOR_SALVAGE_YARD_PALETO_BAY,
SIMPLE_INTERIOR_SALVAGE_YARD_SANDY_SHORES,
SIMPLE_INTERIOR_SALVAGE_YARD_STRAWBERRY,
};
struct JOB_STATS
{
SCR_INT Wins;
SCR_INT Losses;
SCR_INT Kills;
SCR_INT Deaths;
SCR_INT PAD_0004; // unused
};
struct JOB_BET
{
SCR_INT PAD_0000; // TODO
SCR_INT Amount;
};
struct MISSION_BETS
{
SCR_INT Identifier; // a random integer between 100 and 10000000
JOB_STATS Stats;
SCR_ARRAY<JOB_BET, 32> PlacedBets;
SCR_BOOL CancelBetting;
};
static_assert(sizeof(MISSION_BETS) == 72 * 8);
struct PLAYER_BLIP
{
SCR_INT PAD_0000;
SCR_INT NumPassengersInVehicle;
SCR_BITSET<eBlipFlags> BlipFlags;
alignas(8) eBlipType PlayerVehicleBlipType; // can be used to spoof your blip as a tank, oppressor etc
SCR_INT IdleDurationUntilBlipIsVisible;
SCR_INT BlipVisibleDuration;
SCR_INT MissionInteriorIndex; // can be used to spoof blip position
SCR_VEC3 MissionInteriorBlipLocation;
SCR_FLOAT MissionInteriorBlipRotation;
SCR_BOOL UnknownOverride; // can also be used to spoof position
SCR_VEC3 UnknownOverridePosition;
};
static_assert(sizeof(PLAYER_BLIP) == 15 * 8);
struct YACHT_APPEARANCE
{
SCR_INT PAD_0000; // TODO
SCR_INT PAD_0001;
SCR_INT PAD_0002;
SCR_INT PAD_0003;
SCR_INT PAD_0004;
TEXT_LABEL_63 Name;
SCR_HASH NameHash;
};
static_assert(sizeof(YACHT_APPEARANCE) == 22 * 8);
struct YACHT_DATA
{
SCR_BOOL HasYacht;
SCR_VEC3 Position;
SCR_INT TravelStage;
SCR_BOOL TravelInProgress;
SCR_ARRAY<uint64_t, 7> VehicleNetIds; // the heli and the boats that spawn near the yacht
SCR_INT YachtIndexPlayerIsIn; // owned or unowned
SCR_INT UnkYachtIndex; // TODO
SCR_INT YachtIndexPlayerIsInCouldBeDriving;
SCR_ARRAY<uint64_t, 2> NearbyYachts;
SCR_INT ClosestYachtIndex;
SCR_INT TurbulenceState; // controls random camera shakes when on a yacht
SCR_INT DefenseSetting;
YACHT_APPEARANCE Appearance;
SCR_BOOL RemoveClothingWhileInHotTub;
SCR_HASH MissionYachtOwnerHandleHash; // always -1 or NETWORK::NETWORK_HASH_FROM_PLAYER_HANDLE(PLAYER::PLAYER_ID())
SCR_BOOL SpawnAccess; // "spawn access"?
SCR_INT MissionYachtIndex;
};
static_assert(sizeof(YACHT_DATA) == 49 * 8);
struct SMPL_INTERIOR_DATA
{
SCR_INT Flags; // TODO!!!
SCR_INT Flags2;
SCR_INT Flags3;
SCR_INT Flags4;
SCR_INT Flags5;
SCR_INT Flags6;
SCR_INT Flags7;
SCR_INT Flags8; // added b3258
alignas(8) eSimpleInteriorIndex Index;
SCR_INT InstanceId;
SCR_INT AllowedGoons;
PLAYER_INDEX Owner;
PLAYER_INDEX VehicleOwner;
SCR_VEC3 SpecialVehicleSpawnPosition;
SCR_FLOAT SpecialVehicleSpawnHeading;
SCR_INT EnteringSimpleInteriorIndex;
SCR_INT SpecialVehicleSimpleInteriorIndex; // MOC, Terrorbyte etc
alignas(8) eSimpleInteriorIndex UnkSimpleInteriorIndex;
alignas(8) eSimpleInteriorIndex UnkSimpleInteriorIndex2;
SCR_VEC3 AvengerPosition;
SCR_VEC3 AvengerPosition2; // not sure how this is different from the field above
SCR_FLOAT AvengerHeading;
SCR_INT MissionSpawnSimpleInteriorIndex;
SCR_INT InteriorSubtype; // nightclub vs nightclub garage etc
};
static_assert(sizeof(SMPL_INTERIOR_DATA) == 30 * 8);
// yes there's a struct for leaving your clubhouse
struct LEAVE_CLUBHOUSE
{
SCR_BOOL Active;
SCR_BOOL Active2;
SCR_INT Identifier;
SCR_INT ExitLocation;
SCR_ARRAY<uint64_t, 32> ParticipantHashes;
};
static_assert(sizeof(LEAVE_CLUBHOUSE) == 37 * 8);
struct ARCADE_GAME
{
SCR_BITSET<eArcadeGameBitset> Bits;
SCR_INT CabinetIndex;
SCR_INT PAD_0002; // The only valid value is 0 so idk
SCR_INT CabinetGame; // TODO
SCR_INT GameStage;
};
static_assert(sizeof(ARCADE_GAME) == 5 * 8);
struct GlobalPlayerBDEntry
{
alignas(8) eFreemodeState FreemodeState;
MP_SCRIPT_DATA CurrentScript;
uint64_t PAD_0022[11]; // unused
SCR_INT PlayersVisible;
SCR_INT PlayersTracked;
SCR_BITSET<eAnimationBitset> AnimationBitset;
SCR_INT NumSuccessfulHoldups; // resets every 12 minutes
SCR_INT PAD_0037;
NETWORK_INDEX PersonalVehicleNetId;
NETWORK_INDEX UnkVehicleNetId;
NETWORK_INDEX UnkVehicleNetId2;
SCR_ARRAY<uint64_t, 2> UnkVehicleNetIds;
NETWORK_INDEX DeliveryMechanicNetId;
NETWORK_INDEX DeliveryMechanicNetId2;
SCR_INT SpawningVehicleLiveryIndex;
SCR_INT SpawningVehiclePrimaryColor;
SCR_INT SpawningVehicleSecondaryColor;
NETWORK_INDEX AvengerNetId;
NETWORK_INDEX DeliveryMechanicNetId3; // wtf is this?
NETWORK_INDEX TerrorbyteNetId; // or is it the MOC?
NETWORK_INDEX SubmarineNetId;
NETWORK_INDEX DinghyNetId;
NETWORK_INDEX DeliveryMechanicNetId4; // another one...
NETWORK_INDEX AcidLabNetId;
NETWORK_INDEX DeliveryBikeNetId;
NETWORK_INDEX BountyTransporterNetId; // added b3258
SCR_BOOL PAD_0057;
uint64_t PAD_0058[15]; // confirmed these are not used by PC scripts
PLAYER_BLIP PlayerBlip;
SCR_BOOL NeedToPopulateSessionStartTime; // the session start time is unused
uint64_t PAD_0089[32]; // TODO
alignas(8) eMissionType MissionType;
SCR_BOOL SpawningVehicle;
uint64_t PAD_0123[3]; // confirmed these are not used by PC scripts
MISSION_BETS MissionBets;
SCR_BOOL RadarBlipVisibliltyMechanicEnabled;
SCR_BITSET<ePlayerStateFlags> PlayerStateFlags;
SCR_INT PlayerStateFlags2; // TODO
SCR_INT PlayerStateFlags3; // TODO
SCR_INT CarMeetModShopSlotPreTakeover;
PLAYER_INDEX CurrentCarMeetSlotOwnerIndex; // can be player or player's CEO/MC leader
SCR_INT CarMeetModShopSlotPostTakeover;
SCR_HASH CarMeetModdingVehicleModel;
PLAYER_INDEX CarMeetCurrentlySeatedVehicleOwner;
SCR_VEC3 PlayerPosition; // updates every two seconds, used by spectate
SCR_BOOL OffRadarActive;
SCR_BOOL PassengerOfVehicleWithOffRadarDriver;
SCR_BOOL GoonOfBossWithOffRadar;
SCR_BOOL RevealPlayersActive;
PLAYER_INDEX RemoteWantedLevelPlayer; // cut content but still works
SCR_INT RemoteWantedLevelAmount;
PLAYER_INDEX RemoteWantedLevelRemovePlayer; // doesn't work at all
SCR_INT UnkTeleportStage;
SCR_BITSET<eActivityFlags> ActivityFlags;
SCR_INT NumReservedMissionPeds;
SCR_INT NumReservedMissionVehicles;
SCR_INT NumReservedMissionObjects;
SCR_INT TransitionSessionState; // TODO reverse enum
SCR_VEC3 TransitionReturningPosition; // TODO
TEXT_LABEL_23 TransitionContentIDToLaunch;
SCR_INT RespawnState;
SCR_INT LastRespawnTime;
SCR_BOOL CollisionLoaded;
SCR_BOOL CommitingSuicide;
SCR_BOOL RespawningInVehicleAsDriver;
SCR_BOOL RespawningInVehicle;
SCR_BOOL PAD_0238; // this value is set but not read at all by any PC scripts
SCR_BITSET<eGamerTagFlags> GamerTagFlags;
SCR_BOOL IsMale;
SCR_INT ArmwrestlingLocationFlags;
SCR_INT PAD_0242; // TODO
SCR_BOOL GamerTagShowArrow;
SCR_BOOL CarWashInProgress;
INTERIOR_INDEX CurrentInteriorIndex;
SCR_INT CurrentShopIndex; // things like clothing and tattoo stores
SCR_INT CurrentStoreIndex; // the stores in the map which can be held up
SCR_BOOL ShopActive; // any shop
SCR_BOOL InTaxi;
SCR_INT Haircut; // @250 as of 1.67
SCR_INT PrimaryHairColor;
SCR_INT SecondaryHairColor;
SCR_INT FriendlyPlayers; // bitset of player team relgroups that obtain a Respect relationship with player
SCR_BOOL IsInvisible;
SCR_BOOL InImpromptuDeathmatch;
SCR_VEC3 ImpromptuDeatmatchStartPosition;
SCR_INT PAD_0569; // not read by scripts, impromptu DM related
SCR_INT MissionLoseAnimType;
SCR_INT MissionWinAnimType; // verify
SCR_INT MissionCrewAnimType;
SCR_INT RallyRaceAnim;
SCR_BOOL IsRallyRace;
SCR_BOOL JustGetsPulledOutWhenElectrocuted;
SCR_INT HeistCutSelectionStage; // the only valid values seem to be 6 and 7
SCR_BOOL IsBadsport;
SCR_FLOAT MentalState;
SCR_BOOL IsRockstarDev; // dev dlc check and not the CNetGamePlayer flag so can be used to detect YimMenu
SCR_BOOL ScreenFadedOut;
SCR_BOOL TimeTrialActive;
YACHT_DATA YachtData;
SMPL_INTERIOR_DATA SimpleInteriorData;
SCR_BOOL PAD_0350; // TODO
SCR_INT PAD_0351; // unused vehicle/interior stuff
SCR_INT BlipShownBitset;
LEAVE_CLUBHOUSE LeaveClubhouse; // @353 as of 1.67
SCR_INT Friends; // bitset of players that are friends
SCR_VEC3 InteriorVehiclePosition; // for terrorbyte and MOC, used to fake player blip position on map
SCR_FLOAT InteriorVehicleHeading;
SCR_VEC3 AcidLabPosition; // not read by the scripts
SCR_FLOAT AcidLabHeading;
SCR_INT VehicleTurretsActive; // bitset
SCR_ARRAY<SCR_VEC3, 4> VehicleTurretsCameraPosition; // 3->4 in 1.67
SCR_INT PAD_0416; // TODO
SCR_BOOL DozerDetected; // very shady stuff, anticheat? @414 as of 1.67
SCR_ARRAY<uint64_t, 6> MissionTurretParticipants;
SCR_INT PAD_0425; // some seat index
SCR_INT MissionTurretSlot;
SCR_BITSET<eOrbitalBitset> OrbitalBitset;
SCR_BOOL FacilityIntroCutsceneInProgress;
SCR_BOOL FacilityIntroCutsceneStarted; // like above but is enabled 2 stages earlier
SCR_BOOL PAD_0430; // todo
SCR_BOOL BeingSolicitedByProstitute; // why tf is this used by the orbital cannon?
SCR_VEC3 DronePosition; // updates every second
SCR_FLOAT DroneHeading; // @432 as of 1.67
SCR_INT OrbitalBitset2; // ugh
SCR_INT CurrentlyUsingArenaTrapIndex;
SCR_INT CurrentlyUsingArenaTrapActivatedTime;
ARCADE_GAME ArcadeGame;
SCR_INT DancePartner;
SCR_INT CayoPericoFlags;
SCR_INT BeachPartyFlags;
uint64_t PAD_0477[10]; // I don't think we'll ever be able to figure out what this does
SCR_INT ThreeCardPokerStyle;
SCR_INT BlackjackStyle;
SCR_BITSET<eOutOfSightFlags> OutOfSightFlags;
SCR_VEC3 OutOfSightArea;
SCR_INT AmmunationWeaponPartFlags;
PLAYER_INDEX LastKilledBy; // @461 as of 1.67
SCR_BOOL CanSpawnGunVan;
};
static_assert(sizeof(GlobalPlayerBDEntry) == 465 * 8);
struct GlobalPlayerBD
{
SCR_ARRAY<GlobalPlayerBDEntry, 32> Entries;
};
static_assert(sizeof(GlobalPlayerBD) == 14881 * 8);