#pragma once #include "../types.hpp" #include "../MPScriptData.hpp" enum class eFreemodeState { NONE = 0, UNK_2 = 2, RUNNING = 4, CLOSING = 5, UNK_10 = 10, UNK_11 = 11 }; enum class eMissionType { NONE, MISSION, HEIST, UNK_3, ADVERSARY_MODE, LAST_TEAM_STANDING, CAPTURE, HEIST_SETUP, UNK_8, // FMMC_RSTAR_MCP UNKNOWN // everything else }; enum class eAnimationBitset { kCashRainActive = 12, kChampagneSprayActive = 13 }; enum class eBlipFlags { // 0 is unused kVisibleOnCutscene = 1, kFlashMinimapDisplay = 2, kFlashBlip = 3, kMicroLightOTRActive = 4, kSkipTutorialSessionChecks = 5, kHideOnMinimap = 6, // needs testing kHideOnMinimapWhenInterior = 7, // needs testing kHideOnMinimapWhenBigMapActive = 9, // needs testing kDontUsePassiveBlip = 21, kUseRampageBlip = 24, kHideWhenFading = 25 }; enum class eBlipType { ON_FOOT, TANK, PLAYER_JET, PLAYER_PLANE, PLAYER_HELI, PLAYER_GUNCAR, PLAYER_BOAT, ROCKET_VOLTIC, TECHNICAL, RUINER_2000, DUNE_BUGGY, PHANTOM_WEDGE, ARMORED_BOXVILLE, // boxville5 WASTELANDER, QUAD, APC, OPPRESSOR_MK_1, HALF_TRACK, DUNE_FAV, WEAPONIZED_TAMPA, AA_TRAILER, ALPHA_Z1, BOMBUSHKA, HAVOK, HOWARD, HUNTER, MICROLIGHT, MOGUL, MOLOTOK, NOKOTA, PYRO, ROGUE, STARLING, SEABREEZE, TULA, STROMBERG, DELUXO, THRUSTER, KHANJALI, RIOT_VAN, VOLATOL, BARRAGE, AKULA, CHERNOBOG, AVENGER, TURRETED_LIMO, SEA_SPARROW, CARACARA, PARTY_BUS, TERRORBYTE, MENACER, SCRAMJET, POUNDER_CUSTOM, MULE_CUSTOM, SPEEDO_CUSTOM, OPPRESSOR_MK_2, STRIKEFORCE, ARENA_BRUISER, ARENA_BRUTUS, ARENA_CERBERUS, ARENA_DEATHBIKE, ARENA_DOMINATOR, ARENA_IMPALER, ARENA_IMPERATOR, ARENA_ISSI, ARENA_SASQUATCH, ARENA_SCARAB, ARENA_SLAMVAN, ARENA_ZR380, MINI_SUB, SPARROW, FOLDING_WING_JET, GANG_BIKE, MILITARY_QUAD, SQUADDIE, // SQUADEE CAYO_DINGHY, WINKY, PATROL_BOAT, ANNIHILATOR, KART_RETRO, KART_MODERN, MILITARY_TRUCK, SUBMARINE, CHAMPION, BUFFALO_STX, DEITY, // why does this have a blip? JUBILEE, GRANGER_3600LX, PATRIOT_MILSPEC, ARMS_DEALING_AIR, // requires some flag to be set BRICKADE_6X6 }; enum class ePlayerStateFlags { kScreenFadingOut = 0, kScreenFadedOut = 1, kCinematicNewsChannelActive = 2, kRepeatingPreviousCheckpoint = 3, kCarModIntro = 4, kPlayerSwitchStateAscent = 5, kPlayerSwitchStateInClouds = 6, kPlayerSwitchStatePan = 7, kPlayerSwitchStateDescent = 8, kModshopActive = 9, kModshopExitingVehicle = 10, kSpectating = 28, kBeastActive = 29, kPlayerNotInSCTV = 30, kPlayerInSCTV = 31 }; enum class eActivityFlags { kWatchingMovie = 0, kInGangAttack = 1, kImpromptuRace = 2, kCrateDrop = 4, // tf is this? "~s~A plane is on its way to drop a Crate ~HUD_COLOUR_GREEN~~BLIP_CRATEDROP~ ~s~which contains useful equipment. Be the first to collect it." kDeliveringSimeonVehicle = 6, kInLapDance = 7, kHoldUpTutorial = 8, kJoyrider = 9, // uh what is this? kCarModTutorial = 10, kMissionLauncher = 11, // ??? kLesterCutsceneActive = 12, kTrevorCutsceneActive = 13, kHeistIntro = 14, kPlaneTakedown = 15, // not sure what this is kDistractCops = 16, // "Great. Thank you for your help. Now some horrible criminals are in jail for a crime they did commit and it's all your fault!!" ??? kDestroyVehicle = 17, // ??? kPartakingInHotTarget = 18, kPartakingInKillList = 19, kTimeTrialStarted = 21, kPartakingInCheckpoints = 22, kPartakingInChallenge = 23, kPennedInActive = 24, kRCTimeTrialStarted = 25, kPartakingInHotProperty = 27, kPartakingInKingOfTheCastle = 29, kPartakingInCriminalDamage = 30, kLowriderIntro = 31 }; enum class eGamerTagFlags { kShowPackageCount = 13, kFadeOutGamerTag = 17, kGangCEO = 19, kGangBiker = 20 }; // TODO! enum class eOrbitalBitset { kOrbitalCannonActive = 0, kWatchingMovie = 1, // not a typo, the orbital cannon script needs to know if you are inside a movie theater for some strange reason kCutsceneOrInterior = 2, kTransactionPending = 3 }; enum class eArcadeGameBitset { kArcadeMachineActivated = 0, kLoveMeterActivated = 1, kLoveMeterAnimationGenderDecided = 2 }; enum class eOutOfSightFlags { kOutOfSightEnabled = 0, kOutOfSightActive = 1, // this controls whether you appear on radar or not kHelpDisplayed = 2, kDamagedPlayerOutsideOrganization = 3 }; enum class eSimpleInteriorIndex { SIMPLE_INTERIOR_INVALID = -1, SIMPLE_INTERIOR_WAREHOUSE_1, SIMPLE_INTERIOR_WAREHOUSE_2, SIMPLE_INTERIOR_WAREHOUSE_3, SIMPLE_INTERIOR_WAREHOUSE_4, SIMPLE_INTERIOR_WAREHOUSE_5, SIMPLE_INTERIOR_WAREHOUSE_6, SIMPLE_INTERIOR_WAREHOUSE_7, SIMPLE_INTERIOR_WAREHOUSE_8, SIMPLE_INTERIOR_WAREHOUSE_9, SIMPLE_INTERIOR_WAREHOUSE_10, SIMPLE_INTERIOR_WAREHOUSE_11, SIMPLE_INTERIOR_WAREHOUSE_12, SIMPLE_INTERIOR_WAREHOUSE_13, SIMPLE_INTERIOR_WAREHOUSE_14, SIMPLE_INTERIOR_WAREHOUSE_15, SIMPLE_INTERIOR_WAREHOUSE_16, SIMPLE_INTERIOR_WAREHOUSE_17, SIMPLE_INTERIOR_WAREHOUSE_18, SIMPLE_INTERIOR_WAREHOUSE_19, SIMPLE_INTERIOR_WAREHOUSE_20, SIMPLE_INTERIOR_WAREHOUSE_21, SIMPLE_INTERIOR_WAREHOUSE_22, SIMPLE_INTERIOR_FACTORY_METH_1, SIMPLE_INTERIOR_FACTORY_WEED_1, SIMPLE_INTERIOR_FACTORY_CRACK_1, SIMPLE_INTERIOR_FACTORY_MONEY_1, SIMPLE_INTERIOR_FACTORY_DOCUMENTS_1, SIMPLE_INTERIOR_FACTORY_METH_2, SIMPLE_INTERIOR_FACTORY_WEED_2, SIMPLE_INTERIOR_FACTORY_CRACK_2, SIMPLE_INTERIOR_FACTORY_MONEY_2, SIMPLE_INTERIOR_FACTORY_DOCUMENTS_2, SIMPLE_INTERIOR_FACTORY_METH_3, SIMPLE_INTERIOR_FACTORY_WEED_3, SIMPLE_INTERIOR_FACTORY_CRACK_3, SIMPLE_INTERIOR_FACTORY_MONEY_3, SIMPLE_INTERIOR_FACTORY_DOCUMENTS_3, SIMPLE_INTERIOR_FACTORY_METH_4, SIMPLE_INTERIOR_FACTORY_WEED_4, SIMPLE_INTERIOR_FACTORY_CRACK_4, SIMPLE_INTERIOR_FACTORY_MONEY_4, SIMPLE_INTERIOR_FACTORY_DOCUMENTS_4, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_POLICE_STATION, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_MC_CLUBHOUSE, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_ROCKFORD, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_PILLBOX, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_ALTA, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_BURTON, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_PALETO, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_GRAND_SENORA, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BANK_CHUMASH, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_ROCKCLUB, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_CHICKEN_FACTORY, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_CHICKEN_FACTORY_PART_2, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_CHICKEN_FACTORY_PART_3, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_CHICKEN_FACTORY_PART_4, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_FARMHOUSE, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_HEIST_YACHT, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_RECYCLING_PLANT, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BIOLAB, SIMPLE_INTERIOR_IE_WAREHOUSE_1, SIMPLE_INTERIOR_IE_WAREHOUSE_2, SIMPLE_INTERIOR_IE_WAREHOUSE_3, SIMPLE_INTERIOR_IE_WAREHOUSE_4, SIMPLE_INTERIOR_IE_WAREHOUSE_5, SIMPLE_INTERIOR_IE_WAREHOUSE_6, SIMPLE_INTERIOR_IE_WAREHOUSE_7, SIMPLE_INTERIOR_IE_WAREHOUSE_8, SIMPLE_INTERIOR_IE_WAREHOUSE_9, SIMPLE_INTERIOR_IE_WAREHOUSE_10, SIMPLE_INTERIOR_BUNKER_1, SIMPLE_INTERIOR_BUNKER_2, SIMPLE_INTERIOR_BUNKER_3, SIMPLE_INTERIOR_BUNKER_4, SIMPLE_INTERIOR_BUNKER_5, SIMPLE_INTERIOR_BUNKER_6, SIMPLE_INTERIOR_BUNKER_7, SIMPLE_INTERIOR_BUNKER_9, SIMPLE_INTERIOR_BUNKER_10, SIMPLE_INTERIOR_BUNKER_11, SIMPLE_INTERIOR_BUNKER_12, SIMPLE_INTERIOR_ARMORY_TRUCK_1, SIMPLE_INTERIOR_CREATOR_TRAILER_1, SIMPLE_INTERIOR_HANGAR_1, SIMPLE_INTERIOR_HANGAR_2, SIMPLE_INTERIOR_HANGAR_3, SIMPLE_INTERIOR_HANGAR_4, SIMPLE_INTERIOR_HANGAR_5, SIMPLE_INTERIOR_ARMORY_AIRCRAFT_1, SIMPLE_INTERIOR_DEFUNCT_BASE_1, SIMPLE_INTERIOR_DEFUNCT_BASE_2, SIMPLE_INTERIOR_DEFUNCT_BASE_3, SIMPLE_INTERIOR_DEFUNCT_BASE_4, SIMPLE_INTERIOR_DEFUNCT_BASE_6, SIMPLE_INTERIOR_DEFUNCT_BASE_7, SIMPLE_INTERIOR_DEFUNCT_BASE_8, SIMPLE_INTERIOR_DEFUNCT_BASE_9, SIMPLE_INTERIOR_DEFUNCT_BASE_10, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_MEDIUM_GARAGE, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_LOWEND_STUDIO, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_MIDEND_APARTMENT, SIMPLE_INTERIOR_CREATOR_AIRCRAFT_1, SIMPLE_INTERIOR_HUB_LA_MESA, SIMPLE_INTERIOR_HUB_MISSION_ROW, SIMPLE_INTERIOR_HUB_STRAWBERRY_WAREHOUSE, SIMPLE_INTERIOR_HUB_WEST_VINEWOOD, SIMPLE_INTERIOR_HUB_CYPRESS_FLATS, SIMPLE_INTERIOR_HUB_LSIA_WAREHOUSE, SIMPLE_INTERIOR_HUB_ELYSIAN_ISLAND, SIMPLE_INTERIOR_HUB_DOWNTOWN_VINEWOOD, SIMPLE_INTERIOR_HUB_DEL_PERRO_BUILDING, SIMPLE_INTERIOR_HUB_VESPUCCI_CANALS, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_SHERIFF, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_SHERIFF2, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_UNION_DEPOSITORY_CARPARK, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_SIMEON_SHOWROOM, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_ABATTOIR, SIMPLE_INTERIOR_HACKER_TRUCK, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_JEWEL_STORE, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_LIFE_INVADER, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_DJ_YACHT, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_MELANOMA_GARAGE, SIMPLE_INTERIOR_ARENA_GARAGE_1, SIMPLE_INTERIOR_CASINO, SIMPLE_INTERIOR_CASINO_APT, SIMPLE_INTERIOR_CASINO_VAL_GARAGE, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_HAYES_AUTOS, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_METH_LAB, SIMPLE_INTERIOR_ARCADE_PALETO_BAY, SIMPLE_INTERIOR_ARCADE_GRAPESEED, SIMPLE_INTERIOR_ARCADE_DAVIS, SIMPLE_INTERIOR_ARCADE_WEST_VINEWOOD, SIMPLE_INTERIOR_ARCADE_ROCKFORD_HILLS, SIMPLE_INTERIOR_ARCADE_LA_MESA, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_FIB_BUILDING, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_BIOLAB_AND_TUNNEL, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_FOUNDRY, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_MAX_RENDA, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER_PART_2, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER_PART_3, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER_PART_4, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER_PART_5, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_AIRCRAFT_CARRIER_PART_6, SIMPLE_INTERIOR_RESTRICTED_INTERIOR_OMEGA, SIMPLE_INTERIOR_SOLOMONS_OFFICE, SIMPLE_INTERIOR_CASINO_NIGHTCLUB, SIMPLE_INTERIOR_SUBMARINE, SIMPLE_INTERIOR_MUSIC_STUDIO, SIMPLE_INTERIOR_AUTO_SHOP_LA_MESA, SIMPLE_INTERIOR_AUTO_SHOP_STRAWBERRY, SIMPLE_INTERIOR_AUTO_SHOP_BURTON, SIMPLE_INTERIOR_AUTO_SHOP_RANCHO, SIMPLE_INTERIOR_AUTO_SHOP_MISSION_ROW, SIMPLE_INTERIOR_CAR_MEET, SIMPLE_INTERIOR_FIXER_HQ_HAWICK, SIMPLE_INTERIOR_FIXER_HQ_ROCKFORD, SIMPLE_INTERIOR_FIXER_HQ_SEOUL, SIMPLE_INTERIOR_FIXER_HQ_VESPUCCI, SIMPLE_INTERIOR_ACID_LAB, SIMPLE_INTERIOR_JUGGALO_HIDEOUT, SIMPLE_INTERIOR_MULTISTOREY_GARAGE, SIMPLE_INTERIOR_SALVAGE_YARD_LA_PUERTA, SIMPLE_INTERIOR_SALVAGE_YARD_MURIETTA_HEIGHTS, SIMPLE_INTERIOR_SALVAGE_YARD_PALETO_BAY, SIMPLE_INTERIOR_SALVAGE_YARD_SANDY_SHORES, SIMPLE_INTERIOR_SALVAGE_YARD_STRAWBERRY, }; struct JOB_STATS { SCR_INT Wins; SCR_INT Losses; SCR_INT Kills; SCR_INT Deaths; SCR_INT PAD_0004; // unused }; struct JOB_BET { SCR_INT PAD_0000; // TODO SCR_INT Amount; }; struct MISSION_BETS { SCR_INT Identifier; // a random integer between 100 and 10000000 JOB_STATS Stats; SCR_ARRAY PlacedBets; SCR_BOOL CancelBetting; }; static_assert(sizeof(MISSION_BETS) == 72 * 8); struct PLAYER_BLIP { SCR_INT PAD_0000; SCR_INT NumPassengersInVehicle; SCR_BITSET BlipFlags; alignas(8) eBlipType PlayerVehicleBlipType; // can be used to spoof your blip as a tank, oppressor etc SCR_INT IdleDurationUntilBlipIsVisible; SCR_INT BlipVisibleDuration; SCR_INT MissionInteriorIndex; // can be used to spoof blip position SCR_VEC3 MissionInteriorBlipLocation; SCR_FLOAT MissionInteriorBlipRotation; SCR_BOOL UnknownOverride; // can also be used to spoof position SCR_VEC3 UnknownOverridePosition; }; static_assert(sizeof(PLAYER_BLIP) == 15 * 8); struct YACHT_APPEARANCE { SCR_INT PAD_0000; // TODO SCR_INT PAD_0001; SCR_INT PAD_0002; SCR_INT PAD_0003; SCR_INT PAD_0004; TEXT_LABEL_63 Name; SCR_HASH NameHash; }; static_assert(sizeof(YACHT_APPEARANCE) == 22 * 8); struct YACHT_DATA { SCR_BOOL HasYacht; SCR_VEC3 Position; SCR_INT TravelStage; SCR_BOOL TravelInProgress; SCR_ARRAY VehicleNetIds; // the heli and the boats that spawn near the yacht SCR_INT YachtIndexPlayerIsIn; // owned or unowned SCR_INT UnkYachtIndex; // TODO SCR_INT YachtIndexPlayerIsInCouldBeDriving; SCR_ARRAY NearbyYachts; SCR_INT ClosestYachtIndex; SCR_INT TurbulenceState; // controls random camera shakes when on a yacht SCR_INT DefenseSetting; YACHT_APPEARANCE Appearance; SCR_BOOL RemoveClothingWhileInHotTub; SCR_HASH MissionYachtOwnerHandleHash; // always -1 or NETWORK::NETWORK_HASH_FROM_PLAYER_HANDLE(PLAYER::PLAYER_ID()) SCR_BOOL SpawnAccess; // "spawn access"? SCR_INT MissionYachtIndex; }; static_assert(sizeof(YACHT_DATA) == 49 * 8); struct SMPL_INTERIOR_DATA { SCR_INT Flags; // TODO!!! SCR_INT Flags2; SCR_INT Flags3; SCR_INT Flags4; SCR_INT Flags5; SCR_INT Flags6; SCR_INT Flags7; SCR_INT Flags8; // added b3258 alignas(8) eSimpleInteriorIndex Index; SCR_INT InstanceId; SCR_INT AllowedGoons; PLAYER_INDEX Owner; PLAYER_INDEX VehicleOwner; SCR_VEC3 SpecialVehicleSpawnPosition; SCR_FLOAT SpecialVehicleSpawnHeading; SCR_INT EnteringSimpleInteriorIndex; SCR_INT SpecialVehicleSimpleInteriorIndex; // MOC, Terrorbyte etc alignas(8) eSimpleInteriorIndex UnkSimpleInteriorIndex; alignas(8) eSimpleInteriorIndex UnkSimpleInteriorIndex2; SCR_VEC3 AvengerPosition; SCR_VEC3 AvengerPosition2; // not sure how this is different from the field above SCR_FLOAT AvengerHeading; SCR_INT MissionSpawnSimpleInteriorIndex; SCR_INT InteriorSubtype; // nightclub vs nightclub garage etc }; static_assert(sizeof(SMPL_INTERIOR_DATA) == 30 * 8); // yes there's a struct for leaving your clubhouse struct LEAVE_CLUBHOUSE { SCR_BOOL Active; SCR_BOOL Active2; SCR_INT Identifier; SCR_INT ExitLocation; SCR_ARRAY ParticipantHashes; }; static_assert(sizeof(LEAVE_CLUBHOUSE) == 37 * 8); struct ARCADE_GAME { SCR_BITSET Bits; SCR_INT CabinetIndex; SCR_INT PAD_0002; // The only valid value is 0 so idk SCR_INT CabinetGame; // TODO SCR_INT GameStage; }; static_assert(sizeof(ARCADE_GAME) == 5 * 8); struct GlobalPlayerBDEntry { alignas(8) eFreemodeState FreemodeState; MP_SCRIPT_DATA CurrentScript; uint64_t PAD_0022[11]; // unused SCR_INT PlayersVisible; SCR_INT PlayersTracked; SCR_BITSET AnimationBitset; SCR_INT NumSuccessfulHoldups; // resets every 12 minutes SCR_INT PAD_0037; NETWORK_INDEX PersonalVehicleNetId; NETWORK_INDEX UnkVehicleNetId; NETWORK_INDEX UnkVehicleNetId2; SCR_ARRAY UnkVehicleNetIds; NETWORK_INDEX DeliveryMechanicNetId; NETWORK_INDEX DeliveryMechanicNetId2; SCR_INT SpawningVehicleLiveryIndex; SCR_INT SpawningVehiclePrimaryColor; SCR_INT SpawningVehicleSecondaryColor; NETWORK_INDEX AvengerNetId; NETWORK_INDEX DeliveryMechanicNetId3; // wtf is this? NETWORK_INDEX TerrorbyteNetId; // or is it the MOC? NETWORK_INDEX SubmarineNetId; NETWORK_INDEX DinghyNetId; NETWORK_INDEX DeliveryMechanicNetId4; // another one... NETWORK_INDEX AcidLabNetId; NETWORK_INDEX DeliveryBikeNetId; NETWORK_INDEX BountyTransporterNetId; // added b3258 SCR_BOOL PAD_0057; uint64_t PAD_0058[15]; // confirmed these are not used by PC scripts PLAYER_BLIP PlayerBlip; SCR_BOOL NeedToPopulateSessionStartTime; // the session start time is unused uint64_t PAD_0089[32]; // TODO alignas(8) eMissionType MissionType; SCR_BOOL SpawningVehicle; uint64_t PAD_0123[3]; // confirmed these are not used by PC scripts MISSION_BETS MissionBets; SCR_BOOL RadarBlipVisibliltyMechanicEnabled; SCR_BITSET PlayerStateFlags; SCR_INT PlayerStateFlags2; // TODO SCR_INT PlayerStateFlags3; // TODO SCR_INT CarMeetModShopSlotPreTakeover; PLAYER_INDEX CurrentCarMeetSlotOwnerIndex; // can be player or player's CEO/MC leader SCR_INT CarMeetModShopSlotPostTakeover; SCR_HASH CarMeetModdingVehicleModel; PLAYER_INDEX CarMeetCurrentlySeatedVehicleOwner; SCR_VEC3 PlayerPosition; // updates every two seconds, used by spectate SCR_BOOL OffRadarActive; SCR_BOOL PassengerOfVehicleWithOffRadarDriver; SCR_BOOL GoonOfBossWithOffRadar; SCR_BOOL RevealPlayersActive; PLAYER_INDEX RemoteWantedLevelPlayer; // cut content but still works SCR_INT RemoteWantedLevelAmount; PLAYER_INDEX RemoteWantedLevelRemovePlayer; // doesn't work at all SCR_INT UnkTeleportStage; SCR_BITSET ActivityFlags; SCR_INT NumReservedMissionPeds; SCR_INT NumReservedMissionVehicles; SCR_INT NumReservedMissionObjects; SCR_INT TransitionSessionState; // TODO reverse enum SCR_VEC3 TransitionReturningPosition; // TODO TEXT_LABEL_23 TransitionContentIDToLaunch; SCR_INT RespawnState; SCR_INT LastRespawnTime; SCR_BOOL CollisionLoaded; SCR_BOOL CommitingSuicide; SCR_BOOL RespawningInVehicleAsDriver; SCR_BOOL RespawningInVehicle; SCR_BOOL PAD_0238; // this value is set but not read at all by any PC scripts SCR_BITSET GamerTagFlags; SCR_BOOL IsMale; SCR_INT ArmwrestlingLocationFlags; SCR_INT PAD_0242; // TODO SCR_BOOL GamerTagShowArrow; SCR_BOOL CarWashInProgress; INTERIOR_INDEX CurrentInteriorIndex; SCR_INT CurrentShopIndex; // things like clothing and tattoo stores SCR_INT CurrentStoreIndex; // the stores in the map which can be held up SCR_BOOL ShopActive; // any shop SCR_BOOL InTaxi; SCR_INT Haircut; // @250 as of 1.67 SCR_INT PrimaryHairColor; SCR_INT SecondaryHairColor; SCR_INT FriendlyPlayers; // bitset of player team relgroups that obtain a Respect relationship with player SCR_BOOL IsInvisible; SCR_BOOL InImpromptuDeathmatch; SCR_VEC3 ImpromptuDeatmatchStartPosition; SCR_INT PAD_0569; // not read by scripts, impromptu DM related SCR_INT MissionLoseAnimType; SCR_INT MissionWinAnimType; // verify SCR_INT MissionCrewAnimType; SCR_INT RallyRaceAnim; SCR_BOOL IsRallyRace; SCR_BOOL JustGetsPulledOutWhenElectrocuted; SCR_INT HeistCutSelectionStage; // the only valid values seem to be 6 and 7 SCR_BOOL IsBadsport; SCR_FLOAT MentalState; SCR_BOOL IsRockstarDev; // dev dlc check and not the CNetGamePlayer flag so can be used to detect YimMenu SCR_BOOL ScreenFadedOut; SCR_BOOL TimeTrialActive; YACHT_DATA YachtData; SMPL_INTERIOR_DATA SimpleInteriorData; SCR_BOOL PAD_0350; // TODO SCR_INT PAD_0351; // unused vehicle/interior stuff SCR_INT BlipShownBitset; LEAVE_CLUBHOUSE LeaveClubhouse; // @353 as of 1.67 SCR_INT Friends; // bitset of players that are friends SCR_VEC3 InteriorVehiclePosition; // for terrorbyte and MOC, used to fake player blip position on map SCR_FLOAT InteriorVehicleHeading; SCR_VEC3 AcidLabPosition; // not read by the scripts SCR_FLOAT AcidLabHeading; SCR_INT VehicleTurretsActive; // bitset SCR_ARRAY VehicleTurretsCameraPosition; // 3->4 in 1.67 SCR_INT PAD_0416; // TODO SCR_BOOL DozerDetected; // very shady stuff, anticheat? @414 as of 1.67 SCR_ARRAY MissionTurretParticipants; SCR_INT PAD_0425; // some seat index SCR_INT MissionTurretSlot; SCR_BITSET OrbitalBitset; SCR_BOOL FacilityIntroCutsceneInProgress; SCR_BOOL FacilityIntroCutsceneStarted; // like above but is enabled 2 stages earlier SCR_BOOL PAD_0430; // todo SCR_BOOL BeingSolicitedByProstitute; // why tf is this used by the orbital cannon? SCR_VEC3 DronePosition; // updates every second SCR_FLOAT DroneHeading; // @432 as of 1.67 SCR_INT OrbitalBitset2; // ugh SCR_INT CurrentlyUsingArenaTrapIndex; SCR_INT CurrentlyUsingArenaTrapActivatedTime; ARCADE_GAME ArcadeGame; SCR_INT DancePartner; SCR_INT CayoPericoFlags; SCR_INT BeachPartyFlags; uint64_t PAD_0477[10]; // I don't think we'll ever be able to figure out what this does SCR_INT ThreeCardPokerStyle; SCR_INT BlackjackStyle; SCR_BITSET OutOfSightFlags; SCR_VEC3 OutOfSightArea; SCR_INT AmmunationWeaponPartFlags; PLAYER_INDEX LastKilledBy; // @461 as of 1.67 SCR_BOOL CanSpawnGunVan; }; static_assert(sizeof(GlobalPlayerBDEntry) == 465 * 8); struct GlobalPlayerBD { SCR_ARRAY Entries; }; static_assert(sizeof(GlobalPlayerBD) == 14881 * 8);