refactor: change fizz custom instrument sound to block.fire.extinguish
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@@ -51,7 +51,7 @@ public class NBSConverter implements Converter {
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CUSTOM_INSTRUMENT_REPLACEMENTS.put(".*piston.*", "block.piston.extend");
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CUSTOM_INSTRUMENT_REPLACEMENTS.put(".*explode|explosion.*", "entity.generic.explode");
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CUSTOM_INSTRUMENT_REPLACEMENTS.put(".*eye.*", "block.end_portal_frame.fill");
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CUSTOM_INSTRUMENT_REPLACEMENTS.put("fizz", "block.sand.break"); // not really sure what this exactly is, but it exists in some NBSes
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CUSTOM_INSTRUMENT_REPLACEMENTS.put("fizz", "block.fire.extinguish"); // not really sure what this exactly is, but it exists in some NBSes
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}
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public static class NBSNote {
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