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BUG/MINOR: session: mark the handshake as complete earlier
There is a small waste of CPU cycles when no handshake is required on an accepted connection, because we had to perform one call to conn_fd_handler() to mark the connection CONNECTED and to call process_session() again to say that nothing happened. By marking the connection CONNECTED when there is no pending handshake, we avoid this extra call to process_session().
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@@ -210,7 +210,8 @@ int session_accept(struct listener *l, int cfd, struct sockaddr_storage *addr)
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return 1;
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}
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/* OK let's complete session initialization */
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/* OK let's complete session initialization since there is no handshake */
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s->si[0].conn->flags |= CO_FL_CONNECTED;
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ret = session_complete(s);
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if (ret > 0)
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return ret;
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