Updated Dumps

This commit is contained in:
phoriah
2025-03-02 16:16:38 +02:00
parent 2b63a14ee7
commit ecdadf933a
12 changed files with 335 additions and 194 deletions

View File

@@ -1,4 +1,6 @@
Object does not inherit from Instance
Capture does not inherit from Instance
ScreenshotCapture does not inherit from Instance
EditableImage does not inherit from Instance
EditableMesh does not inherit from Instance

View File

@@ -7,6 +7,8 @@ CoreGui.SelectionImageObject {GuiObject}
PlayerGui.SelectionImageObject {GuiObject}
StarterGui.StudioInsertWidgetLayerCollectorAutoLinkStyleSheet {StyleSheet}
Beam.Attachment0 {Attachment}
Beam.Attachment1 {Attachment}
@@ -43,6 +45,8 @@ GuiService.SelectedObject {GuiObject}
HapticEffect.Waveform {FloatCurve}
InputBinding.UIButton {GuiButton}
JointInstance.Part0 {BasePart}
JointInstance.Part1 {BasePart}

View File

@@ -2,9 +2,19 @@ Varies per executor; Tested on Codex
Annotation {Fake Creatable}
AuroraScript {Fake Creatable}
Breakpoint {Fake Creatable}
ExplorerFilterInstance {Fake Creatable}
CustomLog {Fake Creatable}
ExplorerFilter {Fake Creatable}
InputAction {Fake Creatable}
InputBinding {Fake Creatable}
InputContext {Fake Creatable}
InternalSyncItem {Fake Creatable}
@@ -36,5 +46,7 @@ StudioAttachment {Fake Creatable}
StudioCallout {Fake Creatable}
VideoDisplay {Fake Creatable}
WorkspaceAnnotation {Fake Creatable}

View File

@@ -40,7 +40,7 @@ AudioFilter.Editor {CanLoad Only}
AudioLimiter.Editor {CanLoad Only}
AudioPlayer.Asset {CanLoad Only}
AudioPlayer.AssetId {CanLoad Only} {Deprecated}
AudioPlayer.IsReady {CanSave Only}
AudioPlayer.TimeLength {CanSave Only}
@@ -413,6 +413,24 @@ PathfindingService is NotCreatable but PathfindingService.EmptyCutoff has a defa
Player.CharacterAppearance {Deprecated} {CanSave}
Player.FollowUserId {CanSave Only}
PlayerDataRecord.CreatedTime {CanSave Only}
PlayerDataRecord.DefaultRecordName {CanSave Only}
PlayerDataRecord.Dirty {CanSave Only}
PlayerDataRecord.Error {CanSave Only}
PlayerDataRecord.FlushedTime {CanSave Only}
PlayerDataRecord.LoadedTime {CanSave Only}
PlayerDataRecord.ModifiedTime {CanSave Only}
PlayerDataRecord.NewRecord {CanSave Only}
PlayerDataRecord.Readable {CanSave Only}
PlayerDataRecord.RecordName {CanSave Only}
PlayerDataRecord.Writable {CanSave Only}
PlayerDataRecord is NotCreatable but PlayerDataRecord.CreatedTime has a default value: 0
PlayerDataRecordConfig.RecordName {CanSave Only}
PlayerDataRecordConfig is NotCreatable but PlayerDataRecordConfig.RecordName has a default value:
PlayerDataService is NotCreatable but PlayerDataService.LoadFailureBehavior has a default value: Failure
PlayerEmulatorService is NotCreatable but PlayerEmulatorService.CustomPoliciesEnabled has a default value: false
PluginAction.Text {CanLoad Only}
@@ -459,6 +477,7 @@ FluidForceSensor.Torque {CanSave Only}
ServerScriptService is NotCreatable but ServerScriptService.LoadStringEnabled has a default value: false
DataModel.MatchmakingType {CanSave Only}
DataModel.PrivateServerId {CanSave Only}
DataModel.PrivateServerOwnerId {CanSave Only}
DataModel.VIPServerId {CanSave Only} {Deprecated} {CanSave}
@@ -512,6 +531,7 @@ TeleportService.CustomizedTeleportUI {CanLoad Only} {Deprecated}
TerrainRegion.GridV3 {CanLoad Only}
TestService.ErrorCount {CanSave Only}
TestService.Is30FpsThrottleEnabled {CanLoad Only} {Deprecated}
TestService.TestCount {CanSave Only}
TestService.WarnCount {CanSave Only}

View File

@@ -123,20 +123,25 @@ do
end
local F = Instance.new("Folder")
local s = "\n"
for Class, ClassInfo in ClassList do
local o, r = pcall(Instance.new, Class)
local blacklist = ArrayToDictionary({ "RelativeGui" })
for ClassName, ClassInfo in ClassList do
if blacklist[ClassName] then
continue
end
writefile("crasher.txt", ClassName)
local o, r = pcall(Instance.new, ClassName)
local x = r
if not o then
r = nil
if not r then
r = game:FindFirstChildWhichIsA(Class, true)
r = game:FindFirstChildWhichIsA(ClassName, true)
if not r then
r = game:FindFirstChild(Class, true)
r = game:FindFirstChild(ClassName, true)
if not r then
if ClassInfo.Tags and ClassInfo.Tags.Service then
pcall(function()
r = service[Class]
r = service[ClassName]
end)
end
end
@@ -151,14 +156,14 @@ for Class, ClassInfo in ClassList do
if Find(r, "locked") or Find(r, "Cannot change") or Find(r, "Invalid parent for Service") then
continue
end
s ..= Class .. ": " .. r .. "\n"
s ..= ClassName .. ": " .. r .. "\n"
end
elseif
not (
Find(x, "Unable to create an Instance") --[[or Find(x, "The current thread cannot create")]]
)
then
s ..= "! " .. Class .. ": " .. x .. "\n"
s ..= "! " .. ClassName .. ": " .. x .. "\n"
end
end
warn("Finished")

View File

@@ -1,6 +1,10 @@
Object
Capture
ScreenshotCapture
EditableImage
EditableMesh
@@ -189,6 +193,12 @@ PausedStateBreakpoint
PausedStateException
PlayerData
PlayerDataRecord
PlayerDataRecordConfig
PlayerScripts
PostEffect

View File

@@ -1,13 +1,13 @@
EditableImage.ImageData {BinaryString}
EditableMesh.MeshData
EditableMesh.MeshData {SharedString}
Instance.AttributesSerialize {BinaryString}
Instance.DefinesCapabilities
Instance.HistoryId
Instance.DefinesCapabilities {bool}
Instance.HistoryId {UniqueId}
Instance.Tags {BinaryString}
Instance.UniqueId
Instance.UniqueId {UniqueId}
AnimationClip.GuidBinaryString {BinaryString}
@@ -18,281 +18,310 @@ AnimationRigData.postTransform {BinaryString}
AnimationRigData.preTransform {BinaryString}
AnimationRigData.transform {BinaryString}
StarterGui.RtlTextSupport
StarterGui.VirtualCursorMode
StarterGui.RtlTextSupport {RtlTextSupport}
StarterGui.VirtualCursorMode {VirtualCursorMode}
BaseWrap.HSRAssetId
BaseWrap.HSRData
BaseWrap.HSRMeshIdData
BaseWrap.TemporaryCageMeshId
BaseWrap.HSRAssetId {ContentId}
BaseWrap.HSRData {SharedString}
BaseWrap.HSRMeshIdData {SharedString}
BaseWrap.TemporaryCageMeshId {ContentId}
WrapLayer.TemporaryReferenceId
WrapLayer.TemporaryReferenceId {ContentId}
BallSocketConstraint.MaxFrictionTorqueXml
BallSocketConstraint.MaxFrictionTorqueXml {float}
CustomEvent.PersistedCurrentValue
CustomEvent.PersistedCurrentValue {float}
BevelMesh.Bevel
BevelMesh.Bevel Roundness
BevelMesh.Bulge
BevelMesh.Bevel {float}
BevelMesh.Bevel Roundness {float}
BevelMesh.Bulge {float}
DebuggerBreakpoint.line
DebuggerBreakpoint.line {int}
Fire.heat_xml
Fire.size_xml
Fire.heat_xml {float}
Fire.size_xml {float}
FloatCurve.ValuesAndTimes {BinaryString}
FunctionalTest.HasMigratedSettingsToTestService
FunctionalTest.HasMigratedSettingsToTestService {bool}
GoogleAnalyticsConfiguration.gaID
GoogleAnalyticsConfiguration.gaID {string}
ViewportFrame.CameraCFrame
ViewportFrame.CameraFieldOfView
ViewportFrame.CameraCFrame {CFrame}
ViewportFrame.CameraFieldOfView {float}
Path2D.PropertiesSerialize {BinaryString}
HiddenSurfaceRemovalAsset.HSRData {BinaryString}
HiddenSurfaceRemovalAsset.HSRMeshIdData {BinaryString}
Humanoid.Health_XML
Humanoid.InternalBodyScale
Humanoid.InternalHeadScale
Humanoid.Health_XML {float}
Humanoid.InternalBodyScale {Vector3}
Humanoid.InternalHeadScale {float}
HumanoidDescription.EmotesDataInternal
HumanoidDescription.EquippedEmotesDataInternal
HumanoidDescription.EmotesDataInternal {string}
HumanoidDescription.EquippedEmotesDataInternal {string}
InsertService.AllowClientInsertModels
InsertService.AllowClientInsertModels {bool}
Lighting.LightingStyle
Lighting.PrioritizeLightingQuality
Lighting.LightingStyle {LightingStyle}
Lighting.PrioritizeLightingQuality {bool}
LocalizationTable.Contents
LocalizationTable.Contents {string}
LuaSourceContainer.ScriptGuid
LuaSourceContainer.ScriptGuid {string}
MarkerCurve.ValuesAndTimes {BinaryString}
MaterialService.AsphaltName
MaterialService.BasaltName
MaterialService.BrickName
MaterialService.CardboardName
MaterialService.CarpetName
MaterialService.CeramicTilesName
MaterialService.ClayRoofTilesName
MaterialService.CobblestoneName
MaterialService.ConcreteName
MaterialService.CorrodedMetalName
MaterialService.CrackedLavaName
MaterialService.DiamondPlateName
MaterialService.FabricName
MaterialService.FoilName
MaterialService.GlacierName
MaterialService.GraniteName
MaterialService.GrassName
MaterialService.GroundName
MaterialService.IceName
MaterialService.LeafyGrassName
MaterialService.LeatherName
MaterialService.LimestoneName
MaterialService.MarbleName
MaterialService.MetalName
MaterialService.MudName
MaterialService.PavementName
MaterialService.PebbleName
MaterialService.PlasterName
MaterialService.PlasticName
MaterialService.RockName
MaterialService.RoofShinglesName
MaterialService.RubberName
MaterialService.SaltName
MaterialService.SandName
MaterialService.SandstoneName
MaterialService.SlateName
MaterialService.SmoothPlasticName
MaterialService.SnowName
MaterialService.Use2022MaterialsXml
MaterialService.WoodName
MaterialService.WoodPlanksName
MaterialService.AsphaltName {string}
MaterialService.BasaltName {string}
MaterialService.BrickName {string}
MaterialService.CardboardName {string}
MaterialService.CarpetName {string}
MaterialService.CeramicTilesName {string}
MaterialService.ClayRoofTilesName {string}
MaterialService.CobblestoneName {string}
MaterialService.ConcreteName {string}
MaterialService.CorrodedMetalName {string}
MaterialService.CrackedLavaName {string}
MaterialService.DiamondPlateName {string}
MaterialService.FabricName {string}
MaterialService.FoilName {string}
MaterialService.GlacierName {string}
MaterialService.GraniteName {string}
MaterialService.GrassName {string}
MaterialService.GroundName {string}
MaterialService.IceName {string}
MaterialService.LeafyGrassName {string}
MaterialService.LeatherName {string}
MaterialService.LimestoneName {string}
MaterialService.MarbleName {string}
MaterialService.MetalName {string}
MaterialService.MudName {string}
MaterialService.PavementName {string}
MaterialService.PebbleName {string}
MaterialService.PlasterName {string}
MaterialService.PlasticName {string}
MaterialService.RockName {string}
MaterialService.RoofShinglesName {string}
MaterialService.RubberName {string}
MaterialService.SaltName {string}
MaterialService.SandName {string}
MaterialService.SandstoneName {string}
MaterialService.SlateName {string}
MaterialService.SmoothPlasticName {string}
MaterialService.SnowName {string}
MaterialService.Use2022MaterialsXml {bool}
MaterialService.WoodName {string}
MaterialService.WoodPlanksName {string}
MaterialVariant.TexturePack
MaterialVariant.TexturePack {ContentId}
MetaBreakpointContext.ContextDataInternal
MetaBreakpointContext.ContextDataInternal {string}
BasePart.Color3uint8
BasePart.MaterialVariantSerialized
BasePart.size
BasePart.Color3uint8 {Color3uint8}
BasePart.MaterialVariantSerialized {string}
BasePart.size {Vector3}
FormFactorPart.formFactorRaw
FormFactorPart.formFactorRaw {FormFactor}
formFactorRaw -> FormFactor
formFactorRaw -> formFactor
Part.shape
Part.shape {PartType}
shape -> Shape
shape -> shap
Terrain.AcquisitionMethod
Terrain.Decoration
Terrain.GrassLength
Terrain.AcquisitionMethod {TerrainAcquisitionMethod}
Terrain.Decoration {bool}
Terrain.GrassLength {float}
Terrain.MaterialColors {BinaryString}
Terrain.PhysicsGrid {BinaryString}
Terrain.SmoothGrid {BinaryString}
AcquisitionMethod -> LastUsedModificationMethod
TriangleMeshPart.AeroMeshData
TriangleMeshPart.FluidFidelityInternal
TriangleMeshPart.PhysicalConfigData
TriangleMeshPart.AeroMeshData {SharedString}
TriangleMeshPart.FluidFidelityInternal {FluidFidelity}
TriangleMeshPart.PhysicalConfigData {SharedString}
FluidFidelityInternal -> FluidFidelity
MeshPart.InitialSize
MeshPart.InitialSize {Vector3}
MeshPart.PhysicsData {BinaryString}
MeshPart.VertexCount
MeshPart.VertexCount {int}
PartOperation.AssetId
PartOperation.AssetId {ContentId}
PartOperation.ChildData {BinaryString}
PartOperation.ChildData2
PartOperation.FormFactor
PartOperation.InitialSize
PartOperation.ChildData2 {SharedString}
PartOperation.FormFactor {FormFactor}
PartOperation.InitialSize {Vector3}
PartOperation.MeshData {BinaryString}
PartOperation.MeshData2
PartOperation.MeshData2 {SharedString}
PartOperation.PhysicsData {BinaryString}
TrussPart.style
TrussPart.style {Style}
style -> Style
Model.ModelMeshCFrame
Model.ModelMeshData
Model.ModelMeshSize
Model.NeedsPivotMigration
Model.ScaleFactor
Model.WorldPivotData
Model.ModelMeshCFrame {CFrame}
Model.ModelMeshData {SharedString}
Model.ModelMeshSize {Vector3}
Model.NeedsPivotMigration {bool}
Model.ScaleFactor {float}
Model.WorldPivotData {OptionalCoordinateFrame}
Workspace.AvatarUnificationMode
Workspace.AvatarUnificationMode {AvatarUnificationMode}
Workspace.CollisionGroupData {BinaryString}
Workspace.ExplicitAutoJoints
Workspace.FluidForces
Workspace.IKControlConstraintSupport
Workspace.MeshPartHeadsAndAccessories
Workspace.ModelStreamingBehavior
Workspace.MoverConstraintRootBehavior
Workspace.PathfindingUseImprovedSearch
Workspace.PhysicsSteppingMethod
Workspace.PlayerCharacterDestroyBehavior
Workspace.PrimalPhysicsSolver
Workspace.RejectCharacterDeletions
Workspace.RenderingCacheOptimizations
Workspace.ReplicateInstanceDestroySetting
Workspace.SandboxedInstanceMode
Workspace.SignalBehavior2
Workspace.StreamOutBehavior
Workspace.StreamingIntegrityMode
Workspace.StreamingMinRadius
Workspace.StreamingTargetRadius
Workspace.TerrainWeldsFixed
Workspace.TouchEventsUseCollisionGroups
Workspace.TouchesUseCollisionGroups
Workspace.ExplicitAutoJoints {bool}
Workspace.FluidForces {FluidForces}
Workspace.IKControlConstraintSupport {IKControlConstraintSupport}
Workspace.MeshPartHeadsAndAccessories {MeshPartHeadsAndAccessories}
Workspace.ModelStreamingBehavior {ModelStreamingBehavior}
Workspace.MoverConstraintRootBehavior {MoverConstraintRootBehaviorMode}
Workspace.PathfindingUseImprovedSearch {PathfindingUseImprovedSearch}
Workspace.PhysicsImprovedSleep {RolloutState}
Workspace.PhysicsSteppingMethod {PhysicsSteppingMethod}
Workspace.PlayerCharacterDestroyBehavior {PlayerCharacterDestroyBehavior}
Workspace.PrimalPhysicsSolver {PrimalPhysicsSolver}
Workspace.RejectCharacterDeletions {RejectCharacterDeletions}
Workspace.RenderingCacheOptimizations {RenderingCacheOptimizationMode}
Workspace.ReplicateInstanceDestroySetting {ReplicateInstanceDestroySetting}
Workspace.SandboxedInstanceMode {SandboxedInstanceMode}
Workspace.SignalBehavior2 {SignalBehavior}
Workspace.StreamOutBehavior {StreamOutBehavior}
Workspace.StreamingIntegrityMode {StreamingIntegrityMode}
Workspace.StreamingMinRadius {int}
Workspace.StreamingTargetRadius {int}
Workspace.TerrainWeldsFixed {bool}
Workspace.TouchEventsUseCollisionGroups {RolloutState}
Workspace.TouchesUseCollisionGroups {bool}
TouchEventsUseCollisionGroups -> PhysicsImprovedSleep
SignalBehavior2 -> SignalBehavior
PackageLink.PackageIdSerialize
PackageLink.VersionIdSerialize
PackageLink.PackageIdSerialize {ContentId}
PackageLink.VersionIdSerialize {int64}
PartOperationAsset.ChildData {BinaryString}
PartOperationAsset.MeshData {BinaryString}
Player.RawJoinData {BinaryString}
Players.BanningEnabled
Players.UseStrafingAnimations
Players.BanningEnabled {bool}
Players.UseStrafingAnimations {bool}
RotationCurve.ValuesAndTimes {BinaryString}
ScriptDebugger.CoreScriptIdentifier
ScriptDebugger.ScriptGuid
ScriptDebugger.CoreScriptIdentifier {string}
ScriptDebugger.ScriptGuid {string}
ServerScriptService.LoadStringEnabled
ServerScriptService.LoadStringEnabled {bool}
Smoke.opacity_xml
Smoke.riseVelocity_xml
Smoke.size_xml
Smoke.opacity_xml {float}
Smoke.riseVelocity_xml {float}
Smoke.size_xml {float}
SoundService.VolumetricAudio
SoundService.VolumetricAudio {VolumetricAudio}
StarterPlayer.AvatarJointUpgrade_SerializedRollout
StarterPlayer.EnableDynamicHeads
StarterPlayer.LoadCharacterLayeredClothing
StarterPlayer.AvatarJointUpgrade_SerializedRollout {RolloutState}
StarterPlayer.EnableDynamicHeads {LoadDynamicHeads}
StarterPlayer.LoadCharacterLayeredClothing {LoadCharacterLayeredClothing}
AvatarJointUpgrade_SerializedRollout -> AvatarJointUpgrade
LoadCharacterLayeredClothing -> LoadCharacterLayeredClothing
StyleRule.PropertiesSerialize {BinaryString}
StyleDerive.Index
StyleDerive.Index {int}
TerrainDetail.TexturePack
TerrainDetail.TexturePack {ContentId}
TerrainRegion.ExtentsMax
TerrainRegion.ExtentsMin
TerrainRegion.ExtentsMax {Vector3int16}
TerrainRegion.ExtentsMin {Vector3int16}
TerrainRegion.SmoothGrid {BinaryString}
UnvalidatedAssetService.CachedData
UnvalidatedAssetService.CachedData {string}
UserGameSettings.CompletedTutorials
UserGameSettings.ComputerCameraMovementChanged
UserGameSettings.ComputerMovementChanged
UserGameSettings.StartMaximized
UserGameSettings.StartScreenPosition
UserGameSettings.StartScreenSize
UserGameSettings.TouchCameraMovementChanged
UserGameSettings.TouchMovementChanged
UserGameSettings.gaID
UserGameSettings.CompletedTutorials {string}
UserGameSettings.ComputerCameraMovementChanged {bool}
UserGameSettings.ComputerMovementChanged {bool}
UserGameSettings.StartMaximized {bool}
UserGameSettings.StartScreenPosition {Vector2}
UserGameSettings.StartScreenSize {Vector2}
UserGameSettings.TouchCameraMovementChanged {bool}
UserGameSettings.TouchMovementChanged {bool}
UserGameSettings.gaID {string}
BinaryStringValue.Value {BinaryString}
DoubleConstrainedValue.value
DoubleConstrainedValue.value {double}
IntConstrainedValue.value
IntConstrainedValue.value {int64}
WeldConstraint.CFrame0
WeldConstraint.Part0Internal
WeldConstraint.Part1Internal
WeldConstraint.State
WeldConstraint.CFrame0 {CFrame}
WeldConstraint.Part0Internal {BasePart}
WeldConstraint.Part1Internal {BasePart}
WeldConstraint.State {int}
Potential Proxy Properties:
EditableImage.IsReplicatedCopy {Serialize: False}
EditableMesh.IsReplicatedCopy {Serialize: False}
Instance.AttributesReplicate {Serialize: False}
Instance.AttributesSerialize
Animator.FacsReplicationData {Serialize: False}
BallSocketConstraint.MaxFrictionTorqueXml
Fire.heat_xml
Fire.size_xml
Folder.ReplicatedGuiInsertionOrder {Serialize: False}
GuiBase2d.ReplicatedInsertionOrder {Serialize: False}
VideoFrame.PlayingReplicating {Serialize: False}
VideoFrame.TimePositionReplicating {Serialize: False}
Path2D.PropertiesSerialize
Humanoid.Health_XML
Humanoid.InternalBodyScale
Humanoid.InternalDisplayName {Scriptable} {Serialize: False}
Humanoid.InternalHeadScale
Humanoid.InternalOriginalHipHeight {Serialize: False}
Humanoid.JumpReplicate {Serialize: False}
Humanoid.MoveDirectionInternal {Serialize: False}
HumanoidDescription.EmotesDataInternal
HumanoidDescription.EquippedEmotesDataInternal
IncrementalPatchBuilder.SerializePatch {Scriptable}
Motor.ReplicateCurrentAngle {Serialize: False}
Motor6D.ReplicateCurrentAngle6D {Serialize: False}
Motor6D.ReplicateCurrentOffset6D {Serialize: False}
MaterialService.Use2022MaterialsXml
MetaBreakpointContext.ContextDataInternal
NetworkSettings.IncomingReplicationLag {Scriptable}
BasePart.CollisionGroupReplicate {Serialize: False}
BasePart.MaterialVariantSerialized
BasePart.ReplicationPV {Serialize: False}
TriangleMeshPart.FluidFidelityInternal
MeshPart.RenderFidelityReplicate {Serialize: False}
PartOperation.SerializedCSGTree {Serialize: False}
PartOperation.SerializedOperationGraph {Serialize: False}
Workspace.ReplicateInstanceDestroySetting
PackageLink.PackageIdSerialize
PackageLink.SerializedDefaultAttributes {Scriptable}
PackageLink.VersionIdSerialize
PhysicsSettings.AreTerrainReplicationRegionsShown {Scriptable}
Player.AccountAgeReplicate {Serialize: False}
Player.CountryRegionCodeReplicate {Serialize: False}
Player.FollowUserIdReplicated {Serialize: False}
Player.InternalCharacterAppearanceLoaded {Serialize: False}
Player.MembershipTypeReplicate {Serialize: False}
Player.ReplicationFocus {Scriptable}
Player.SuperSafeChatReplicate {Serialize: False}
PlayerEmulatorService.SerializedEmulatedPolicyInfo {Scriptable}
Players.MaxPlayersInternal {Scriptable}
Players.PreferredPlayersInternal {Scriptable}
Smoke.opacity_xml
Smoke.riseVelocity_xml
Smoke.size_xml
Sound.PlayingReplicator {Serialize: False}
Sound.TimePositionReplicator {Serialize: False}
Sound.xmlRead_MaxDistance_3 {Serialize: False}
Sound.xmlRead_MinDistance_3 {Serialize: False}
StarterPlayer.AvatarJointUpgrade_SerializedRollout
Studio.Enable Internal Beta Features {Scriptable}
Studio.Enable Internal Features {Scriptable}
StyleRule.PropertiesSerialize
TextSource.UserIdReplicated {Serialize: False}
WeldConstraint.Part0Internal
WeldConstraint.Part1Internal

View File

@@ -78,14 +78,16 @@ def fetch_api():
value_category = member["ValueType"]["Category"]
if value_category == "Enum":
enum_members[value_type] = member_name
s += f"{class_name}.{member_name} {'{BinaryString}' if value_type == 'BinaryString' else ''}"
s += f"{class_name}.{member_name} {{{value_type}}}"
for item in original_tags:
if isinstance(item, dict):
s += f"{'{PreferredDescriptorName: '+item.get('PreferredDescriptorName')+'}'}"
s += "\n"
if re.search(r"xml|internal|serial", member_name, re.IGNORECASE):
if re.search(
r"xml|internal|serial|replica", member_name, re.IGNORECASE
):
str = f"{class_name}.{member_name}"
if not special:

View File

@@ -2,41 +2,77 @@ Doesnt get everything; Also varies per executor; Tested on Codex
BallSocketConstraint.MaxFrictionTorqueXml - MaxFrictionTorque
BasePart.MaterialVariantSerialized - MaterialVariant
BasePart.MaterialVariantSerialized - CurrentPhysicalProperties
BasePart.MaterialVariantSerialized - PropertyStatusStudio
BasePart.size - Size
BasePart.size - AssemblyMass
BasePart.size - Mass
BasePart.CollisionGroup - CollisionGroupReplicate
BasePart.MaterialVariant - MaterialVariantSerialized
BasePart.MaterialVariant - PropertyStatusStudio
BasePart.CollisionGroupReplicate - CollisionGroupId
BasePart.CollisionGroupReplicate - CollisionGroup
BasePart.CollisionGroupId - CollisionGroupReplicate
DoubleConstrainedValue.value - Value
DoubleConstrainedValue.ConstrainedValue - value
DoubleConstrainedValue.Value - value
Fire.Heat - heat_xml
Fire.size_xml - Size
Fire.heat_xml - Heat
Fire.size - size_xml
FormFactorPart.formFactorRaw - FormFactor
HopperBin.TextureName - TextureId
Humanoid.Health_XML - Health
Humanoid.Jump - JumpReplicate
Humanoid.Health - Health_XML
Humanoid.InternalOriginalHipHeight - InternalBodyScale
Humanoid.JumpReplicate - Jump
Humanoid.MoveDirectionInternal - MoveDirection
IntConstrainedValue.value - Value
Instance.Sandboxed - DefinesCapabilities
LuaSourceContainer.ScriptGuid - OriginalScriptGuid
IntConstrainedValue.ConstrainedValue - value
MaterialService.Use2022MaterialsXml - Use2022Materials
MaterialService.Use2022Materials - Use2022MaterialsXml
MeshPart.InitialSize - MeshSize
Model.Scale - ScaleFactor
PVInstance.Origin - WorldPivotData
PVInstance.Origin - WorldPivot
Part.shape - Shape
Part.shape - AssemblyMass
Part.shape - AssemblyCenterOfMass
Player.AccountAgeReplicate - AccountAge
Smoke.Opacity - opacity_xml
Smoke.RiseVelocity - riseVelocity_xml
Smoke.opacity_xml - Opacity
Smoke.size_xml - Size
Smoke.riseVelocity_xml - RiseVelocity
Sound.xmlRead_MaxDistance_3 - MaxDistance
Sound.xmlRead_MaxDistance_3 - RollOffMaxDistance
Sound.PlayingReplicator - Playing
Sound.TimePositionReplicator - TimePosition
StyleRule.Index - Priority
TextSource.UserIdReplicated - UserId
VideoFrame.TimePositionReplicating - TimePosition
VideoFrame.TimePosition - TimePositionReplicating
VideoFrame.PlayingReplicating - Playing
VideoFrame.Playing - PlayingReplicating
WeldConstraint.Enabled - State
WeldConstraint.Part1 - Part1Internal
WeldConstraint.CFrame0 - State
WeldConstraint.Part0Internal - Part0
WeldConstraint.Part1Internal - Part1
WeldConstraint.State - Enabled
WeldConstraint.Part0 - Part0Internal
Workspace.CollisionGroups - CollisionGroupData
Workspace.TouchesUseCollisionGroups - TouchEventsUseCollisionGroups
Workspace.SignalBehavior2 - SignalBehavior

View File

@@ -47,9 +47,7 @@ do
local Class = {}
local ClassName = API_Class.Name
-- if ClassName == "GuiService" then
-- continue
-- end
local ClassTags = API_Class.Tags
if ClassTags then
@@ -90,7 +88,11 @@ do
local Serialization = Member.Serialization
local ValueType = Member.ValueType
if ClassName == "GuiService" then
if PropertyName == "CoreGuiFolder" then
continue
end
end
local Property = {
Name = PropertyName,
Category = ValueType.Category,
@@ -219,7 +221,7 @@ do
if descriptor == PropertyName or alreadynoted[descriptor] then
return
end
if not_Special and isscriptable(instance, descriptor) then
if not_Special and isscriptable(instance, descriptor) then
return
end
alreadynoted[descriptor] = true

View File

@@ -2,8 +2,12 @@ Varies per executor; Tested on Codex
DebuggerBreakpoint.line {NotCreatable Class}
EditableMesh.MeshData {NotCreatable Class}
BasePart.Color3uint8 Unable to get property Color3uint8, type Color3uint8
EditableImage.ImageData {NotCreatable Class}
Instance.UniqueId Unable to get property UniqueId, type UniqueId
Instance.HistoryId Unable to get property HistoryId, type UniqueId

View File

@@ -84,8 +84,9 @@ local service = setmetatable({}, {
-- if cloneref then
-- Service = cloneref(Service)
-- end
if Service then
self[serviceName] = Service
end
return Service
end,
})
@@ -224,7 +225,7 @@ do -- * Load Region of Déjà Vu
end
end
local custom_decompiler
-- local custom_decompiler
-- if getscriptbytecode then
-- end
@@ -1425,6 +1426,7 @@ do
local ClassWhitelist, ClassBlacklist = ClassesWhitelist[ClassName], ClassesBlacklist[ClassName]
for _, Member in API_Class.Members do
-- ? print(game:GetService("ReflectionService"):GetPropertyNames("TextBox"))
if Member.MemberType == "Property" then
local Serialization = Member.Serialization
@@ -1559,7 +1561,7 @@ local GLOBAL_ENV = getgenv and getgenv() or _G or shared
--- @field mode string -- Valid modes: full, optimized, scripts. Change this to invalid mode like "invalid" if you only want ExtraInstances. "optimized" mode is **NOT** supported with *@Object* option. ___Default:___ `"optimized"`
--- @field noscripts boolean -- ___Aliases:___ `Decompile`. ___Default:___ false
--- @field scriptcache boolean -- ___Default:___ true
--- @field decomptype string -- * "custom" - for built-in custom decompiler. ___Default:___ Your executor's decompiler, if available. Otherwise uses "custom" if not.
--- @field decomptype string -- * Deprecated. ___Default:___ Uses your executor's decompiler, if available.
--- @field timeout number -- If the decompilation run time exceeds this value it gets cancelled. Set to -1 to disable timeout (unreliable). ***Aliases***: `DecompileTimeout`. ___Default:___ 10
--- @field DecompileJobless boolean -- Includes already decompiled code in the output. No new scripts are decompiled. ___Default:___ false
--- @field SaveBytecode boolean -- Includes bytecode in the output. Useful if you wish to be able to decompile it yourself later. ___Default:___ false
@@ -1646,7 +1648,7 @@ local function synsaveinstance(CustomOptions, CustomOptions2)
mode = "optimized",
noscripts = false,
scriptcache = true,
decomptype = "",
-- decomptype = "",
timeout = 10,
-- * New:
__DEBUG_MODE = false,
@@ -1852,6 +1854,7 @@ local function synsaveinstance(CustomOptions, CustomOptions2)
if OPTIONS.IgnoreDefaultPlayerScripts then
-- TODO This is a bad workaround, find a better automatic way
-- TODO Look into https://robloxapi.github.io/ref/class/LuaSourceContainer.html#member-isPlayerScript
local DecompileIgnore = OPTIONS.DecompileIgnore
local Path = service.StarterPlayer:FindFirstChild("StarterPlayerScripts")
@@ -2207,7 +2210,7 @@ local function synsaveinstance(CustomOptions, CustomOptions2)
end
do
local Decompiler = OPTIONS.decomptype == "custom" and custom_decompiler or decompile or custom_decompiler
local Decompiler = decompile--OPTIONS.decomptype == "custom" and custom_decompiler or decompile or custom_decompiler
-- if Decompiler == custom_decompiler then -- Cope
-- local key = "DecompileTimeout"
@@ -2582,6 +2585,7 @@ local function synsaveinstance(CustomOptions, CustomOptions2)
if not default_instance then
local ClassTags = ClassList[ClassName].Tags
if not (ClassTags and ClassTags.NotCreatable) then -- __api_dump_class_not_creatable__ also indicates this
-- ! TODO Player Class is an exception, due to thread identity lvl
new_def_inst = Instance.new(ClassName) -- ! Assuming anything that doesn't have NotCreatable is possible to create (therefore no pcall)
default_instance = {}
@@ -2614,9 +2618,21 @@ local function synsaveinstance(CustomOptions, CustomOptions2)
continue
end
local Category, Optional, Special = Property.Category, Property.Optional, Property.Special
local Special = Property.Special
local raw = ReadProperty(instance, Property, PropertyName, Special, Category, Optional)
-- if -- ! Not enabled yet (580), uncomment asap once enabled
-- not Special -- TODO: .Special is checked more than once (because it might be updated during ReadProperty)
-- and not (PropertyName == "Source" and isLuaSourceContainer(instance))
-- then -- ? Could be not just "Source" in the future
-- if not instance:IsPropertyModified(PropertyName) then
-- continue
-- end
-- end
local Category, Optional = Property.Category, Property.Optional
local raw = UNREADABLE_BINARY_STRINGS and ValueType == "BinaryString" and __BREAK -- TODO Improve this somehow, not ideal to check it every time
or ReadProperty(instance, Property, PropertyName, Special, Category, Optional)
if raw == __BREAK then -- ! Assuming __BREAK is always returned when there's a failure to read a property
local ok, result = pcall(gethiddenproperty_fallback, instance, PropertyName) -- * This helps in reading: Vector3int16, OptionalCoordinateFrame DataTypes. It also acts as an almost entire fallback for gethiddenproperty in case it is missing
@@ -2665,7 +2681,6 @@ local function synsaveinstance(CustomOptions, CustomOptions2)
if default_instance[PropertyName] == raw then
continue
end
-- local ok, IsModified = pcall(IsPropertyModified, instance, PropertyName) -- ? Not yet enabled lol (580)
end
-- Serialization start