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https://github.com/luau/UniversalSynSaveInstance.git
synced 2026-02-04 06:33:10 +02:00
Changed ipairs to next in lua version
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@@ -380,10 +380,13 @@ The value of each component is represented by the text content formatted as a 32
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end,
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}
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for _, StaysRaw in ipairs({
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"int",
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"int64",
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}) do
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for _, StaysRaw in
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next,
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{
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"int",
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"int64",
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}
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do
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Descriptors[StaysRaw] = function(raw)
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return Descriptors.__EXTREMIFY(raw) or raw
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end
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@@ -526,7 +529,7 @@ local function ArrayToDictionary(Table, HybridMode)
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end
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end
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else
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for _, Key in ipairs(Table) do
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for _, Key in next, Table do
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tmp[Key] = true
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end
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end
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@@ -656,7 +659,7 @@ local inheritedproperties = setmetatable({}, {
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local _list_0 = layer.Properties
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-- proplist = table.move(_list_0, 1, #_list_0, #proplist + 1, proplist)
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for _, p in ipairs(_list_0) do
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for _, p in next, _list_0 do
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p = table.clone(p)
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-- p.Name = PropertyName
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table.insert(proplist, p)
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@@ -1243,7 +1246,7 @@ local function synsaveinstance(CustomOptions)
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local nilinstances
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if OPTIONS.NilInstances and globalcontainer.getnilinstances then
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local tmp = {}
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for _, instance in ipairs(globalcontainer.getnilinstances()) do
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for _, instance in next, globalcontainer.getnilinstances() do
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if instance == game then
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instance = nil
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-- break
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@@ -1366,7 +1369,7 @@ local function synsaveinstance(CustomOptions)
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if not T then
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T = {}
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end
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for _, Player in ipairs(Players:GetPlayers()) do
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for _, Player in next, Players:GetPlayers() do
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T[Player.Name] = true
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end
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InstancesBlacklist.Model = T
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