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https://github.com/luau/UniversalSynSaveInstance.git
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AcousticAbsorption Support for PhysicalProperties
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@@ -569,11 +569,11 @@ Binary_Descriptors = {
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["PhysicalProperties"] = function(raw) -- ? Not sure yet (https://github.com/RobloxAPI/spec/blob/master/properties/drafts/AttributesSerializeFull.md#physicalproperties)
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local len = 1
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if raw then
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len += 20
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len += 24
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end
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local b = buffer.create(len)
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buffer.writeu8(b, 0, raw and 1 or 0)
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buffer.writeu8(b, 0, raw and 3 or 0) -- 3 means it has set CustomPhysicalProperties & has set AcousticAbsorption
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if raw then
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buffer.writef32(b, 1, raw.Density)
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@@ -581,6 +581,7 @@ Binary_Descriptors = {
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buffer.writef32(b, 9, raw.Elasticity)
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buffer.writef32(b, 13, raw.FrictionWeight)
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buffer.writef32(b, 17, raw.ElasticityWeight)
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buffer.writef32(b, 21, raw.AcousticAbsorption)
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end
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return b, len
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@@ -886,6 +887,7 @@ XML_Descriptors = {
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Elasticity
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FrictionWeight
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ElasticityWeight
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AcousticAbsorption
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The value of each component is represented by the text content formatted as a 32-bit floating point number (see float)
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]]
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@@ -893,7 +895,7 @@ XML_Descriptors = {
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local CustomPhysics = "<CustomPhysics>" .. XML_Descriptors.bool(raw and true or false) .. "</CustomPhysics>"
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return raw
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and CustomPhysics .. "<Density>" .. raw.Density .. "</Density><Friction>" .. raw.Friction .. "</Friction><Elasticity>" .. raw.Elasticity .. "</Elasticity><FrictionWeight>" .. raw.FrictionWeight .. "</FrictionWeight><ElasticityWeight>" .. raw.ElasticityWeight .. "</ElasticityWeight>"
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and CustomPhysics .. "<Density>" .. raw.Density .. "</Density><Friction>" .. raw.Friction .. "</Friction><Elasticity>" .. raw.Elasticity .. "</Elasticity><FrictionWeight>" .. raw.FrictionWeight .. "</FrictionWeight><ElasticityWeight>" .. raw.ElasticityWeight .. "</ElasticityWeight><AcousticAbsorption>" .. raw.AcousticAbsorption .. "</AcousticAbsorption>"
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or CustomPhysics
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end,
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-- ProtectedString = function(raw) return tostring(raw), "ProtectedString" end,
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