suyu/src/core/hle/service/acc/acc.cpp
2019-06-28 15:19:51 +10:00

371 lines
14 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <algorithm>
#include <array>
#include "common/common_paths.h"
#include "common/common_types.h"
#include "common/file_util.h"
#include "common/logging/log.h"
#include "common/string_util.h"
#include "common/swap.h"
#include "core/constants.h"
#include "core/core_timing.h"
#include "core/file_sys/control_metadata.h"
#include "core/file_sys/patch_manager.h"
#include "core/hle/ipc_helpers.h"
#include "core/hle/kernel/kernel.h"
#include "core/hle/kernel/process.h"
#include "core/hle/service/acc/acc.h"
#include "core/hle/service/acc/acc_aa.h"
#include "core/hle/service/acc/acc_su.h"
#include "core/hle/service/acc/acc_u0.h"
#include "core/hle/service/acc/acc_u1.h"
#include "core/hle/service/acc/errors.h"
#include "core/hle/service/acc/profile_manager.h"
#include "core/hle/service/glue/arp.h"
#include "core/hle/service/glue/manager.h"
#include "core/hle/service/sm/sm.h"
#include "core/loader/loader.h"
namespace Service::Account {
static std::string GetImagePath(Common::UUID uuid) {
return FileUtil::GetUserPath(FileUtil::UserPath::NANDDir) +
"/system/save/8000000000000010/su/avators/" + uuid.FormatSwitch() + ".jpg";
}
static constexpr u32 SanitizeJPEGSize(std::size_t size) {
constexpr std::size_t max_jpeg_image_size = 0x20000;
return static_cast<u32>(std::min(size, max_jpeg_image_size));
}
class IProfile final : public ServiceFramework<IProfile> {
public:
explicit IProfile(Common::UUID user_id, ProfileManager& profile_manager)
: ServiceFramework("IProfile"), profile_manager(profile_manager), user_id(user_id) {
static const FunctionInfo functions[] = {
{0, &IProfile::Get, "Get"},
{1, &IProfile::GetBase, "GetBase"},
{10, &IProfile::GetImageSize, "GetImageSize"},
{11, &IProfile::LoadImage, "LoadImage"},
};
RegisterHandlers(functions);
}
private:
void Get(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
ProfileBase profile_base{};
ProfileData data{};
if (profile_manager.GetProfileBaseAndData(user_id, profile_base, data)) {
std::array<u8, sizeof(ProfileData)> raw_data;
std::memcpy(raw_data.data(), &data, sizeof(ProfileData));
ctx.WriteBuffer(raw_data);
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(profile_base);
} else {
LOG_ERROR(Service_ACC, "Failed to get profile base and data for user={}",
user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
}
}
void GetBase(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
ProfileBase profile_base{};
if (profile_manager.GetProfileBase(user_id, profile_base)) {
IPC::ResponseBuilder rb{ctx, 16};
rb.Push(RESULT_SUCCESS);
rb.PushRaw(profile_base);
} else {
LOG_ERROR(Service_ACC, "Failed to get profile base for user={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(ResultCode(-1)); // TODO(ogniK): Get actual error code
}
}
void LoadImage(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
const FileUtil::IOFile image(GetImagePath(user_id), "rb");
if (!image.IsOpen()) {
LOG_WARNING(Service_ACC,
"Failed to load user provided image! Falling back to built-in backup...");
ctx.WriteBuffer(Core::Constants::ACCOUNT_BACKUP_JPEG);
rb.Push(SanitizeJPEGSize(Core::Constants::ACCOUNT_BACKUP_JPEG.size()));
return;
}
const u32 size = SanitizeJPEGSize(image.GetSize());
std::vector<u8> buffer(size);
image.ReadBytes(buffer.data(), buffer.size());
ctx.WriteBuffer(buffer.data(), buffer.size());
rb.Push<u32>(size);
}
void GetImageSize(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
const FileUtil::IOFile image(GetImagePath(user_id), "rb");
if (!image.IsOpen()) {
LOG_WARNING(Service_ACC,
"Failed to load user provided image! Falling back to built-in backup...");
rb.Push(SanitizeJPEGSize(Core::Constants::ACCOUNT_BACKUP_JPEG.size()));
} else {
rb.Push(SanitizeJPEGSize(image.GetSize()));
}
}
const ProfileManager& profile_manager;
Common::UUID user_id; ///< The user id this profile refers to.
};
class IManagerForApplication final : public ServiceFramework<IManagerForApplication> {
public:
IManagerForApplication() : ServiceFramework("IManagerForApplication") {
// clang-format off
static const FunctionInfo functions[] = {
{0, &IManagerForApplication::CheckAvailability, "CheckAvailability"},
{1, &IManagerForApplication::GetAccountId, "GetAccountId"},
{2, nullptr, "EnsureIdTokenCacheAsync"},
{3, nullptr, "LoadIdTokenCache"},
{130, nullptr, "GetNintendoAccountUserResourceCacheForApplication"},
{150, nullptr, "CreateAuthorizationRequest"},
{160, nullptr, "StoreOpenContext"},
{170, nullptr, "LoadNetworkServiceLicenseKindAsync"},
};
// clang-format on
RegisterHandlers(functions);
}
private:
void CheckAvailability(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(false); // TODO: Check when this is supposed to return true and when not
}
void GetAccountId(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
// Should return a nintendo account ID
IPC::ResponseBuilder rb{ctx, 4};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u64>(1);
}
};
void Module::Interface::GetUserCount(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push<u32>(static_cast<u32>(profile_manager->GetUserCount()));
}
void Module::Interface::GetUserExistence(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_INFO(Service_ACC, "called user_id={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(profile_manager->UserExists(user_id));
}
void Module::Interface::ListAllUsers(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_ACC, "called");
ctx.WriteBuffer(profile_manager->GetAllUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Module::Interface::ListOpenUsers(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_ACC, "called");
ctx.WriteBuffer(profile_manager->GetOpenUsers());
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(RESULT_SUCCESS);
}
void Module::Interface::GetLastOpenedUser(Kernel::HLERequestContext& ctx) {
LOG_INFO(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 6};
rb.Push(RESULT_SUCCESS);
rb.PushRaw<Common::UUID>(profile_manager->GetLastOpenedUser());
}
void Module::Interface::GetProfile(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
Common::UUID user_id = rp.PopRaw<Common::UUID>();
LOG_DEBUG(Service_ACC, "called user_id={}", user_id.Format());
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IProfile>(user_id, *profile_manager);
}
void Module::Interface::IsUserRegistrationRequestPermitted(Kernel::HLERequestContext& ctx) {
LOG_WARNING(Service_ACC, "(STUBBED) called");
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(profile_manager->CanSystemRegisterUser());
}
void Module::Interface::InitializeApplicationInfo(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto pid = rp.Pop<u64>();
LOG_DEBUG(Service_ACC, "called, process_id={}", pid);
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(InitializeApplicationInfoBase(pid));
}
void Module::Interface::InitializeApplicationInfoRestricted(Kernel::HLERequestContext& ctx) {
IPC::RequestParser rp{ctx};
auto pid = rp.Pop<u64>();
LOG_WARNING(Service_ACC, "(Partial implementation) called, process_id={}", pid);
// TODO(ogniK): We require checking if the user actually owns the title and what not. As of
// currently, we assume the user owns the title. InitializeApplicationInfoBase SHOULD be called
// first then we do extra checks if the game is a digital copy.
IPC::ResponseBuilder rb{ctx, 2};
rb.Push(InitializeApplicationInfoBase(pid));
}
ResultCode Module::Interface::InitializeApplicationInfoBase(u64 process_id) {
if (application_info) {
LOG_ERROR(Service_ACC, "Application already initialized");
return ERR_ACCOUNTINFO_ALREADY_INITIALIZED;
}
const auto& list = system.Kernel().GetProcessList();
const auto iter = std::find_if(list.begin(), list.end(), [&process_id](const auto& process) {
return process->GetProcessID() == process_id;
});
if (iter == list.end()) {
LOG_ERROR(Service_ACC, "Failed to find process ID");
application_info.application_type = ApplicationType::Unknown;
return ERR_ACCOUNTINFO_BAD_APPLICATION;
}
const auto launch_property = system.GetARPManager().GetLaunchProperty((*iter)->GetTitleID());
if (launch_property.Failed()) {
LOG_ERROR(Service_ACC, "Failed to get launch property");
return ERR_ACCOUNTINFO_BAD_APPLICATION;
}
switch (launch_property->base_game_storage_id) {
case FileSys::StorageId::GameCard:
application_info.application_type = ApplicationType::GameCard;
break;
case FileSys::StorageId::Host:
case FileSys::StorageId::NandUser:
case FileSys::StorageId::SdCard:
application_info.application_type = ApplicationType::Digital;
break;
default:
LOG_ERROR(Service_ACC, "Invalid game storage ID");
return ERR_ACCOUNTINFO_BAD_APPLICATION;
}
LOG_WARNING(Service_ACC, "ApplicationInfo init required");
// TODO(ogniK): Actual initalization here
return RESULT_SUCCESS;
}
void Module::Interface::GetBaasAccountManagerForApplication(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
IPC::ResponseBuilder rb{ctx, 2, 0, 1};
rb.Push(RESULT_SUCCESS);
rb.PushIpcInterface<IManagerForApplication>();
}
void Module::Interface::IsUserAccountSwitchLocked(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
FileSys::NACP nacp;
const auto res = system.GetAppLoader().ReadControlData(nacp);
bool is_locked = false;
if (res != Loader::ResultStatus::Success) {
FileSys::PatchManager pm{system.CurrentProcess()->GetTitleID()};
auto nacp_unique = pm.GetControlMetadata().first;
if (nacp_unique != nullptr) {
is_locked = nacp_unique->GetUserAccountSwitchLock();
} else {
LOG_ERROR(Service_ACC, "nacp_unique is null!");
}
} else {
is_locked = nacp.GetUserAccountSwitchLock();
}
IPC::ResponseBuilder rb{ctx, 3};
rb.Push(RESULT_SUCCESS);
rb.Push(is_locked);
}
void Module::Interface::TrySelectUserWithoutInteraction(Kernel::HLERequestContext& ctx) {
LOG_DEBUG(Service_ACC, "called");
// A u8 is passed into this function which we can safely ignore. It's to determine if we have
// access to use the network or not by the looks of it
IPC::ResponseBuilder rb{ctx, 6};
if (profile_manager->GetUserCount() != 1) {
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u128>(Common::INVALID_UUID);
return;
}
const auto user_list = profile_manager->GetAllUsers();
if (std::all_of(user_list.begin(), user_list.end(),
[](const auto& user) { return user.uuid == Common::INVALID_UUID; })) {
rb.Push(ResultCode(-1)); // TODO(ogniK): Find the correct error code
rb.PushRaw<u128>(Common::INVALID_UUID);
return;
}
// Select the first user we have
rb.Push(RESULT_SUCCESS);
rb.PushRaw<u128>(profile_manager->GetUser(0)->uuid);
}
Module::Interface::Interface(std::shared_ptr<Module> module,
std::shared_ptr<ProfileManager> profile_manager, Core::System& system,
const char* name)
: ServiceFramework(name), module(std::move(module)),
profile_manager(std::move(profile_manager)), system(system) {}
Module::Interface::~Interface() = default;
void InstallInterfaces(Core::System& system) {
auto module = std::make_shared<Module>();
auto profile_manager = std::make_shared<ProfileManager>();
std::make_shared<ACC_AA>(module, profile_manager, system)
->InstallAsService(system.ServiceManager());
std::make_shared<ACC_SU>(module, profile_manager, system)
->InstallAsService(system.ServiceManager());
std::make_shared<ACC_U0>(module, profile_manager, system)
->InstallAsService(system.ServiceManager());
std::make_shared<ACC_U1>(module, profile_manager, system)
->InstallAsService(system.ServiceManager());
}
} // namespace Service::Account