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https://git.suyu.dev/suyu/suyu.git
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173 lines
5.5 KiB
C++
173 lines
5.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <cstring>
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#include <deque>
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#include <functional>
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#include <memory>
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#include <queue>
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#include "common/common_types.h"
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#include "video_core/delayed_destruction_ring.h"
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#include "video_core/gpu.h"
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#include "video_core/host1x/host1x.h"
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#include "video_core/host1x/syncpoint_manager.h"
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#include "video_core/rasterizer_interface.h"
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namespace VideoCommon {
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class FenceBase {
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public:
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explicit FenceBase(bool is_stubbed_) : is_stubbed{is_stubbed_} {}
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protected:
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bool is_stubbed;
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};
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template <typename TFence, typename TTextureCache, typename TTBufferCache, typename TQueryCache>
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class FenceManager {
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public:
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/// Notify the fence manager about a new frame
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void TickFrame() {
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delayed_destruction_ring.Tick();
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}
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// Unlike other fences, this one doesn't
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void SignalOrdering() {
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std::scoped_lock lock{buffer_cache.mutex};
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buffer_cache.AccumulateFlushes();
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}
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void SyncOperation(std::function<void()>&& func) {
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uncommitted_operations.emplace_back(std::move(func));
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}
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void SignalFence(std::function<void()>&& func) {
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TryReleasePendingFences();
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const bool should_flush = ShouldFlush();
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CommitAsyncFlushes();
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uncommitted_operations.emplace_back(std::move(func));
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CommitOperations();
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TFence new_fence = CreateFence(!should_flush);
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fences.push(new_fence);
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QueueFence(new_fence);
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if (should_flush) {
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rasterizer.FlushCommands();
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}
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}
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void SignalSyncPoint(u32 value) {
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syncpoint_manager.IncrementGuest(value);
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std::function<void()> func([this, value] { syncpoint_manager.IncrementHost(value); });
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SignalFence(std::move(func));
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}
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void WaitPendingFences() {
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while (!fences.empty()) {
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TFence& current_fence = fences.front();
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if (ShouldWait()) {
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WaitFence(current_fence);
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}
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PopAsyncFlushes();
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auto operations = std::move(pending_operations.front());
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pending_operations.pop_front();
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for (auto& operation : operations) {
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operation();
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}
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PopFence();
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}
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}
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protected:
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explicit FenceManager(VideoCore::RasterizerInterface& rasterizer_, Tegra::GPU& gpu_,
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TTextureCache& texture_cache_, TTBufferCache& buffer_cache_,
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TQueryCache& query_cache_)
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: rasterizer{rasterizer_}, gpu{gpu_}, syncpoint_manager{gpu.Host1x().GetSyncpointManager()},
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texture_cache{texture_cache_}, buffer_cache{buffer_cache_}, query_cache{query_cache_} {}
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virtual ~FenceManager() = default;
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/// Creates a Fence Interface, does not create a backend fence if 'is_stubbed' is
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/// true
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virtual TFence CreateFence(bool is_stubbed) = 0;
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/// Queues a fence into the backend if the fence isn't stubbed.
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virtual void QueueFence(TFence& fence) = 0;
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/// Notifies that the backend fence has been signaled/reached in host GPU.
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virtual bool IsFenceSignaled(TFence& fence) const = 0;
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/// Waits until a fence has been signalled by the host GPU.
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virtual void WaitFence(TFence& fence) = 0;
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VideoCore::RasterizerInterface& rasterizer;
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Tegra::GPU& gpu;
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Tegra::Host1x::SyncpointManager& syncpoint_manager;
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TTextureCache& texture_cache;
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TTBufferCache& buffer_cache;
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TQueryCache& query_cache;
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private:
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void TryReleasePendingFences() {
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while (!fences.empty()) {
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TFence& current_fence = fences.front();
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if (ShouldWait() && !IsFenceSignaled(current_fence)) {
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return;
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}
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PopAsyncFlushes();
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auto operations = std::move(pending_operations.front());
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pending_operations.pop_front();
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for (auto& operation : operations) {
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operation();
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}
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PopFence();
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}
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}
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bool ShouldWait() const {
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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return texture_cache.ShouldWaitAsyncFlushes() || buffer_cache.ShouldWaitAsyncFlushes() ||
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query_cache.ShouldWaitAsyncFlushes();
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}
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bool ShouldFlush() const {
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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return texture_cache.HasUncommittedFlushes() || buffer_cache.HasUncommittedFlushes() ||
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query_cache.HasUncommittedFlushes();
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}
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void PopAsyncFlushes() {
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{
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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texture_cache.PopAsyncFlushes();
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buffer_cache.PopAsyncFlushes();
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}
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query_cache.PopAsyncFlushes();
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}
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void CommitAsyncFlushes() {
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{
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std::scoped_lock lock{buffer_cache.mutex, texture_cache.mutex};
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texture_cache.CommitAsyncFlushes();
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buffer_cache.CommitAsyncFlushes();
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}
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query_cache.CommitAsyncFlushes();
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}
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void PopFence() {
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delayed_destruction_ring.Push(std::move(fences.front()));
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fences.pop();
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}
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void CommitOperations() {
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pending_operations.emplace_back(std::move(uncommitted_operations));
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}
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std::queue<TFence> fences;
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std::deque<std::function<void()>> uncommitted_operations;
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std::deque<std::deque<std::function<void()>>> pending_operations;
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DelayedDestructionRing<TFence, 6> delayed_destruction_ring;
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};
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} // namespace VideoCommon
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