mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-25 21:06:58 -05:00
108 lines
3.1 KiB
C++
108 lines
3.1 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project & 2024 suyu Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <atomic>
|
|
#include <functional>
|
|
#include <memory>
|
|
|
|
#include "common/common_funcs.h"
|
|
#include "common/common_types.h"
|
|
#include "core/frontend/framebuffer_layout.h"
|
|
#include "video_core/gpu.h"
|
|
#include "video_core/rasterizer_interface.h"
|
|
|
|
namespace Core::Frontend {
|
|
class EmuWindow;
|
|
class GraphicsContext;
|
|
} // namespace Core::Frontend
|
|
|
|
namespace VideoCore {
|
|
|
|
struct RendererSettings {
|
|
// Screenshot
|
|
std::atomic<bool> screenshot_requested{false};
|
|
void* screenshot_bits{};
|
|
std::function<void(bool)> screenshot_complete_callback;
|
|
Layout::FramebufferLayout screenshot_framebuffer_layout;
|
|
};
|
|
|
|
class RendererBase {
|
|
public:
|
|
SUYU_NON_COPYABLE(RendererBase);
|
|
SUYU_NON_MOVEABLE(RendererBase);
|
|
|
|
explicit RendererBase(Core::Frontend::EmuWindow& window,
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> context);
|
|
virtual ~RendererBase();
|
|
|
|
/// Finalize rendering the guest frame and draw into the presentation texture
|
|
virtual void Composite(std::span<const Tegra::FramebufferConfig> layers) = 0;
|
|
|
|
/// Get the tiled applet layer capture buffer
|
|
virtual std::vector<u8> GetAppletCaptureBuffer() = 0;
|
|
|
|
[[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
|
|
|
|
[[nodiscard]] virtual std::string GetDeviceVendor() const = 0;
|
|
|
|
// Getter/setter functions:
|
|
// ------------------------
|
|
|
|
[[nodiscard]] f32 GetCurrentFPS() const {
|
|
return m_current_fps;
|
|
}
|
|
|
|
[[nodiscard]] int GetCurrentFrame() const {
|
|
return m_current_frame;
|
|
}
|
|
|
|
[[nodiscard]] Core::Frontend::GraphicsContext& Context() {
|
|
return *context;
|
|
}
|
|
|
|
[[nodiscard]] const Core::Frontend::GraphicsContext& Context() const {
|
|
return *context;
|
|
}
|
|
|
|
[[nodiscard]] Core::Frontend::EmuWindow& GetRenderWindow() {
|
|
return render_window;
|
|
}
|
|
|
|
[[nodiscard]] const Core::Frontend::EmuWindow& GetRenderWindow() const {
|
|
return render_window;
|
|
}
|
|
|
|
[[nodiscard]] RendererSettings& Settings() {
|
|
return renderer_settings;
|
|
}
|
|
|
|
[[nodiscard]] const RendererSettings& Settings() const {
|
|
return renderer_settings;
|
|
}
|
|
|
|
/// Refreshes the settings common to all renderers
|
|
void RefreshBaseSettings();
|
|
|
|
/// Returns true if a screenshot is being processed
|
|
bool IsScreenshotPending() const;
|
|
|
|
/// Request a screenshot of the next frame
|
|
void RequestScreenshot(void* data, std::function<void(bool)> callback,
|
|
const Layout::FramebufferLayout& layout);
|
|
|
|
protected:
|
|
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> context;
|
|
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
|
|
int m_current_frame = 0; ///< Current frame, should be set by the renderer
|
|
|
|
RendererSettings renderer_settings;
|
|
|
|
private:
|
|
/// Updates the framebuffer layout of the contained render window handle.
|
|
void UpdateCurrentFramebufferLayout();
|
|
};
|
|
|
|
} // namespace VideoCore
|