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a2304fad16
Removes unnecessary direct dependencies in some headers and also gets rid of indirect dependencies that were being relied on to be included.
34 lines
956 B
C++
34 lines
956 B
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include "common/common_types.h"
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union ResultCode;
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namespace Kernel {
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namespace AddressArbiter {
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enum class ArbitrationType {
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WaitIfLessThan = 0,
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DecrementAndWaitIfLessThan = 1,
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WaitIfEqual = 2,
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};
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enum class SignalType {
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Signal = 0,
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IncrementAndSignalIfEqual = 1,
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ModifyByWaitingCountAndSignalIfEqual = 2,
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};
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ResultCode SignalToAddress(VAddr address, s32 num_to_wake);
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ResultCode IncrementAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake);
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ResultCode ModifyByWaitingCountAndSignalToAddressIfEqual(VAddr address, s32 value, s32 num_to_wake);
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ResultCode WaitForAddressIfLessThan(VAddr address, s32 value, s64 timeout, bool should_decrement);
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ResultCode WaitForAddressIfEqual(VAddr address, s32 value, s64 timeout);
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} // namespace AddressArbiter
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} // namespace Kernel
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