suyu/src/core/hle/service/filesystem/filesystem.h
Zach Hilman ef3768f323 filesystem: Add CreateFactories methods to fs
Allows frontend to create registration caches for use before a game has booted.
2018-08-23 11:52:44 -04:00

153 lines
5 KiB
C++

// Copyright 2018 yuzu emulator team
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include "common/common_types.h"
#include "core/file_sys/directory.h"
#include "core/hle/result.h"
namespace FileSys {
class BISFactory;
class RegisteredCache;
class RomFSFactory;
class SaveDataFactory;
class SDMCFactory;
enum class ContentRecordType : u8;
enum class Mode : u32;
enum class SaveDataSpaceId : u8;
enum class StorageId : u8;
struct SaveDataDescriptor;
} // namespace FileSys
namespace Service {
namespace SM {
class ServiceManager;
} // namespace SM
namespace FileSystem {
ResultCode RegisterRomFS(std::unique_ptr<FileSys::RomFSFactory>&& factory);
ResultCode RegisterSaveData(std::unique_ptr<FileSys::SaveDataFactory>&& factory);
ResultCode RegisterSDMC(std::unique_ptr<FileSys::SDMCFactory>&& factory);
ResultCode RegisterBIS(std::unique_ptr<FileSys::BISFactory>&& factory);
ResultVal<FileSys::VirtualFile> OpenRomFSCurrentProcess();
ResultVal<FileSys::VirtualFile> OpenRomFS(u64 title_id, FileSys::StorageId storage_id,
FileSys::ContentRecordType type);
ResultVal<FileSys::VirtualDir> OpenSaveData(FileSys::SaveDataSpaceId space,
FileSys::SaveDataDescriptor save_struct);
ResultVal<FileSys::VirtualDir> OpenSDMC();
std::shared_ptr<FileSys::RegisteredCache> GetSystemNANDContents();
std::shared_ptr<FileSys::RegisteredCache> GetUserNANDContents();
std::shared_ptr<FileSys::RegisteredCache> GetSDMCContents();
// Creates the SaveData, SDMC, and BIS Factories. Should be called once and before any function
// above is called.
void CreateFactories(const FileSys::VirtualFilesystem& vfs, bool overwrite = true);
void InstallInterfaces(SM::ServiceManager& service_manager, const FileSys::VirtualFilesystem& vfs);
// A class that wraps a VfsDirectory with methods that return ResultVal and ResultCode instead of
// pointers and booleans. This makes using a VfsDirectory with switch services much easier and
// avoids repetitive code.
class VfsDirectoryServiceWrapper {
public:
explicit VfsDirectoryServiceWrapper(FileSys::VirtualDir backing);
/**
* Get a descriptive name for the archive (e.g. "RomFS", "SaveData", etc.)
*/
std::string GetName() const;
/**
* Create a file specified by its path
* @param path Path relative to the Archive
* @param size The size of the new file, filled with zeroes
* @return Result of the operation
*/
ResultCode CreateFile(const std::string& path, u64 size) const;
/**
* Delete a file specified by its path
* @param path Path relative to the archive
* @return Result of the operation
*/
ResultCode DeleteFile(const std::string& path) const;
/**
* Create a directory specified by its path
* @param path Path relative to the archive
* @return Result of the operation
*/
ResultCode CreateDirectory(const std::string& path) const;
/**
* Delete a directory specified by its path
* @param path Path relative to the archive
* @return Result of the operation
*/
ResultCode DeleteDirectory(const std::string& path) const;
/**
* Delete a directory specified by its path and anything under it
* @param path Path relative to the archive
* @return Result of the operation
*/
ResultCode DeleteDirectoryRecursively(const std::string& path) const;
/**
* Rename a File specified by its path
* @param src_path Source path relative to the archive
* @param dest_path Destination path relative to the archive
* @return Result of the operation
*/
ResultCode RenameFile(const std::string& src_path, const std::string& dest_path) const;
/**
* Rename a Directory specified by its path
* @param src_path Source path relative to the archive
* @param dest_path Destination path relative to the archive
* @return Result of the operation
*/
ResultCode RenameDirectory(const std::string& src_path, const std::string& dest_path) const;
/**
* Open a file specified by its path, using the specified mode
* @param path Path relative to the archive
* @param mode Mode to open the file with
* @return Opened file, or error code
*/
ResultVal<FileSys::VirtualFile> OpenFile(const std::string& path, FileSys::Mode mode) const;
/**
* Open a directory specified by its path
* @param path Path relative to the archive
* @return Opened directory, or error code
*/
ResultVal<FileSys::VirtualDir> OpenDirectory(const std::string& path);
/**
* Get the free space
* @return The number of free bytes in the archive
*/
u64 GetFreeSpaceSize() const;
/**
* Get the type of the specified path
* @return The type of the specified path or error code
*/
ResultVal<FileSys::EntryType> GetEntryType(const std::string& path) const;
private:
FileSys::VirtualDir backing;
};
} // namespace FileSystem
} // namespace Service