mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-24 20:36:24 -05:00
45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "common/common.h"
|
|
#include "common/emu_window.h"
|
|
|
|
#include "renderer_base.h"
|
|
|
|
////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
// Video Core namespace
|
|
|
|
namespace VideoCore {
|
|
|
|
// 3DS Video Constants
|
|
// -------------------
|
|
|
|
// NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the
|
|
// framebuffers in video memory are stored in column-major order and rendered sideways, causing
|
|
// the widths and heights of the framebuffers read by the LCD to be switched compared to the
|
|
// heights and widths of the screens listed here.
|
|
static const int kScreenTopWidth = 400; ///< 3DS top screen width
|
|
static const int kScreenTopHeight = 240; ///< 3DS top screen height
|
|
static const int kScreenBottomWidth = 320; ///< 3DS bottom screen width
|
|
static const int kScreenBottomHeight = 240; ///< 3DS bottom screen height
|
|
|
|
// Video core renderer
|
|
// ---------------------
|
|
|
|
extern RendererBase* g_renderer; ///< Renderer plugin
|
|
extern int g_current_frame; ///< Current frame
|
|
extern EmuWindow* g_emu_window; ///< Emu window
|
|
|
|
/// Start the video core
|
|
void Start();
|
|
|
|
/// Initialize the video core
|
|
void Init(EmuWindow* emu_window);
|
|
|
|
/// Shutdown the video core
|
|
void Shutdown();
|
|
|
|
} // namespace
|