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https://git.suyu.dev/suyu/suyu.git
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113 lines
3.8 KiB
C++
113 lines
3.8 KiB
C++
// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <algorithm>
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#include <array>
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#include <vector>
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#include "common/alignment.h"
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#include "common/assert.h"
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#include "common/polyfill_ranges.h"
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#include "shader_recompiler/shader_info.h"
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#include "video_core/transform_feedback.h"
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namespace VideoCommon {
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std::vector<Shader::TransformFeedbackVarying> MakeTransformFeedbackVaryings(
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const TransformFeedbackState& state) {
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static constexpr std::array VECTORS{
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28U, // gl_Position
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32U, // Generic 0
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36U, // Generic 1
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40U, // Generic 2
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44U, // Generic 3
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48U, // Generic 4
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52U, // Generic 5
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56U, // Generic 6
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60U, // Generic 7
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64U, // Generic 8
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68U, // Generic 9
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72U, // Generic 10
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76U, // Generic 11
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80U, // Generic 12
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84U, // Generic 13
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88U, // Generic 14
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92U, // Generic 15
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96U, // Generic 16
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100U, // Generic 17
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104U, // Generic 18
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108U, // Generic 19
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112U, // Generic 20
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116U, // Generic 21
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120U, // Generic 22
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124U, // Generic 23
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128U, // Generic 24
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132U, // Generic 25
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136U, // Generic 26
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140U, // Generic 27
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144U, // Generic 28
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148U, // Generic 29
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152U, // Generic 30
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156U, // Generic 31
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160U, // gl_FrontColor
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164U, // gl_FrontSecondaryColor
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160U, // gl_BackColor
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164U, // gl_BackSecondaryColor
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192U, // gl_TexCoord[0]
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196U, // gl_TexCoord[1]
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200U, // gl_TexCoord[2]
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204U, // gl_TexCoord[3]
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208U, // gl_TexCoord[4]
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212U, // gl_TexCoord[5]
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216U, // gl_TexCoord[6]
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220U, // gl_TexCoord[7]
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};
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std::vector<Shader::TransformFeedbackVarying> xfb(256);
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for (size_t buffer = 0; buffer < state.layouts.size(); ++buffer) {
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const auto& locations = state.varyings[buffer];
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const auto& layout = state.layouts[buffer];
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const u32 varying_count = layout.varying_count;
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u32 highest = 0;
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for (u32 offset = 0; offset < varying_count; ++offset) {
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const auto get_attribute = [&locations](u32 index) -> u32 {
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switch (index % 4) {
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case 0:
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return locations[index / 4].attribute0.Value();
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case 1:
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return locations[index / 4].attribute1.Value();
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case 2:
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return locations[index / 4].attribute2.Value();
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case 3:
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return locations[index / 4].attribute3.Value();
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}
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UNREACHABLE();
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return 0;
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};
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UNIMPLEMENTED_IF_MSG(layout.stream != 0, "Stream is not zero: {}", layout.stream);
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Shader::TransformFeedbackVarying varying{
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.buffer = static_cast<u32>(buffer),
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.stride = layout.stride,
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.offset = offset * 4,
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.components = 1,
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};
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const u32 base_offset = offset;
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const auto attribute{get_attribute(offset)};
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if (std::ranges::find(VECTORS, Common::AlignDown(attribute, 4)) != VECTORS.end()) {
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UNIMPLEMENTED_IF_MSG(attribute % 4 != 0, "Unaligned TFB {}", attribute);
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const auto base_index = attribute / 4;
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while (offset + 1 < varying_count && base_index == get_attribute(offset + 1) / 4) {
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++offset;
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++varying.components;
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}
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}
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xfb[attribute] = varying;
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highest = std::max(highest, (base_offset + varying.components) * 4);
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}
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UNIMPLEMENTED_IF(highest != layout.stride);
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}
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return xfb;
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}
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} // namespace VideoCommon
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