mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-30 15:26:54 -05:00
dbfe82773d
Makes the thread status strongly typed, so implicit conversions can't happen. It also makes it easier to catch mistakes at compile time.
169 lines
6.9 KiB
C++
169 lines
6.9 KiB
C++
// Copyright 2016 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <tuple>
|
|
#include <utility>
|
|
|
|
#include "core/core.h"
|
|
#include "core/hle/ipc_helpers.h"
|
|
#include "core/hle/kernel/client_port.h"
|
|
#include "core/hle/kernel/client_session.h"
|
|
#include "core/hle/kernel/handle_table.h"
|
|
#include "core/hle/kernel/hle_ipc.h"
|
|
#include "core/hle/kernel/process.h"
|
|
#include "core/hle/kernel/server_session.h"
|
|
#include "core/hle/kernel/session.h"
|
|
#include "core/hle/kernel/thread.h"
|
|
|
|
namespace Kernel {
|
|
|
|
ServerSession::ServerSession() = default;
|
|
ServerSession::~ServerSession() {
|
|
// This destructor will be called automatically when the last ServerSession handle is closed by
|
|
// the emulated application.
|
|
|
|
// Decrease the port's connection count.
|
|
if (parent->port)
|
|
parent->port->active_sessions--;
|
|
|
|
// TODO(Subv): Wake up all the ClientSession's waiting threads and set
|
|
// the SendSyncRequest result to 0xC920181A.
|
|
|
|
parent->server = nullptr;
|
|
}
|
|
|
|
ResultVal<SharedPtr<ServerSession>> ServerSession::Create(std::string name) {
|
|
SharedPtr<ServerSession> server_session(new ServerSession);
|
|
|
|
server_session->name = std::move(name);
|
|
server_session->parent = nullptr;
|
|
|
|
return MakeResult(std::move(server_session));
|
|
}
|
|
|
|
bool ServerSession::ShouldWait(Thread* thread) const {
|
|
// Closed sessions should never wait, an error will be returned from svcReplyAndReceive.
|
|
if (parent->client == nullptr)
|
|
return false;
|
|
// Wait if we have no pending requests, or if we're currently handling a request.
|
|
return pending_requesting_threads.empty() || currently_handling != nullptr;
|
|
}
|
|
|
|
void ServerSession::Acquire(Thread* thread) {
|
|
ASSERT_MSG(!ShouldWait(thread), "object unavailable!");
|
|
// We are now handling a request, pop it from the stack.
|
|
// TODO(Subv): What happens if the client endpoint is closed before any requests are made?
|
|
ASSERT(!pending_requesting_threads.empty());
|
|
currently_handling = pending_requesting_threads.back();
|
|
pending_requesting_threads.pop_back();
|
|
}
|
|
|
|
ResultCode ServerSession::HandleDomainSyncRequest(Kernel::HLERequestContext& context) {
|
|
auto& domain_message_header = context.GetDomainMessageHeader();
|
|
if (domain_message_header) {
|
|
// Set domain handlers in HLE context, used for domain objects (IPC interfaces) as inputs
|
|
context.SetDomainRequestHandlers(domain_request_handlers);
|
|
|
|
// If there is a DomainMessageHeader, then this is CommandType "Request"
|
|
const u32 object_id{context.GetDomainMessageHeader()->object_id};
|
|
switch (domain_message_header->command) {
|
|
case IPC::DomainMessageHeader::CommandType::SendMessage:
|
|
return domain_request_handlers[object_id - 1]->HandleSyncRequest(context);
|
|
|
|
case IPC::DomainMessageHeader::CommandType::CloseVirtualHandle: {
|
|
LOG_DEBUG(IPC, "CloseVirtualHandle, object_id=0x{:08X}", object_id);
|
|
|
|
domain_request_handlers[object_id - 1] = nullptr;
|
|
|
|
IPC::ResponseBuilder rb{context, 2};
|
|
rb.Push(RESULT_SUCCESS);
|
|
return RESULT_SUCCESS;
|
|
}
|
|
}
|
|
|
|
LOG_CRITICAL(IPC, "Unknown domain command={}",
|
|
static_cast<int>(domain_message_header->command.Value()));
|
|
ASSERT(false);
|
|
}
|
|
|
|
return RESULT_SUCCESS;
|
|
}
|
|
|
|
ResultCode ServerSession::HandleSyncRequest(SharedPtr<Thread> thread) {
|
|
// The ServerSession received a sync request, this means that there's new data available
|
|
// from its ClientSession, so wake up any threads that may be waiting on a svcReplyAndReceive or
|
|
// similar.
|
|
|
|
Kernel::HLERequestContext context(this);
|
|
u32* cmd_buf = (u32*)Memory::GetPointer(thread->GetTLSAddress());
|
|
context.PopulateFromIncomingCommandBuffer(cmd_buf, *Core::CurrentProcess(),
|
|
Kernel::g_handle_table);
|
|
|
|
ResultCode result = RESULT_SUCCESS;
|
|
// If the session has been converted to a domain, handle the domain request
|
|
if (IsDomain() && context.GetDomainMessageHeader()) {
|
|
result = HandleDomainSyncRequest(context);
|
|
// If there is no domain header, the regular session handler is used
|
|
} else if (hle_handler != nullptr) {
|
|
// If this ServerSession has an associated HLE handler, forward the request to it.
|
|
result = hle_handler->HandleSyncRequest(context);
|
|
}
|
|
|
|
if (thread->status == ThreadStatus::Running) {
|
|
// Put the thread to sleep until the server replies, it will be awoken in
|
|
// svcReplyAndReceive for LLE servers.
|
|
thread->status = ThreadStatus::WaitIPC;
|
|
|
|
if (hle_handler != nullptr) {
|
|
// For HLE services, we put the request threads to sleep for a short duration to
|
|
// simulate IPC overhead, but only if the HLE handler didn't put the thread to sleep for
|
|
// other reasons like an async callback. The IPC overhead is needed to prevent
|
|
// starvation when a thread only does sync requests to HLE services while a
|
|
// lower-priority thread is waiting to run.
|
|
|
|
// This delay was approximated in a homebrew application by measuring the average time
|
|
// it takes for svcSendSyncRequest to return when performing the SetLcdForceBlack IPC
|
|
// request to the GSP:GPU service in a n3DS with firmware 11.6. The measured values have
|
|
// a high variance and vary between models.
|
|
static constexpr u64 IPCDelayNanoseconds = 39000;
|
|
thread->WakeAfterDelay(IPCDelayNanoseconds);
|
|
} else {
|
|
// Add the thread to the list of threads that have issued a sync request with this
|
|
// server.
|
|
pending_requesting_threads.push_back(std::move(thread));
|
|
}
|
|
}
|
|
|
|
// If this ServerSession does not have an HLE implementation, just wake up the threads waiting
|
|
// on it.
|
|
WakeupAllWaitingThreads();
|
|
|
|
// Handle scenario when ConvertToDomain command was issued, as we must do the conversion at the
|
|
// end of the command such that only commands following this one are handled as domains
|
|
if (convert_to_domain) {
|
|
ASSERT_MSG(domain_request_handlers.empty(), "already a domain");
|
|
domain_request_handlers = {hle_handler};
|
|
convert_to_domain = false;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
ServerSession::SessionPair ServerSession::CreateSessionPair(const std::string& name,
|
|
SharedPtr<ClientPort> port) {
|
|
auto server_session = ServerSession::Create(name + "_Server").Unwrap();
|
|
SharedPtr<ClientSession> client_session(new ClientSession);
|
|
client_session->name = name + "_Client";
|
|
|
|
std::shared_ptr<Session> parent(new Session);
|
|
parent->client = client_session.get();
|
|
parent->server = server_session.get();
|
|
parent->port = std::move(port);
|
|
|
|
client_session->parent = parent;
|
|
server_session->parent = parent;
|
|
|
|
return std::make_tuple(std::move(server_session), std::move(client_session));
|
|
}
|
|
} // namespace Kernel
|