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https://git.suyu.dev/suyu/suyu.git
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ec6fc5fe78
Remove lod clamp from texture instructions with lod, as this is not needed (nor supported).
175 lines
6.2 KiB
C++
175 lines
6.2 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <string_view>
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#include "shader_recompiler/backend/glasm/emit_context.h"
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#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
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#include "shader_recompiler/frontend/ir/program.h"
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#include "shader_recompiler/frontend/ir/value.h"
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namespace Shader::Backend::GLASM {
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namespace {
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void StorageOp(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
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std::string_view then_expr, std::string_view else_expr = {}) {
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// Operate on bindless SSBO, call the expression with bounds checking
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// address = c[binding].xy
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// length = c[binding].z
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const u32 sb_binding{binding.U32()};
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ctx.Add("PK64.U DC,c[{}];" // pointer = address
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"CVT.U64.U32 DC.z,{};" // offset = uint64_t(offset)
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"ADD.U64 DC.x,DC.x,DC.z;" // pointer += offset
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"SLT.U.CC RC.x,{},c[{}].z;", // cc = offset < length
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sb_binding, offset, offset, sb_binding);
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if (else_expr.empty()) {
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ctx.Add("IF NE.x;{}ENDIF;", then_expr);
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} else {
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ctx.Add("IF NE.x;{}ELSE;{}ENDIF;", then_expr, else_expr);
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}
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}
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template <typename ValueType>
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void Store(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset, ValueType value,
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std::string_view size) {
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StorageOp(ctx, binding, offset, fmt::format("STORE.{} {},DC.x;", size, value));
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}
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void Load(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, ScalarU32 offset,
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std::string_view size) {
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const Register ret{ctx.reg_alloc.Define(inst)};
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StorageOp(ctx, binding, offset, fmt::format("LOAD.{} {},DC.x;", size, ret),
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fmt::format("MOV.U {},{{0,0,0,0}};", ret));
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}
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} // Anonymous namespace
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void EmitLoadGlobalU8([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadGlobalS8([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadGlobalU16([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadGlobalS16([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadGlobal32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register address) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadGlobal64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register address) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadGlobal128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register address) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitWriteGlobalU8([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitWriteGlobalS8([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitWriteGlobalU16([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitWriteGlobalS16([[maybe_unused]] EmitContext& ctx) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitWriteGlobal32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register address,
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[[maybe_unused]] ScalarU32 value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitWriteGlobal64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register address,
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[[maybe_unused]] Register value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitWriteGlobal128([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] Register address,
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[[maybe_unused]] Register value) {
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throw NotImplementedException("GLASM instruction");
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}
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void EmitLoadStorageU8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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ScalarU32 offset) {
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Load(ctx, inst, binding, offset, "U8");
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}
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void EmitLoadStorageS8(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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ScalarU32 offset) {
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Load(ctx, inst, binding, offset, "S8");
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}
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void EmitLoadStorageU16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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ScalarU32 offset) {
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Load(ctx, inst, binding, offset, "U16");
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}
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void EmitLoadStorageS16(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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ScalarU32 offset) {
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Load(ctx, inst, binding, offset, "S16");
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}
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void EmitLoadStorage32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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ScalarU32 offset) {
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Load(ctx, inst, binding, offset, "U32");
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}
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void EmitLoadStorage64(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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ScalarU32 offset) {
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Load(ctx, inst, binding, offset, "U32X2");
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}
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void EmitLoadStorage128(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding,
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ScalarU32 offset) {
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Load(ctx, inst, binding, offset, "U32X4");
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}
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void EmitWriteStorageU8(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
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ScalarU32 value) {
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Store(ctx, binding, offset, value, "U8");
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}
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void EmitWriteStorageS8(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
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ScalarS32 value) {
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Store(ctx, binding, offset, value, "S8");
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}
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void EmitWriteStorageU16(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
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ScalarU32 value) {
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Store(ctx, binding, offset, value, "U16");
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}
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void EmitWriteStorageS16(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
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ScalarS32 value) {
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Store(ctx, binding, offset, value, "S16");
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}
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void EmitWriteStorage32(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
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ScalarU32 value) {
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Store(ctx, binding, offset, value, "U32");
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}
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void EmitWriteStorage64(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
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Register value) {
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Store(ctx, binding, offset, value, "U32X2");
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}
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void EmitWriteStorage128(EmitContext& ctx, const IR::Value& binding, ScalarU32 offset,
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Register value) {
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Store(ctx, binding, offset, value, "U32X4");
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}
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} // namespace Shader::Backend::GLASM
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