suyu/src/yuzu/configuration/configure_per_game.h
lat9nq cfb9bcbe42 yuzu qt: Handle per-game configs for title id 0
Currently with programs that have a 0 title id, yuzu loads the custom
configuration 0000000000000000.ini for per-game configs. This is not
ideal since many homebrews share this id. Instead for these programs, we
load a config that is simply the file name and `.ini` appended to it.
2021-05-25 20:10:41 -04:00

52 lines
1 KiB
C++

// Copyright 2020 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <string>
#include <vector>
#include <QDialog>
#include <QList>
#include "core/file_sys/vfs_types.h"
#include "yuzu/configuration/config.h"
class QGraphicsScene;
class QStandardItem;
class QStandardItemModel;
class QTreeView;
class QVBoxLayout;
namespace Ui {
class ConfigurePerGame;
}
class ConfigurePerGame : public QDialog {
Q_OBJECT
public:
explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
~ConfigurePerGame() override;
/// Save all button configurations to settings file
void ApplyConfiguration();
void LoadFromFile(FileSys::VirtualFile file);
private:
void changeEvent(QEvent* event) override;
void RetranslateUI();
void LoadConfiguration();
std::unique_ptr<Ui::ConfigurePerGame> ui;
FileSys::VirtualFile file;
u64 title_id;
QGraphicsScene* scene;
std::unique_ptr<Config> game_config;
};