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cfb9bcbe42
Currently with programs that have a 0 title id, yuzu loads the custom configuration 0000000000000000.ini for per-game configs. This is not ideal since many homebrews share this id. Instead for these programs, we load a config that is simply the file name and `.ini` appended to it.
52 lines
1 KiB
C++
52 lines
1 KiB
C++
// Copyright 2020 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <string>
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#include <vector>
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#include <QDialog>
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#include <QList>
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#include "core/file_sys/vfs_types.h"
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#include "yuzu/configuration/config.h"
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class QGraphicsScene;
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class QStandardItem;
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class QStandardItemModel;
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class QTreeView;
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class QVBoxLayout;
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namespace Ui {
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class ConfigurePerGame;
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}
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class ConfigurePerGame : public QDialog {
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Q_OBJECT
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public:
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explicit ConfigurePerGame(QWidget* parent, u64 title_id, std::string_view file_name);
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~ConfigurePerGame() override;
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/// Save all button configurations to settings file
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void ApplyConfiguration();
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void LoadFromFile(FileSys::VirtualFile file);
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private:
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void changeEvent(QEvent* event) override;
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void RetranslateUI();
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void LoadConfiguration();
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std::unique_ptr<Ui::ConfigurePerGame> ui;
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FileSys::VirtualFile file;
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u64 title_id;
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QGraphicsScene* scene;
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std::unique_ptr<Config> game_config;
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};
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