mirror of
https://git.suyu.dev/suyu/suyu.git
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cf9d6c6f52
Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code.
1459 lines
56 KiB
C++
1459 lines
56 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <clocale>
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#include <memory>
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#include <thread>
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// VFS includes must be before glad as they will conflict with Windows file api, which uses defines.
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#include "core/file_sys/vfs.h"
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#include "core/file_sys/vfs_real.h"
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// These are wrappers to avoid the calls to CreateDirectory and CreateFile becuase of the Windows
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// defines.
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static FileSys::VirtualDir VfsFilesystemCreateDirectoryWrapper(
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const FileSys::VirtualFilesystem& vfs, const std::string& path, FileSys::Mode mode) {
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return vfs->CreateDirectory(path, mode);
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}
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static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::VirtualDir& dir,
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const std::string& path) {
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return dir->CreateFile(path);
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}
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#include <fmt/ostream.h>
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#include <glad/glad.h>
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#define QT_NO_OPENGL
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#include <QDesktopWidget>
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#include <QDialogButtonBox>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QtGui>
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#include <QtWidgets>
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#include <fmt/format.h>
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#include "common/common_paths.h"
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#include "common/file_util.h"
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#include "common/logging/backend.h"
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#include "common/logging/filter.h"
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#include "common/logging/log.h"
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#include "common/microprofile.h"
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#include "common/scm_rev.h"
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#include "common/scope_exit.h"
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#include "common/string_util.h"
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#include "common/telemetry.h"
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#include "core/core.h"
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#include "core/crypto/key_manager.h"
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#include "core/file_sys/bis_factory.h"
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#include "core/file_sys/card_image.h"
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#include "core/file_sys/content_archive.h"
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#include "core/file_sys/control_metadata.h"
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#include "core/file_sys/patch_manager.h"
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#include "core/file_sys/registered_cache.h"
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#include "core/file_sys/romfs.h"
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#include "core/file_sys/savedata_factory.h"
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#include "core/file_sys/submission_package.h"
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#include "core/hle/kernel/process.h"
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#include "core/hle/service/filesystem/filesystem.h"
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#include "core/hle/service/filesystem/fsp_ldr.h"
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#include "core/loader/loader.h"
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#include "core/perf_stats.h"
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#include "core/settings.h"
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#include "core/telemetry_session.h"
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#include "video_core/debug_utils/debug_utils.h"
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#include "yuzu/about_dialog.h"
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#include "yuzu/bootmanager.h"
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#include "yuzu/compatibility_list.h"
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#include "yuzu/configuration/config.h"
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#include "yuzu/configuration/configure_dialog.h"
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#include "yuzu/debugger/console.h"
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#include "yuzu/debugger/graphics/graphics_breakpoints.h"
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#include "yuzu/debugger/graphics/graphics_surface.h"
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#include "yuzu/debugger/profiler.h"
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#include "yuzu/debugger/wait_tree.h"
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#include "yuzu/game_list.h"
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#include "yuzu/game_list_p.h"
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#include "yuzu/hotkeys.h"
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#include "yuzu/main.h"
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#include "yuzu/ui_settings.h"
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#ifdef QT_STATICPLUGIN
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Q_IMPORT_PLUGIN(QWindowsIntegrationPlugin);
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#endif
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#ifdef _WIN32
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extern "C" {
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// tells Nvidia and AMD drivers to use the dedicated GPU by default on laptops with switchable
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// graphics
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__declspec(dllexport) unsigned long NvOptimusEnablement = 0x00000001;
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__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
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#endif
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/**
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* "Callouts" are one-time instructional messages shown to the user. In the config settings, there
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* is a bitfield "callout_flags" options, used to track if a message has already been shown to the
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* user. This is 32-bits - if we have more than 32 callouts, we should retire and recyle old ones.
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*/
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enum class CalloutFlag : uint32_t {
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Telemetry = 0x1,
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DRDDeprecation = 0x2,
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};
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static void ShowCalloutMessage(const QString& message, CalloutFlag flag) {
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if (UISettings::values.callout_flags & static_cast<uint32_t>(flag)) {
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return;
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}
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UISettings::values.callout_flags |= static_cast<uint32_t>(flag);
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QMessageBox msg;
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msg.setText(message);
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msg.setStandardButtons(QMessageBox::Ok);
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msg.setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
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msg.setStyleSheet("QLabel{min-width: 900px;}");
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msg.exec();
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}
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void GMainWindow::ShowCallouts() {}
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const int GMainWindow::max_recent_files_item;
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static void InitializeLogging() {
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Log::Filter log_filter;
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log_filter.ParseFilterString(Settings::values.log_filter);
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Log::SetGlobalFilter(log_filter);
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const std::string& log_dir = FileUtil::GetUserPath(FileUtil::UserPath::LogDir);
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FileUtil::CreateFullPath(log_dir);
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Log::AddBackend(std::make_unique<Log::FileBackend>(log_dir + LOG_FILE));
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}
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GMainWindow::GMainWindow()
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: config(new Config()), emu_thread(nullptr),
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vfs(std::make_shared<FileSys::RealVfsFilesystem>()) {
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InitializeLogging();
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debug_context = Tegra::DebugContext::Construct();
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setAcceptDrops(true);
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ui.setupUi(this);
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statusBar()->hide();
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default_theme_paths = QIcon::themeSearchPaths();
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UpdateUITheme();
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InitializeWidgets();
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InitializeDebugWidgets();
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InitializeRecentFileMenuActions();
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InitializeHotkeys();
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SetDefaultUIGeometry();
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RestoreUIState();
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ConnectMenuEvents();
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ConnectWidgetEvents();
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LOG_INFO(Frontend, "yuzu Version: {} | {}-{}", Common::g_build_fullname, Common::g_scm_branch,
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Common::g_scm_desc);
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setWindowTitle(QString("yuzu %1| %2-%3")
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.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
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show();
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// Necessary to load titles from nand in gamelist.
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Service::FileSystem::CreateFactories(vfs);
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game_list->LoadCompatibilityList();
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game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
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// Show one-time "callout" messages to the user
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ShowCallouts();
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QStringList args = QApplication::arguments();
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if (args.length() >= 2) {
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BootGame(args[1]);
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}
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}
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GMainWindow::~GMainWindow() {
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// will get automatically deleted otherwise
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if (render_window->parent() == nullptr)
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delete render_window;
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}
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void GMainWindow::InitializeWidgets() {
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render_window = new GRenderWindow(this, emu_thread.get());
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render_window->hide();
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game_list = new GameList(vfs, this);
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ui.horizontalLayout->addWidget(game_list);
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// Create status bar
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message_label = new QLabel();
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// Configured separately for left alignment
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message_label->setVisible(false);
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message_label->setFrameStyle(QFrame::NoFrame);
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message_label->setContentsMargins(4, 0, 4, 0);
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message_label->setAlignment(Qt::AlignLeft);
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statusBar()->addPermanentWidget(message_label, 1);
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emu_speed_label = new QLabel();
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emu_speed_label->setToolTip(
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tr("Current emulation speed. Values higher or lower than 100% "
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"indicate emulation is running faster or slower than a Switch."));
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game_fps_label = new QLabel();
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game_fps_label->setToolTip(tr("How many frames per second the game is currently displaying. "
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"This will vary from game to game and scene to scene."));
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emu_frametime_label = new QLabel();
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emu_frametime_label->setToolTip(
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tr("Time taken to emulate a Switch frame, not counting framelimiting or v-sync. For "
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"full-speed emulation this should be at most 16.67 ms."));
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for (auto& label : {emu_speed_label, game_fps_label, emu_frametime_label}) {
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label->setVisible(false);
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label->setFrameStyle(QFrame::NoFrame);
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label->setContentsMargins(4, 0, 4, 0);
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statusBar()->addPermanentWidget(label, 0);
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}
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statusBar()->setVisible(true);
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setStyleSheet("QStatusBar::item{border: none;}");
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}
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void GMainWindow::InitializeDebugWidgets() {
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QMenu* debug_menu = ui.menu_View_Debugging;
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#if MICROPROFILE_ENABLED
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microProfileDialog = new MicroProfileDialog(this);
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microProfileDialog->hide();
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debug_menu->addAction(microProfileDialog->toggleViewAction());
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#endif
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graphicsBreakpointsWidget = new GraphicsBreakPointsWidget(debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsBreakpointsWidget);
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graphicsBreakpointsWidget->hide();
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debug_menu->addAction(graphicsBreakpointsWidget->toggleViewAction());
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graphicsSurfaceWidget = new GraphicsSurfaceWidget(debug_context, this);
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addDockWidget(Qt::RightDockWidgetArea, graphicsSurfaceWidget);
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graphicsSurfaceWidget->hide();
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debug_menu->addAction(graphicsSurfaceWidget->toggleViewAction());
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waitTreeWidget = new WaitTreeWidget(this);
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addDockWidget(Qt::LeftDockWidgetArea, waitTreeWidget);
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waitTreeWidget->hide();
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debug_menu->addAction(waitTreeWidget->toggleViewAction());
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connect(this, &GMainWindow::EmulationStarting, waitTreeWidget,
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&WaitTreeWidget::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, waitTreeWidget,
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&WaitTreeWidget::OnEmulationStopping);
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}
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void GMainWindow::InitializeRecentFileMenuActions() {
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for (int i = 0; i < max_recent_files_item; ++i) {
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actions_recent_files[i] = new QAction(this);
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actions_recent_files[i]->setVisible(false);
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connect(actions_recent_files[i], &QAction::triggered, this, &GMainWindow::OnMenuRecentFile);
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ui.menu_recent_files->addAction(actions_recent_files[i]);
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}
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ui.menu_recent_files->addSeparator();
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QAction* action_clear_recent_files = new QAction(this);
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action_clear_recent_files->setText(tr("Clear Recent Files"));
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connect(action_clear_recent_files, &QAction::triggered, this, [this] {
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UISettings::values.recent_files.clear();
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UpdateRecentFiles();
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});
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ui.menu_recent_files->addAction(action_clear_recent_files);
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UpdateRecentFiles();
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}
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void GMainWindow::InitializeHotkeys() {
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hotkey_registry.RegisterHotkey("Main Window", "Load File", QKeySequence::Open);
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hotkey_registry.RegisterHotkey("Main Window", "Start Emulation");
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hotkey_registry.RegisterHotkey("Main Window", "Continue/Pause", QKeySequence(Qt::Key_F4));
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hotkey_registry.RegisterHotkey("Main Window", "Restart", QKeySequence(Qt::Key_F5));
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hotkey_registry.RegisterHotkey("Main Window", "Fullscreen", QKeySequence::FullScreen);
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hotkey_registry.RegisterHotkey("Main Window", "Exit Fullscreen", QKeySequence(Qt::Key_Escape),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Toggle Speed Limit", QKeySequence("CTRL+Z"),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Increase Speed Limit", QKeySequence("+"),
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Qt::ApplicationShortcut);
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hotkey_registry.RegisterHotkey("Main Window", "Decrease Speed Limit", QKeySequence("-"),
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Qt::ApplicationShortcut);
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hotkey_registry.LoadHotkeys();
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connect(hotkey_registry.GetHotkey("Main Window", "Load File", this), &QShortcut::activated,
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this, &GMainWindow::OnMenuLoadFile);
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connect(hotkey_registry.GetHotkey("Main Window", "Start Emulation", this),
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&QShortcut::activated, this, &GMainWindow::OnStartGame);
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connect(hotkey_registry.GetHotkey("Main Window", "Continue/Pause", this), &QShortcut::activated,
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this, [&] {
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if (emulation_running) {
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if (emu_thread->IsRunning()) {
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OnPauseGame();
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} else {
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OnStartGame();
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}
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}
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Restart", this), &QShortcut::activated, this,
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[this] {
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if (!Core::System::GetInstance().IsPoweredOn())
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return;
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BootGame(QString(game_path));
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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&QShortcut::activated, ui.action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Fullscreen", render_window),
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&QShortcut::activatedAmbiguously, ui.action_Fullscreen, &QAction::trigger);
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connect(hotkey_registry.GetHotkey("Main Window", "Exit Fullscreen", this),
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&QShortcut::activated, this, [&] {
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if (emulation_running) {
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ui.action_Fullscreen->setChecked(false);
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ToggleFullscreen();
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}
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Toggle Speed Limit", this),
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&QShortcut::activated, this, [&] {
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Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
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UpdateStatusBar();
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});
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constexpr u16 SPEED_LIMIT_STEP = 5;
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connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit < 9999 - SPEED_LIMIT_STEP) {
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Settings::values.frame_limit += SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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});
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connect(hotkey_registry.GetHotkey("Main Window", "Decrease Speed Limit", this),
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&QShortcut::activated, this, [&] {
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if (Settings::values.frame_limit > SPEED_LIMIT_STEP) {
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Settings::values.frame_limit -= SPEED_LIMIT_STEP;
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UpdateStatusBar();
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}
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});
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}
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void GMainWindow::SetDefaultUIGeometry() {
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// geometry: 55% of the window contents are in the upper screen half, 45% in the lower half
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const QRect screenRect = QApplication::desktop()->screenGeometry(this);
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const int w = screenRect.width() * 2 / 3;
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const int h = screenRect.height() / 2;
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const int x = (screenRect.x() + screenRect.width()) / 2 - w / 2;
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const int y = (screenRect.y() + screenRect.height()) / 2 - h * 55 / 100;
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setGeometry(x, y, w, h);
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}
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void GMainWindow::RestoreUIState() {
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restoreGeometry(UISettings::values.geometry);
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restoreState(UISettings::values.state);
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render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
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#if MICROPROFILE_ENABLED
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microProfileDialog->restoreGeometry(UISettings::values.microprofile_geometry);
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microProfileDialog->setVisible(UISettings::values.microprofile_visible);
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#endif
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game_list->LoadInterfaceLayout();
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ui.action_Single_Window_Mode->setChecked(UISettings::values.single_window_mode);
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ToggleWindowMode();
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ui.action_Fullscreen->setChecked(UISettings::values.fullscreen);
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ui.action_Display_Dock_Widget_Headers->setChecked(UISettings::values.display_titlebar);
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OnDisplayTitleBars(ui.action_Display_Dock_Widget_Headers->isChecked());
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ui.action_Show_Filter_Bar->setChecked(UISettings::values.show_filter_bar);
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game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
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ui.action_Show_Status_Bar->setChecked(UISettings::values.show_status_bar);
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statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
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Debugger::ToggleConsole();
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}
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void GMainWindow::ConnectWidgetEvents() {
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connect(game_list, &GameList::GameChosen, this, &GMainWindow::OnGameListLoadFile);
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connect(game_list, &GameList::OpenFolderRequested, this, &GMainWindow::OnGameListOpenFolder);
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connect(game_list, &GameList::DumpRomFSRequested, this, &GMainWindow::OnGameListDumpRomFS);
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connect(game_list, &GameList::CopyTIDRequested, this, &GMainWindow::OnGameListCopyTID);
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connect(game_list, &GameList::NavigateToGamedbEntryRequested, this,
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&GMainWindow::OnGameListNavigateToGamedbEntry);
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connect(this, &GMainWindow::EmulationStarting, render_window,
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&GRenderWindow::OnEmulationStarting);
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connect(this, &GMainWindow::EmulationStopping, render_window,
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&GRenderWindow::OnEmulationStopping);
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connect(&status_bar_update_timer, &QTimer::timeout, this, &GMainWindow::UpdateStatusBar);
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}
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void GMainWindow::ConnectMenuEvents() {
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// File
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connect(ui.action_Load_File, &QAction::triggered, this, &GMainWindow::OnMenuLoadFile);
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connect(ui.action_Load_Folder, &QAction::triggered, this, &GMainWindow::OnMenuLoadFolder);
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connect(ui.action_Install_File_NAND, &QAction::triggered, this,
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&GMainWindow::OnMenuInstallToNAND);
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connect(ui.action_Select_Game_List_Root, &QAction::triggered, this,
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&GMainWindow::OnMenuSelectGameListRoot);
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connect(ui.action_Select_NAND_Directory, &QAction::triggered, this,
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[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::NAND); });
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connect(ui.action_Select_SDMC_Directory, &QAction::triggered, this,
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[this] { OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget::SDMC); });
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connect(ui.action_Exit, &QAction::triggered, this, &QMainWindow::close);
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// Emulation
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connect(ui.action_Start, &QAction::triggered, this, &GMainWindow::OnStartGame);
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connect(ui.action_Pause, &QAction::triggered, this, &GMainWindow::OnPauseGame);
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connect(ui.action_Stop, &QAction::triggered, this, &GMainWindow::OnStopGame);
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connect(ui.action_Restart, &QAction::triggered, this, [this] { BootGame(QString(game_path)); });
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connect(ui.action_Configure, &QAction::triggered, this, &GMainWindow::OnConfigure);
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// View
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connect(ui.action_Single_Window_Mode, &QAction::triggered, this,
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&GMainWindow::ToggleWindowMode);
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connect(ui.action_Display_Dock_Widget_Headers, &QAction::triggered, this,
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&GMainWindow::OnDisplayTitleBars);
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ui.action_Show_Filter_Bar->setShortcut(tr("CTRL+F"));
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connect(ui.action_Show_Filter_Bar, &QAction::triggered, this, &GMainWindow::OnToggleFilterBar);
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connect(ui.action_Show_Status_Bar, &QAction::triggered, statusBar(), &QStatusBar::setVisible);
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// Fullscreen
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ui.action_Fullscreen->setShortcut(
|
|
hotkey_registry.GetHotkey("Main Window", "Fullscreen", this)->key());
|
|
connect(ui.action_Fullscreen, &QAction::triggered, this, &GMainWindow::ToggleFullscreen);
|
|
|
|
// Help
|
|
connect(ui.action_About, &QAction::triggered, this, &GMainWindow::OnAbout);
|
|
}
|
|
|
|
void GMainWindow::OnDisplayTitleBars(bool show) {
|
|
QList<QDockWidget*> widgets = findChildren<QDockWidget*>();
|
|
|
|
if (show) {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(nullptr);
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
} else {
|
|
for (QDockWidget* widget : widgets) {
|
|
QWidget* old = widget->titleBarWidget();
|
|
widget->setTitleBarWidget(new QWidget());
|
|
if (old != nullptr)
|
|
delete old;
|
|
}
|
|
}
|
|
}
|
|
|
|
QStringList GMainWindow::GetUnsupportedGLExtensions() {
|
|
QStringList unsupported_ext;
|
|
|
|
if (!GLAD_GL_ARB_program_interface_query)
|
|
unsupported_ext.append("ARB_program_interface_query");
|
|
if (!GLAD_GL_ARB_separate_shader_objects)
|
|
unsupported_ext.append("ARB_separate_shader_objects");
|
|
if (!GLAD_GL_ARB_vertex_attrib_binding)
|
|
unsupported_ext.append("ARB_vertex_attrib_binding");
|
|
if (!GLAD_GL_ARB_vertex_type_10f_11f_11f_rev)
|
|
unsupported_ext.append("ARB_vertex_type_10f_11f_11f_rev");
|
|
if (!GLAD_GL_ARB_texture_mirror_clamp_to_edge)
|
|
unsupported_ext.append("ARB_texture_mirror_clamp_to_edge");
|
|
if (!GLAD_GL_ARB_base_instance)
|
|
unsupported_ext.append("ARB_base_instance");
|
|
if (!GLAD_GL_ARB_texture_storage)
|
|
unsupported_ext.append("ARB_texture_storage");
|
|
if (!GLAD_GL_ARB_multi_bind)
|
|
unsupported_ext.append("ARB_multi_bind");
|
|
|
|
// Extensions required to support some texture formats.
|
|
if (!GLAD_GL_EXT_texture_compression_s3tc)
|
|
unsupported_ext.append("EXT_texture_compression_s3tc");
|
|
if (!GLAD_GL_ARB_texture_compression_rgtc)
|
|
unsupported_ext.append("ARB_texture_compression_rgtc");
|
|
if (!GLAD_GL_ARB_texture_compression_bptc)
|
|
unsupported_ext.append("ARB_texture_compression_bptc");
|
|
if (!GLAD_GL_ARB_depth_buffer_float)
|
|
unsupported_ext.append("ARB_depth_buffer_float");
|
|
|
|
for (const QString& ext : unsupported_ext)
|
|
LOG_CRITICAL(Frontend, "Unsupported GL extension: {}", ext.toStdString());
|
|
|
|
return unsupported_ext;
|
|
}
|
|
|
|
bool GMainWindow::LoadROM(const QString& filename) {
|
|
// Shutdown previous session if the emu thread is still active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->InitRenderTarget();
|
|
render_window->MakeCurrent();
|
|
|
|
if (!gladLoadGL()) {
|
|
QMessageBox::critical(this, tr("Error while initializing OpenGL 3.3 Core!"),
|
|
tr("Your GPU may not support OpenGL 3.3, or you do not "
|
|
"have the latest graphics driver."));
|
|
return false;
|
|
}
|
|
|
|
QStringList unsupported_gl_extensions = GetUnsupportedGLExtensions();
|
|
if (!unsupported_gl_extensions.empty()) {
|
|
QMessageBox::critical(this, tr("Error while initializing OpenGL Core!"),
|
|
tr("Your GPU may not support one or more required OpenGL"
|
|
"extensions. Please ensure you have the latest graphics "
|
|
"driver.<br><br>Unsupported extensions:<br>") +
|
|
unsupported_gl_extensions.join("<br>"));
|
|
return false;
|
|
}
|
|
|
|
Core::System& system{Core::System::GetInstance()};
|
|
system.SetFilesystem(vfs);
|
|
|
|
system.SetGPUDebugContext(debug_context);
|
|
|
|
const Core::System::ResultStatus result{system.Load(*render_window, filename.toStdString())};
|
|
|
|
const auto drd_callout =
|
|
(UISettings::values.callout_flags & static_cast<u32>(CalloutFlag::DRDDeprecation)) == 0;
|
|
|
|
if (result == Core::System::ResultStatus::Success &&
|
|
system.GetAppLoader().GetFileType() == Loader::FileType::DeconstructedRomDirectory &&
|
|
drd_callout) {
|
|
UISettings::values.callout_flags |= static_cast<u32>(CalloutFlag::DRDDeprecation);
|
|
QMessageBox::warning(
|
|
this, tr("Warning Outdated Game Format"),
|
|
tr("You are using the deconstructed ROM directory format for this game, which is an "
|
|
"outdated format that has been superseded by others such as NCA, NAX, XCI, or "
|
|
"NSP. Deconstructed ROM directories lack icons, metadata, and update "
|
|
"support.<br><br>For an explanation of the various Switch formats yuzu supports, <a "
|
|
"href='https://yuzu-emu.org/wiki/overview-of-switch-game-formats'>check out our "
|
|
"wiki</a>. This message will not be shown again."));
|
|
}
|
|
|
|
render_window->DoneCurrent();
|
|
|
|
if (result != Core::System::ResultStatus::Success) {
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorGetLoader:
|
|
LOG_CRITICAL(Frontend, "Failed to obtain loader for {}!", filename.toStdString());
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("The ROM format is not supported."));
|
|
break;
|
|
case Core::System::ResultStatus::ErrorSystemMode:
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
QMessageBox::critical(this, tr("Error while loading ROM!"),
|
|
tr("Could not determine the system mode."));
|
|
break;
|
|
case Core::System::ResultStatus::ErrorVideoCore:
|
|
QMessageBox::critical(
|
|
this, tr("An error occurred initializing the video core."),
|
|
tr("yuzu has encountered an error while running the video core, please see the "
|
|
"log for more details."
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How "
|
|
"to "
|
|
"Upload the Log File</a>."
|
|
"Ensure that you have the latest graphics drivers for your GPU."));
|
|
|
|
break;
|
|
|
|
default:
|
|
if (static_cast<u32>(result) >
|
|
static_cast<u32>(Core::System::ResultStatus::ErrorLoader)) {
|
|
LOG_CRITICAL(Frontend, "Failed to load ROM!");
|
|
const u16 loader_id = static_cast<u16>(Core::System::ResultStatus::ErrorLoader);
|
|
const u16 error_id = static_cast<u16>(result) - loader_id;
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
QString::fromStdString(fmt::format(
|
|
"While attempting to load the ROM requested, an error occured. Please "
|
|
"refer to the yuzu wiki for more information or the yuzu discord for "
|
|
"additional help.\n\nError Code: {:04X}-{:04X}\nError Description: {}",
|
|
loader_id, error_id, static_cast<Loader::ResultStatus>(error_id))));
|
|
} else {
|
|
QMessageBox::critical(
|
|
this, tr("Error while loading ROM!"),
|
|
tr("An unknown error occurred. Please see the log for more details."));
|
|
}
|
|
break;
|
|
}
|
|
return false;
|
|
}
|
|
game_path = filename;
|
|
|
|
Core::Telemetry().AddField(Telemetry::FieldType::App, "Frontend", "Qt");
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::BootGame(const QString& filename) {
|
|
LOG_INFO(Frontend, "yuzu starting...");
|
|
StoreRecentFile(filename); // Put the filename on top of the list
|
|
|
|
if (!LoadROM(filename))
|
|
return;
|
|
|
|
// Create and start the emulation thread
|
|
emu_thread = std::make_unique<EmuThread>(render_window);
|
|
emit EmulationStarting(emu_thread.get());
|
|
render_window->moveContext();
|
|
emu_thread->start();
|
|
|
|
connect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
// BlockingQueuedConnection is important here, it makes sure we've finished refreshing our views
|
|
// before the CPU continues
|
|
connect(emu_thread.get(), &EmuThread::DebugModeEntered, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeEntered, Qt::BlockingQueuedConnection);
|
|
connect(emu_thread.get(), &EmuThread::DebugModeLeft, waitTreeWidget,
|
|
&WaitTreeWidget::OnDebugModeLeft, Qt::BlockingQueuedConnection);
|
|
|
|
// Update the GUI
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
game_list->hide();
|
|
}
|
|
status_bar_update_timer.start(2000);
|
|
|
|
std::string title_name;
|
|
const auto res = Core::System::GetInstance().GetGameName(title_name);
|
|
if (res != Loader::ResultStatus::Success) {
|
|
const u64 title_id = Core::System::GetInstance().CurrentProcess()->GetTitleID();
|
|
|
|
const auto [nacp, icon_file] = FileSys::PatchManager(title_id).GetControlMetadata();
|
|
if (nacp != nullptr)
|
|
title_name = nacp->GetApplicationName();
|
|
|
|
if (title_name.empty())
|
|
title_name = FileUtil::GetFilename(filename.toStdString());
|
|
}
|
|
|
|
setWindowTitle(QString("yuzu %1| %4 | %2-%3")
|
|
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc,
|
|
QString::fromStdString(title_name)));
|
|
|
|
render_window->show();
|
|
render_window->setFocus();
|
|
|
|
emulation_running = true;
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
}
|
|
OnStartGame();
|
|
}
|
|
|
|
void GMainWindow::ShutdownGame() {
|
|
emu_thread->RequestStop();
|
|
|
|
emit EmulationStopping();
|
|
|
|
// Wait for emulation thread to complete and delete it
|
|
emu_thread->wait();
|
|
emu_thread = nullptr;
|
|
|
|
// The emulation is stopped, so closing the window or not does not matter anymore
|
|
disconnect(render_window, &GRenderWindow::Closed, this, &GMainWindow::OnStopGame);
|
|
|
|
// Update the GUI
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Start"));
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(false);
|
|
ui.action_Restart->setEnabled(false);
|
|
render_window->hide();
|
|
game_list->show();
|
|
game_list->setFilterFocus();
|
|
setWindowTitle(QString("yuzu %1| %2-%3")
|
|
.arg(Common::g_build_fullname, Common::g_scm_branch, Common::g_scm_desc));
|
|
|
|
// Disable status bar updates
|
|
status_bar_update_timer.stop();
|
|
message_label->setVisible(false);
|
|
emu_speed_label->setVisible(false);
|
|
game_fps_label->setVisible(false);
|
|
emu_frametime_label->setVisible(false);
|
|
|
|
emulation_running = false;
|
|
|
|
game_path.clear();
|
|
}
|
|
|
|
void GMainWindow::StoreRecentFile(const QString& filename) {
|
|
UISettings::values.recent_files.prepend(filename);
|
|
UISettings::values.recent_files.removeDuplicates();
|
|
while (UISettings::values.recent_files.size() > max_recent_files_item) {
|
|
UISettings::values.recent_files.removeLast();
|
|
}
|
|
|
|
UpdateRecentFiles();
|
|
}
|
|
|
|
void GMainWindow::UpdateRecentFiles() {
|
|
const int num_recent_files =
|
|
std::min(UISettings::values.recent_files.size(), max_recent_files_item);
|
|
|
|
for (int i = 0; i < num_recent_files; i++) {
|
|
const QString text = QString("&%1. %2").arg(i + 1).arg(
|
|
QFileInfo(UISettings::values.recent_files[i]).fileName());
|
|
actions_recent_files[i]->setText(text);
|
|
actions_recent_files[i]->setData(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setToolTip(UISettings::values.recent_files[i]);
|
|
actions_recent_files[i]->setVisible(true);
|
|
}
|
|
|
|
for (int j = num_recent_files; j < max_recent_files_item; ++j) {
|
|
actions_recent_files[j]->setVisible(false);
|
|
}
|
|
|
|
// Enable the recent files menu if the list isn't empty
|
|
ui.menu_recent_files->setEnabled(num_recent_files != 0);
|
|
}
|
|
|
|
void GMainWindow::OnGameListLoadFile(QString game_path) {
|
|
BootGame(game_path);
|
|
}
|
|
|
|
void GMainWindow::OnGameListOpenFolder(u64 program_id, GameListOpenTarget target) {
|
|
std::string path;
|
|
std::string open_target;
|
|
switch (target) {
|
|
case GameListOpenTarget::SaveData: {
|
|
open_target = "Save Data";
|
|
const std::string nand_dir = FileUtil::GetUserPath(FileUtil::UserPath::NANDDir);
|
|
ASSERT(program_id != 0);
|
|
// TODO(tech4me): Update this to work with arbitrary user profile
|
|
// Refer to core/hle/service/acc/profile_manager.cpp ProfileManager constructor
|
|
constexpr u128 user_id = {1, 0};
|
|
path = nand_dir + FileSys::SaveDataFactory::GetFullPath(FileSys::SaveDataSpaceId::NandUser,
|
|
FileSys::SaveDataType::SaveData,
|
|
program_id, user_id, 0);
|
|
break;
|
|
}
|
|
case GameListOpenTarget::ModData: {
|
|
open_target = "Mod Data";
|
|
const auto load_dir = FileUtil::GetUserPath(FileUtil::UserPath::LoadDir);
|
|
path = fmt::format("{}{:016X}", load_dir, program_id);
|
|
break;
|
|
}
|
|
default:
|
|
UNIMPLEMENTED();
|
|
}
|
|
|
|
const QString qpath = QString::fromStdString(path);
|
|
|
|
const QDir dir(qpath);
|
|
if (!dir.exists()) {
|
|
QMessageBox::warning(this,
|
|
tr("Error Opening %1 Folder").arg(QString::fromStdString(open_target)),
|
|
tr("Folder does not exist!"));
|
|
return;
|
|
}
|
|
LOG_INFO(Frontend, "Opening {} path for program_id={:016x}", open_target, program_id);
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(qpath));
|
|
}
|
|
|
|
static std::size_t CalculateRomFSEntrySize(const FileSys::VirtualDir& dir, bool full) {
|
|
std::size_t out = 0;
|
|
|
|
for (const auto& subdir : dir->GetSubdirectories()) {
|
|
out += 1 + CalculateRomFSEntrySize(subdir, full);
|
|
}
|
|
|
|
return out + (full ? dir->GetFiles().size() : 0);
|
|
}
|
|
|
|
static bool RomFSRawCopy(QProgressDialog& dialog, const FileSys::VirtualDir& src,
|
|
const FileSys::VirtualDir& dest, std::size_t block_size, bool full) {
|
|
if (src == nullptr || dest == nullptr || !src->IsReadable() || !dest->IsWritable())
|
|
return false;
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
|
|
if (full) {
|
|
for (const auto& file : src->GetFiles()) {
|
|
const auto out = VfsDirectoryCreateFileWrapper(dest, file->GetName());
|
|
if (!FileSys::VfsRawCopy(file, out, block_size))
|
|
return false;
|
|
dialog.setValue(dialog.value() + 1);
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
}
|
|
}
|
|
|
|
for (const auto& dir : src->GetSubdirectories()) {
|
|
const auto out = dest->CreateSubdirectory(dir->GetName());
|
|
if (!RomFSRawCopy(dialog, dir, out, block_size, full))
|
|
return false;
|
|
dialog.setValue(dialog.value() + 1);
|
|
if (dialog.wasCanceled())
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GMainWindow::OnGameListDumpRomFS(u64 program_id, const std::string& game_path) {
|
|
const auto path = fmt::format("{}{:016X}/romfs",
|
|
FileUtil::GetUserPath(FileUtil::UserPath::DumpDir), program_id);
|
|
|
|
const auto failed = [this, &path] {
|
|
QMessageBox::warning(this, tr("RomFS Extraction Failed!"),
|
|
tr("There was an error copying the RomFS files or the user "
|
|
"cancelled the operation."));
|
|
vfs->DeleteDirectory(path);
|
|
};
|
|
|
|
const auto loader = Loader::GetLoader(vfs->OpenFile(game_path, FileSys::Mode::Read));
|
|
if (loader == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
FileSys::VirtualFile file;
|
|
if (loader->ReadRomFS(file) != Loader::ResultStatus::Success) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto romfs =
|
|
loader->IsRomFSUpdatable()
|
|
? FileSys::PatchManager(program_id).PatchRomFS(file, loader->ReadRomFSIVFCOffset())
|
|
: file;
|
|
|
|
const auto extracted = FileSys::ExtractRomFS(romfs, FileSys::RomFSExtractionType::Full);
|
|
if (extracted == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const auto out = VfsFilesystemCreateDirectoryWrapper(vfs, path, FileSys::Mode::ReadWrite);
|
|
|
|
if (out == nullptr) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
bool ok;
|
|
const auto res = QInputDialog::getItem(
|
|
this, tr("Select RomFS Dump Mode"),
|
|
tr("Please select the how you would like the RomFS dumped.<br>Full will copy all of the "
|
|
"files into the new directory while <br>skeleton will only create the directory "
|
|
"structure."),
|
|
{"Full", "Skeleton"}, 0, false, &ok);
|
|
if (!ok)
|
|
failed();
|
|
|
|
const auto full = res == "Full";
|
|
const auto entry_size = CalculateRomFSEntrySize(extracted, full);
|
|
|
|
QProgressDialog progress(tr("Extracting RomFS..."), tr("Cancel"), 0, entry_size, this);
|
|
progress.setWindowModality(Qt::WindowModal);
|
|
progress.setMinimumDuration(100);
|
|
|
|
if (RomFSRawCopy(progress, extracted, out, 0x400000, full)) {
|
|
progress.close();
|
|
QMessageBox::information(this, tr("RomFS Extraction Succeeded!"),
|
|
tr("The operation completed successfully."));
|
|
QDesktopServices::openUrl(QUrl::fromLocalFile(QString::fromStdString(path)));
|
|
} else {
|
|
progress.close();
|
|
failed();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnGameListCopyTID(u64 program_id) {
|
|
QClipboard* clipboard = QGuiApplication::clipboard();
|
|
clipboard->setText(QString::fromStdString(fmt::format("{:016X}", program_id)));
|
|
}
|
|
|
|
void GMainWindow::OnGameListNavigateToGamedbEntry(u64 program_id,
|
|
const CompatibilityList& compatibility_list) {
|
|
const auto it = FindMatchingCompatibilityEntry(compatibility_list, program_id);
|
|
|
|
QString directory;
|
|
if (it != compatibility_list.end())
|
|
directory = it->second.second;
|
|
|
|
QDesktopServices::openUrl(QUrl("https://yuzu-emu.org/game/" + directory));
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFile() {
|
|
QString extensions;
|
|
for (const auto& piece : game_list->supported_file_extensions)
|
|
extensions += "*." + piece + " ";
|
|
|
|
extensions += "main ";
|
|
|
|
QString file_filter = tr("Switch Executable") + " (" + extensions + ")";
|
|
file_filter += ";;" + tr("All Files (*.*)");
|
|
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Load File"),
|
|
UISettings::values.roms_path, file_filter);
|
|
if (!filename.isEmpty()) {
|
|
UISettings::values.roms_path = QFileInfo(filename).path();
|
|
|
|
BootGame(filename);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuLoadFolder() {
|
|
const QString dir_path =
|
|
QFileDialog::getExistingDirectory(this, tr("Open Extracted ROM Directory"));
|
|
|
|
if (dir_path.isNull()) {
|
|
return;
|
|
}
|
|
|
|
const QDir dir{dir_path};
|
|
const QStringList matching_main = dir.entryList(QStringList("main"), QDir::Files);
|
|
if (matching_main.size() == 1) {
|
|
BootGame(dir.path() + DIR_SEP + matching_main[0]);
|
|
} else {
|
|
QMessageBox::warning(this, tr("Invalid Directory Selected"),
|
|
tr("The directory you have selected does not contain a 'main' file."));
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuInstallToNAND() {
|
|
const QString file_filter =
|
|
tr("Installable Switch File (*.nca *.nsp *.xci);;Nintendo Content Archive "
|
|
"(*.nca);;Nintendo Submissions Package (*.nsp);;NX Cartridge "
|
|
"Image (*.xci)");
|
|
QString filename = QFileDialog::getOpenFileName(this, tr("Install File"),
|
|
UISettings::values.roms_path, file_filter);
|
|
|
|
if (filename.isEmpty()) {
|
|
return;
|
|
}
|
|
|
|
const auto qt_raw_copy = [this](const FileSys::VirtualFile& src,
|
|
const FileSys::VirtualFile& dest, std::size_t block_size) {
|
|
if (src == nullptr || dest == nullptr)
|
|
return false;
|
|
if (!dest->Resize(src->GetSize()))
|
|
return false;
|
|
|
|
std::array<u8, 0x1000> buffer{};
|
|
const int progress_maximum = static_cast<int>(src->GetSize() / buffer.size());
|
|
|
|
QProgressDialog progress(
|
|
tr("Installing file \"%1\"...").arg(QString::fromStdString(src->GetName())),
|
|
tr("Cancel"), 0, progress_maximum, this);
|
|
progress.setWindowModality(Qt::WindowModal);
|
|
|
|
for (std::size_t i = 0; i < src->GetSize(); i += buffer.size()) {
|
|
if (progress.wasCanceled()) {
|
|
dest->Resize(0);
|
|
return false;
|
|
}
|
|
|
|
const int progress_value = static_cast<int>(i / buffer.size());
|
|
progress.setValue(progress_value);
|
|
|
|
const auto read = src->Read(buffer.data(), buffer.size(), i);
|
|
dest->Write(buffer.data(), read, i);
|
|
}
|
|
|
|
return true;
|
|
};
|
|
|
|
const auto success = [this]() {
|
|
QMessageBox::information(this, tr("Successfully Installed"),
|
|
tr("The file was successfully installed."));
|
|
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
|
};
|
|
|
|
const auto failed = [this]() {
|
|
QMessageBox::warning(
|
|
this, tr("Failed to Install"),
|
|
tr("There was an error while attempting to install the provided file. It "
|
|
"could have an incorrect format or be missing metadata. Please "
|
|
"double-check your file and try again."));
|
|
};
|
|
|
|
const auto overwrite = [this]() {
|
|
return QMessageBox::question(this, tr("Failed to Install"),
|
|
tr("The file you are attempting to install already exists "
|
|
"in the cache. Would you like to overwrite it?")) ==
|
|
QMessageBox::Yes;
|
|
};
|
|
|
|
if (filename.endsWith("xci", Qt::CaseInsensitive) ||
|
|
filename.endsWith("nsp", Qt::CaseInsensitive)) {
|
|
|
|
std::shared_ptr<FileSys::NSP> nsp;
|
|
if (filename.endsWith("nsp", Qt::CaseInsensitive)) {
|
|
nsp = std::make_shared<FileSys::NSP>(
|
|
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
if (nsp->IsExtractedType())
|
|
failed();
|
|
} else {
|
|
const auto xci = std::make_shared<FileSys::XCI>(
|
|
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
nsp = xci->GetSecurePartitionNSP();
|
|
}
|
|
|
|
if (nsp->GetStatus() != Loader::ResultStatus::Success) {
|
|
failed();
|
|
return;
|
|
}
|
|
const auto res =
|
|
Service::FileSystem::GetUserNANDContents()->InstallEntry(nsp, false, qt_raw_copy);
|
|
if (res == FileSys::InstallResult::Success) {
|
|
success();
|
|
} else {
|
|
if (res == FileSys::InstallResult::ErrorAlreadyExists) {
|
|
if (overwrite()) {
|
|
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
|
nsp, true, qt_raw_copy);
|
|
if (res2 == FileSys::InstallResult::Success) {
|
|
success();
|
|
} else {
|
|
failed();
|
|
}
|
|
}
|
|
} else {
|
|
failed();
|
|
}
|
|
}
|
|
} else {
|
|
const auto nca = std::make_shared<FileSys::NCA>(
|
|
vfs->OpenFile(filename.toStdString(), FileSys::Mode::Read));
|
|
const auto id = nca->GetStatus();
|
|
|
|
// Game updates necessary are missing base RomFS
|
|
if (id != Loader::ResultStatus::Success &&
|
|
id != Loader::ResultStatus::ErrorMissingBKTRBaseRomFS) {
|
|
failed();
|
|
return;
|
|
}
|
|
|
|
const QStringList tt_options{tr("System Application"),
|
|
tr("System Archive"),
|
|
tr("System Application Update"),
|
|
tr("Firmware Package (Type A)"),
|
|
tr("Firmware Package (Type B)"),
|
|
tr("Game"),
|
|
tr("Game Update"),
|
|
tr("Game DLC"),
|
|
tr("Delta Title")};
|
|
bool ok;
|
|
const auto item = QInputDialog::getItem(
|
|
this, tr("Select NCA Install Type..."),
|
|
tr("Please select the type of title you would like to install this NCA as:\n(In "
|
|
"most instances, the default 'Game' is fine.)"),
|
|
tt_options, 5, false, &ok);
|
|
|
|
auto index = tt_options.indexOf(item);
|
|
if (!ok || index == -1) {
|
|
QMessageBox::warning(this, tr("Failed to Install"),
|
|
tr("The title type you selected for the NCA is invalid."));
|
|
return;
|
|
}
|
|
|
|
if (index >= 5)
|
|
index += 0x7B;
|
|
|
|
const auto res = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
|
nca, static_cast<FileSys::TitleType>(index), false, qt_raw_copy);
|
|
if (res == FileSys::InstallResult::Success) {
|
|
success();
|
|
} else if (res == FileSys::InstallResult::ErrorAlreadyExists) {
|
|
if (overwrite()) {
|
|
const auto res2 = Service::FileSystem::GetUserNANDContents()->InstallEntry(
|
|
nca, static_cast<FileSys::TitleType>(index), true, qt_raw_copy);
|
|
if (res2 == FileSys::InstallResult::Success) {
|
|
success();
|
|
} else {
|
|
failed();
|
|
}
|
|
}
|
|
} else {
|
|
failed();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuSelectGameListRoot() {
|
|
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (!dir_path.isEmpty()) {
|
|
UISettings::values.gamedir = dir_path;
|
|
game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target) {
|
|
const auto res = QMessageBox::information(
|
|
this, tr("Changing Emulated Directory"),
|
|
tr("You are about to change the emulated %1 directory of the system. Please note "
|
|
"that this does not also move the contents of the previous directory to the "
|
|
"new one and you will have to do that yourself.")
|
|
.arg(target == EmulatedDirectoryTarget::SDMC ? tr("SD card") : tr("NAND")),
|
|
QMessageBox::StandardButtons{QMessageBox::Ok, QMessageBox::Cancel});
|
|
|
|
if (res == QMessageBox::Cancel)
|
|
return;
|
|
|
|
QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
|
|
if (!dir_path.isEmpty()) {
|
|
FileUtil::GetUserPath(target == EmulatedDirectoryTarget::SDMC ? FileUtil::UserPath::SDMCDir
|
|
: FileUtil::UserPath::NANDDir,
|
|
dir_path.toStdString());
|
|
Service::FileSystem::CreateFactories(vfs);
|
|
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnMenuRecentFile() {
|
|
QAction* action = qobject_cast<QAction*>(sender());
|
|
assert(action);
|
|
|
|
const QString filename = action->data().toString();
|
|
if (QFileInfo::exists(filename)) {
|
|
BootGame(filename);
|
|
} else {
|
|
// Display an error message and remove the file from the list.
|
|
QMessageBox::information(this, tr("File not found"),
|
|
tr("File \"%1\" not found").arg(filename));
|
|
|
|
UISettings::values.recent_files.removeOne(filename);
|
|
UpdateRecentFiles();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnStartGame() {
|
|
emu_thread->SetRunning(true);
|
|
qRegisterMetaType<Core::System::ResultStatus>("Core::System::ResultStatus");
|
|
qRegisterMetaType<std::string>("std::string");
|
|
connect(emu_thread.get(), &EmuThread::ErrorThrown, this, &GMainWindow::OnCoreError);
|
|
|
|
ui.action_Start->setEnabled(false);
|
|
ui.action_Start->setText(tr("Continue"));
|
|
|
|
ui.action_Pause->setEnabled(true);
|
|
ui.action_Stop->setEnabled(true);
|
|
ui.action_Restart->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnPauseGame() {
|
|
emu_thread->SetRunning(false);
|
|
|
|
ui.action_Start->setEnabled(true);
|
|
ui.action_Pause->setEnabled(false);
|
|
ui.action_Stop->setEnabled(true);
|
|
}
|
|
|
|
void GMainWindow::OnStopGame() {
|
|
ShutdownGame();
|
|
}
|
|
|
|
void GMainWindow::ToggleFullscreen() {
|
|
if (!emulation_running) {
|
|
return;
|
|
}
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
ShowFullscreen();
|
|
} else {
|
|
HideFullscreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ShowFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
ui.menubar->hide();
|
|
statusBar()->hide();
|
|
showFullScreen();
|
|
} else {
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
render_window->showFullScreen();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::HideFullscreen() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
statusBar()->setVisible(ui.action_Show_Status_Bar->isChecked());
|
|
ui.menubar->show();
|
|
showNormal();
|
|
restoreGeometry(UISettings::values.geometry);
|
|
} else {
|
|
render_window->showNormal();
|
|
render_window->restoreGeometry(UISettings::values.renderwindow_geometry);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::ToggleWindowMode() {
|
|
if (ui.action_Single_Window_Mode->isChecked()) {
|
|
// Render in the main window...
|
|
render_window->BackupGeometry();
|
|
ui.horizontalLayout->addWidget(render_window);
|
|
render_window->setFocusPolicy(Qt::ClickFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->setFocus();
|
|
game_list->hide();
|
|
}
|
|
|
|
} else {
|
|
// Render in a separate window...
|
|
ui.horizontalLayout->removeWidget(render_window);
|
|
render_window->setParent(nullptr);
|
|
render_window->setFocusPolicy(Qt::NoFocus);
|
|
if (emulation_running) {
|
|
render_window->setVisible(true);
|
|
render_window->RestoreGeometry();
|
|
game_list->show();
|
|
}
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnConfigure() {
|
|
ConfigureDialog configureDialog(this, hotkey_registry);
|
|
auto old_theme = UISettings::values.theme;
|
|
auto result = configureDialog.exec();
|
|
if (result == QDialog::Accepted) {
|
|
configureDialog.applyConfiguration();
|
|
if (UISettings::values.theme != old_theme)
|
|
UpdateUITheme();
|
|
game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
|
|
config->Save();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::OnAbout() {
|
|
AboutDialog aboutDialog(this);
|
|
aboutDialog.exec();
|
|
}
|
|
|
|
void GMainWindow::OnToggleFilterBar() {
|
|
game_list->setFilterVisible(ui.action_Show_Filter_Bar->isChecked());
|
|
if (ui.action_Show_Filter_Bar->isChecked()) {
|
|
game_list->setFilterFocus();
|
|
} else {
|
|
game_list->clearFilter();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::UpdateStatusBar() {
|
|
if (emu_thread == nullptr) {
|
|
status_bar_update_timer.stop();
|
|
return;
|
|
}
|
|
|
|
auto results = Core::System::GetInstance().GetAndResetPerfStats();
|
|
|
|
if (Settings::values.use_frame_limit) {
|
|
emu_speed_label->setText(tr("Speed: %1% / %2%")
|
|
.arg(results.emulation_speed * 100.0, 0, 'f', 0)
|
|
.arg(Settings::values.frame_limit));
|
|
} else {
|
|
emu_speed_label->setText(tr("Speed: %1%").arg(results.emulation_speed * 100.0, 0, 'f', 0));
|
|
}
|
|
game_fps_label->setText(tr("Game: %1 FPS").arg(results.game_fps, 0, 'f', 0));
|
|
emu_frametime_label->setText(tr("Frame: %1 ms").arg(results.frametime * 1000.0, 0, 'f', 2));
|
|
|
|
emu_speed_label->setVisible(true);
|
|
game_fps_label->setVisible(true);
|
|
emu_frametime_label->setVisible(true);
|
|
}
|
|
|
|
void GMainWindow::OnCoreError(Core::System::ResultStatus result, std::string details) {
|
|
QMessageBox::StandardButton answer;
|
|
QString status_message;
|
|
const QString common_message = tr(
|
|
"The game you are trying to load requires additional files from your Switch to be dumped "
|
|
"before playing.<br/><br/>For more information on dumping these files, please see the "
|
|
"following wiki page: <a "
|
|
"href='https://yuzu-emu.org/wiki/"
|
|
"dumping-system-archives-and-the-shared-fonts-from-a-switch-console/'>Dumping System "
|
|
"Archives and the Shared Fonts from a Switch Console</a>.<br/><br/>Would you like to quit "
|
|
"back to the game list? Continuing emulation may result in crashes, corrupted save "
|
|
"data, or other bugs.");
|
|
switch (result) {
|
|
case Core::System::ResultStatus::ErrorSystemFiles: {
|
|
QString message = "yuzu was unable to locate a Switch system archive";
|
|
if (!details.empty()) {
|
|
message.append(tr(": %1. ").arg(details.c_str()));
|
|
} else {
|
|
message.append(". ");
|
|
}
|
|
message.append(common_message);
|
|
|
|
answer = QMessageBox::question(this, tr("System Archive Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "System Archive Missing";
|
|
break;
|
|
}
|
|
|
|
case Core::System::ResultStatus::ErrorSharedFont: {
|
|
QString message = tr("yuzu was unable to locate the Switch shared fonts. ");
|
|
message.append(common_message);
|
|
answer = QMessageBox::question(this, tr("Shared Fonts Not Found"), message,
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "Shared Font Missing";
|
|
break;
|
|
}
|
|
|
|
default:
|
|
answer = QMessageBox::question(
|
|
this, tr("Fatal Error"),
|
|
tr("yuzu has encountered a fatal error, please see the log for more details. "
|
|
"For more information on accessing the log, please see the following page: "
|
|
"<a href='https://community.citra-emu.org/t/how-to-upload-the-log-file/296'>How to "
|
|
"Upload the Log File</a>.<br/><br/>Would you like to quit back to the game list? "
|
|
"Continuing emulation may result in crashes, corrupted save data, or other bugs."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
status_message = "Fatal Error encountered";
|
|
break;
|
|
}
|
|
|
|
if (answer == QMessageBox::Yes) {
|
|
if (emu_thread) {
|
|
ShutdownGame();
|
|
}
|
|
} else {
|
|
// Only show the message if the game is still running.
|
|
if (emu_thread) {
|
|
emu_thread->SetRunning(true);
|
|
message_label->setText(status_message);
|
|
message_label->setVisible(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool GMainWindow::ConfirmClose() {
|
|
if (emu_thread == nullptr || !UISettings::values.confirm_before_closing)
|
|
return true;
|
|
|
|
QMessageBox::StandardButton answer =
|
|
QMessageBox::question(this, tr("yuzu"), tr("Are you sure you want to close yuzu?"),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::closeEvent(QCloseEvent* event) {
|
|
if (!ConfirmClose()) {
|
|
event->ignore();
|
|
return;
|
|
}
|
|
|
|
if (ui.action_Fullscreen->isChecked()) {
|
|
UISettings::values.geometry = saveGeometry();
|
|
UISettings::values.renderwindow_geometry = render_window->saveGeometry();
|
|
}
|
|
UISettings::values.state = saveState();
|
|
#if MICROPROFILE_ENABLED
|
|
UISettings::values.microprofile_geometry = microProfileDialog->saveGeometry();
|
|
UISettings::values.microprofile_visible = microProfileDialog->isVisible();
|
|
#endif
|
|
UISettings::values.single_window_mode = ui.action_Single_Window_Mode->isChecked();
|
|
UISettings::values.fullscreen = ui.action_Fullscreen->isChecked();
|
|
UISettings::values.display_titlebar = ui.action_Display_Dock_Widget_Headers->isChecked();
|
|
UISettings::values.show_filter_bar = ui.action_Show_Filter_Bar->isChecked();
|
|
UISettings::values.show_status_bar = ui.action_Show_Status_Bar->isChecked();
|
|
UISettings::values.first_start = false;
|
|
|
|
game_list->SaveInterfaceLayout();
|
|
hotkey_registry.SaveHotkeys();
|
|
|
|
// Shutdown session if the emu thread is active...
|
|
if (emu_thread != nullptr)
|
|
ShutdownGame();
|
|
|
|
render_window->close();
|
|
|
|
QWidget::closeEvent(event);
|
|
}
|
|
|
|
static bool IsSingleFileDropEvent(QDropEvent* event) {
|
|
const QMimeData* mimeData = event->mimeData();
|
|
return mimeData->hasUrls() && mimeData->urls().length() == 1;
|
|
}
|
|
|
|
void GMainWindow::dropEvent(QDropEvent* event) {
|
|
if (IsSingleFileDropEvent(event) && ConfirmChangeGame()) {
|
|
const QMimeData* mimeData = event->mimeData();
|
|
QString filename = mimeData->urls().at(0).toLocalFile();
|
|
BootGame(filename);
|
|
}
|
|
}
|
|
|
|
void GMainWindow::dragEnterEvent(QDragEnterEvent* event) {
|
|
if (IsSingleFileDropEvent(event)) {
|
|
event->acceptProposedAction();
|
|
}
|
|
}
|
|
|
|
void GMainWindow::dragMoveEvent(QDragMoveEvent* event) {
|
|
event->acceptProposedAction();
|
|
}
|
|
|
|
bool GMainWindow::ConfirmChangeGame() {
|
|
if (emu_thread == nullptr)
|
|
return true;
|
|
|
|
auto answer = QMessageBox::question(
|
|
this, tr("yuzu"),
|
|
tr("Are you sure you want to stop the emulation? Any unsaved progress will be lost."),
|
|
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
|
|
return answer != QMessageBox::No;
|
|
}
|
|
|
|
void GMainWindow::filterBarSetChecked(bool state) {
|
|
ui.action_Show_Filter_Bar->setChecked(state);
|
|
emit(OnToggleFilterBar());
|
|
}
|
|
|
|
void GMainWindow::UpdateUITheme() {
|
|
QStringList theme_paths(default_theme_paths);
|
|
if (UISettings::values.theme != UISettings::themes[0].second &&
|
|
!UISettings::values.theme.isEmpty()) {
|
|
const QString theme_uri(":" + UISettings::values.theme + "/style.qss");
|
|
QFile f(theme_uri);
|
|
if (f.open(QFile::ReadOnly | QFile::Text)) {
|
|
QTextStream ts(&f);
|
|
qApp->setStyleSheet(ts.readAll());
|
|
GMainWindow::setStyleSheet(ts.readAll());
|
|
} else {
|
|
LOG_ERROR(Frontend, "Unable to set style, stylesheet file not found");
|
|
}
|
|
theme_paths.append(QStringList{":/icons/default", ":/icons/" + UISettings::values.theme});
|
|
QIcon::setThemeName(":/icons/" + UISettings::values.theme);
|
|
} else {
|
|
qApp->setStyleSheet("");
|
|
GMainWindow::setStyleSheet("");
|
|
theme_paths.append(QStringList{":/icons/default"});
|
|
QIcon::setThemeName(":/icons/default");
|
|
}
|
|
QIcon::setThemeSearchPaths(theme_paths);
|
|
emit UpdateThemedIcons();
|
|
}
|
|
|
|
#ifdef main
|
|
#undef main
|
|
#endif
|
|
|
|
int main(int argc, char* argv[]) {
|
|
MicroProfileOnThreadCreate("Frontend");
|
|
SCOPE_EXIT({ MicroProfileShutdown(); });
|
|
|
|
// Init settings params
|
|
QCoreApplication::setOrganizationName("yuzu team");
|
|
QCoreApplication::setApplicationName("yuzu");
|
|
|
|
QApplication::setAttribute(Qt::AA_DontCheckOpenGLContextThreadAffinity);
|
|
QApplication app(argc, argv);
|
|
|
|
// Qt changes the locale and causes issues in float conversion using std::to_string() when
|
|
// generating shaders
|
|
setlocale(LC_ALL, "C");
|
|
|
|
GMainWindow main_window;
|
|
// After settings have been loaded by GMainWindow, apply the filter
|
|
main_window.show();
|
|
return app.exec();
|
|
}
|