mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 05:46:34 -05:00
cdb240f3d4
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75
58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
// SPDX-FileCopyrightText: 2014 Citra Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <memory>
|
|
|
|
#include "common/logging/log.h"
|
|
#include "common/settings.h"
|
|
#include "core/core.h"
|
|
#include "video_core/renderer_base.h"
|
|
#include "video_core/renderer_opengl/renderer_opengl.h"
|
|
#include "video_core/renderer_vulkan/renderer_vulkan.h"
|
|
#include "video_core/video_core.h"
|
|
|
|
namespace {
|
|
|
|
std::unique_ptr<VideoCore::RendererBase> CreateRenderer(
|
|
Core::System& system, Core::Frontend::EmuWindow& emu_window, Tegra::GPU& gpu,
|
|
std::unique_ptr<Core::Frontend::GraphicsContext> context) {
|
|
auto& telemetry_session = system.TelemetrySession();
|
|
auto& cpu_memory = system.Memory();
|
|
|
|
switch (Settings::values.renderer_backend.GetValue()) {
|
|
case Settings::RendererBackend::OpenGL:
|
|
return std::make_unique<OpenGL::RendererOpenGL>(telemetry_session, emu_window, cpu_memory,
|
|
gpu, std::move(context));
|
|
case Settings::RendererBackend::Vulkan:
|
|
return std::make_unique<Vulkan::RendererVulkan>(telemetry_session, emu_window, cpu_memory,
|
|
gpu, std::move(context));
|
|
default:
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
} // Anonymous namespace
|
|
|
|
namespace VideoCore {
|
|
|
|
std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Core::System& system) {
|
|
Settings::UpdateRescalingInfo();
|
|
|
|
const auto nvdec_value = Settings::values.nvdec_emulation.GetValue();
|
|
const bool use_nvdec = nvdec_value != Settings::NvdecEmulation::Off;
|
|
const bool use_async = Settings::values.use_asynchronous_gpu_emulation.GetValue();
|
|
auto gpu = std::make_unique<Tegra::GPU>(system, use_async, use_nvdec);
|
|
auto context = emu_window.CreateSharedContext();
|
|
auto scope = context->Acquire();
|
|
try {
|
|
auto renderer = CreateRenderer(system, emu_window, *gpu, std::move(context));
|
|
gpu->BindRenderer(std::move(renderer));
|
|
return gpu;
|
|
} catch (const std::runtime_error& exception) {
|
|
scope.Cancel();
|
|
LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what());
|
|
return nullptr;
|
|
}
|
|
}
|
|
|
|
} // namespace VideoCore
|