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07073734ed
Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
149 lines
3.9 KiB
C++
149 lines
3.9 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <vector>
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#include "common/common_types.h"
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#include "common/swap.h"
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#include "core/file_sys/vfs.h"
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namespace Core::Crypto {
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class KeyManager;
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}
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namespace Loader {
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enum class ResultStatus : u16;
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}
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namespace FileSys {
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class NCA;
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enum class NCAContentType : u8;
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class NSP;
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enum class GamecardSize : u8 {
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S_1GB = 0xFA,
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S_2GB = 0xF8,
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S_4GB = 0xF0,
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S_8GB = 0xE0,
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S_16GB = 0xE1,
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S_32GB = 0xE2,
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};
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struct GamecardInfo {
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u64_le firmware_version;
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u32_le access_control_flags;
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u32_le read_wait_time1;
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u32_le read_wait_time2;
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u32_le write_wait_time1;
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u32_le write_wait_time2;
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u32_le firmware_mode;
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u32_le cup_version;
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std::array<u8, 4> reserved1;
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u64_le update_partition_hash;
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u64_le cup_id;
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std::array<u8, 0x38> reserved2;
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};
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static_assert(sizeof(GamecardInfo) == 0x70, "GamecardInfo has incorrect size.");
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struct GamecardHeader {
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std::array<u8, 0x100> signature;
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u32_le magic;
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u32_le secure_area_start;
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u32_le backup_area_start;
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u8 kek_index;
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GamecardSize size;
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u8 header_version;
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u8 flags;
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u64_le package_id;
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u64_le valid_data_end;
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u128 info_iv;
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u64_le hfs_offset;
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u64_le hfs_size;
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std::array<u8, 0x20> hfs_header_hash;
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std::array<u8, 0x20> initial_data_hash;
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u32_le secure_mode_flag;
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u32_le title_key_flag;
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u32_le key_flag;
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u32_le normal_area_end;
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GamecardInfo info;
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};
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static_assert(sizeof(GamecardHeader) == 0x200, "GamecardHeader has incorrect size.");
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enum class XCIPartition : u8 { Update, Normal, Secure, Logo };
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class XCI : public ReadOnlyVfsDirectory {
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public:
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explicit XCI(VirtualFile file, u64 program_id = 0, size_t program_index = 0);
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~XCI() override;
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Loader::ResultStatus GetStatus() const;
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Loader::ResultStatus GetProgramNCAStatus() const;
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u8 GetFormatVersion();
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VirtualDir GetPartition(XCIPartition partition);
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std::vector<VirtualDir> GetPartitions();
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std::shared_ptr<NSP> GetSecurePartitionNSP() const;
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VirtualDir GetSecurePartition();
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VirtualDir GetNormalPartition();
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VirtualDir GetUpdatePartition();
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VirtualDir GetLogoPartition();
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VirtualFile GetPartitionRaw(XCIPartition partition) const;
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VirtualFile GetSecurePartitionRaw() const;
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VirtualFile GetStoragePartition0() const;
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VirtualFile GetStoragePartition1() const;
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VirtualFile GetNormalPartitionRaw() const;
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VirtualFile GetUpdatePartitionRaw() const;
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VirtualFile GetLogoPartitionRaw() const;
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u64 GetProgramTitleID() const;
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std::vector<u64> GetProgramTitleIDs() const;
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u32 GetSystemUpdateVersion();
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u64 GetSystemUpdateTitleID() const;
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bool HasProgramNCA() const;
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VirtualFile GetProgramNCAFile() const;
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const std::vector<std::shared_ptr<NCA>>& GetNCAs() const;
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std::shared_ptr<NCA> GetNCAByType(NCAContentType type) const;
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VirtualFile GetNCAFileByType(NCAContentType type) const;
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std::vector<VirtualFile> GetFiles() const override;
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std::vector<VirtualDir> GetSubdirectories() const override;
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std::string GetName() const override;
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VirtualDir GetParentDirectory() const override;
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// Creates a directory that contains all the NCAs in the gamecard
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VirtualDir ConcatenatedPseudoDirectory();
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std::array<u8, 0x200> GetCertificate() const;
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private:
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Loader::ResultStatus AddNCAFromPartition(XCIPartition part);
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VirtualFile file;
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GamecardHeader header{};
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Loader::ResultStatus status;
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Loader::ResultStatus program_nca_status;
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std::vector<VirtualDir> partitions;
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std::vector<VirtualFile> partitions_raw;
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std::shared_ptr<NSP> secure_partition;
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std::shared_ptr<NCA> program;
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std::vector<std::shared_ptr<NCA>> ncas;
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u64 update_normal_partition_end;
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Core::Crypto::KeyManager& keys;
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};
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} // namespace FileSys
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