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96 lines
3.4 KiB
C++
96 lines
3.4 KiB
C++
// Copyright 2021 yuzu Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "shader_recompiler/backend/spirv/emit_spirv.h"
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namespace Shader::Backend::SPIRV {
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namespace {
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void ConvertDepthMode(EmitContext& ctx) {
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const Id type{ctx.F32[1]};
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const Id position{ctx.OpLoad(ctx.F32[4], ctx.output_position)};
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const Id z{ctx.OpCompositeExtract(type, position, 2u)};
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const Id w{ctx.OpCompositeExtract(type, position, 3u)};
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const Id screen_depth{ctx.OpFMul(type, ctx.OpFAdd(type, z, w), ctx.Constant(type, 0.5f))};
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const Id vector{ctx.OpCompositeInsert(ctx.F32[4], screen_depth, position, 2u)};
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ctx.OpStore(ctx.output_position, vector);
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}
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void SetFixedPipelinePointSize(EmitContext& ctx) {
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if (ctx.profile.fixed_state_point_size) {
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const float point_size{*ctx.profile.fixed_state_point_size};
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ctx.OpStore(ctx.output_point_size, ctx.Constant(ctx.F32[1], point_size));
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}
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}
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Id DefaultVarying(EmitContext& ctx, u32 num_components, u32 element, Id zero, Id one,
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Id default_vector) {
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switch (num_components) {
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case 1:
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return element == 3 ? one : zero;
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case 2:
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return ctx.ConstantComposite(ctx.F32[2], zero, element + 1 == 3 ? one : zero);
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case 3:
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return ctx.ConstantComposite(ctx.F32[3], zero, zero, element + 2 == 3 ? one : zero);
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case 4:
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return default_vector;
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}
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throw InvalidArgument("Bad element");
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}
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} // Anonymous namespace
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void EmitPrologue(EmitContext& ctx) {
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if (ctx.stage == Stage::VertexB) {
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const Id zero{ctx.Constant(ctx.F32[1], 0.0f)};
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const Id one{ctx.Constant(ctx.F32[1], 1.0f)};
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const Id default_vector{ctx.ConstantComposite(ctx.F32[4], zero, zero, zero, one)};
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ctx.OpStore(ctx.output_position, default_vector);
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for (const auto& info : ctx.output_generics) {
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if (info[0].num_components == 0) {
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continue;
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}
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u32 element{0};
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while (element < 4) {
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const auto& element_info{info[element]};
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const u32 num{element_info.num_components};
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const Id value{DefaultVarying(ctx, num, element, zero, one, default_vector)};
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ctx.OpStore(element_info.id, value);
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element += num;
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}
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}
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}
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if (ctx.stage == Stage::VertexB || ctx.stage == Stage::Geometry) {
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SetFixedPipelinePointSize(ctx);
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}
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}
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void EmitEpilogue(EmitContext& ctx) {
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if (ctx.stage == Stage::VertexB && ctx.profile.convert_depth_mode) {
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ConvertDepthMode(ctx);
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}
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}
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void EmitEmitVertex(EmitContext& ctx, const IR::Value& stream) {
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if (ctx.profile.convert_depth_mode) {
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ConvertDepthMode(ctx);
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}
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if (stream.IsImmediate()) {
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ctx.OpEmitStreamVertex(ctx.Def(stream));
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} else {
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// LOG_WARNING(..., "EmitVertex's stream is not constant");
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ctx.OpEmitStreamVertex(ctx.u32_zero_value);
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}
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// Restore fixed pipeline point size after emitting the vertex
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SetFixedPipelinePointSize(ctx);
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}
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void EmitEndPrimitive(EmitContext& ctx, const IR::Value& stream) {
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if (stream.IsImmediate()) {
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ctx.OpEndStreamPrimitive(ctx.Def(stream));
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} else {
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// LOG_WARNING(..., "EndPrimitive's stream is not constant");
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ctx.OpEndStreamPrimitive(ctx.u32_zero_value);
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}
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}
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} // namespace Shader::Backend::SPIRV
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