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https://git.suyu.dev/suyu/suyu.git
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330 lines
11 KiB
C++
330 lines
11 KiB
C++
// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cmath>
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#include <memory>
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#include "common/logging/log.h"
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#include "core/hle/service/ipc_helpers.h"
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#include "core/hle/service/lbl/lbl.h"
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#include "core/hle/service/server_manager.h"
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#include "core/hle/service/service.h"
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#include "core/hle/service/sm/sm.h"
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namespace Service::LBL {
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class LBL final : public ServiceFramework<LBL> {
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public:
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explicit LBL(Core::System& system_) : ServiceFramework{system_, "lbl"} {
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// clang-format off
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static const FunctionInfo functions[] = {
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{0, nullptr, "SaveCurrentSetting"},
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{1, nullptr, "LoadCurrentSetting"},
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{2, &LBL::SetCurrentBrightnessSetting, "SetCurrentBrightnessSetting"},
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{3, &LBL::GetCurrentBrightnessSetting, "GetCurrentBrightnessSetting"},
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{4, nullptr, "ApplyCurrentBrightnessSettingToBacklight"},
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{5, nullptr, "GetBrightnessSettingAppliedToBacklight"},
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{6, &LBL::SwitchBacklightOn, "SwitchBacklightOn"},
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{7, &LBL::SwitchBacklightOff, "SwitchBacklightOff"},
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{8, &LBL::GetBacklightSwitchStatus, "GetBacklightSwitchStatus"},
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{9, &LBL::EnableDimming, "EnableDimming"},
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{10, &LBL::DisableDimming, "DisableDimming"},
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{11, &LBL::IsDimmingEnabled, "IsDimmingEnabled"},
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{12, &LBL::EnableAutoBrightnessControl, "EnableAutoBrightnessControl"},
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{13, &LBL::DisableAutoBrightnessControl, "DisableAutoBrightnessControl"},
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{14, &LBL::IsAutoBrightnessControlEnabled, "IsAutoBrightnessControlEnabled"},
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{15, &LBL::SetAmbientLightSensorValue, "SetAmbientLightSensorValue"},
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{16, &LBL::GetAmbientLightSensorValue, "GetAmbientLightSensorValue"},
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{17, &LBL::SetBrightnessReflectionDelayLevel, "SetBrightnessReflectionDelayLevel"},
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{18, &LBL::GetBrightnessReflectionDelayLevel, "GetBrightnessReflectionDelayLevel"},
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{19, &LBL::SetCurrentBrightnessMapping, "SetCurrentBrightnessMapping"},
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{20, &LBL::GetCurrentBrightnessMapping, "GetCurrentBrightnessMapping"},
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{21, &LBL::SetCurrentAmbientLightSensorMapping, "SetCurrentAmbientLightSensorMapping"},
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{22, &LBL::GetCurrentAmbientLightSensorMapping, "GetCurrentAmbientLightSensorMapping"},
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{23, &LBL::IsAmbientLightSensorAvailable, "IsAmbientLightSensorAvailable"},
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{24, &LBL::SetCurrentBrightnessSettingForVrMode, "SetCurrentBrightnessSettingForVrMode"},
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{25, &LBL::GetCurrentBrightnessSettingForVrMode, "GetCurrentBrightnessSettingForVrMode"},
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{26, &LBL::EnableVrMode, "EnableVrMode"},
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{27, &LBL::DisableVrMode, "DisableVrMode"},
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{28, &LBL::IsVrModeEnabled, "IsVrModeEnabled"},
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{29, nullptr, "IsAutoBrightnessControlSupported"},
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};
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// clang-format on
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RegisterHandlers(functions);
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}
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private:
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enum class BacklightSwitchStatus : u32 {
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Off = 0,
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On = 1,
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};
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void SetCurrentBrightnessSetting(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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auto brightness = rp.Pop<float>();
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if (!std::isfinite(brightness)) {
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LOG_ERROR(Service_LBL, "Brightness is infinite!");
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brightness = 0.0f;
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}
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LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
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current_brightness = brightness;
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update_instantly = true;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void GetCurrentBrightnessSetting(HLERequestContext& ctx) {
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auto brightness = current_brightness;
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if (!std::isfinite(brightness)) {
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LOG_ERROR(Service_LBL, "Brightness is infinite!");
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brightness = 0.0f;
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}
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LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(brightness);
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}
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void SwitchBacklightOn(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto fade_time = rp.Pop<u64_le>();
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LOG_WARNING(Service_LBL, "(STUBBED) called, fade_time={}", fade_time);
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backlight_enabled = true;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void SwitchBacklightOff(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto fade_time = rp.Pop<u64_le>();
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LOG_WARNING(Service_LBL, "(STUBBED) called, fade_time={}", fade_time);
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backlight_enabled = false;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void GetBacklightSwitchStatus(HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.PushEnum<BacklightSwitchStatus>(backlight_enabled ? BacklightSwitchStatus::On
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: BacklightSwitchStatus::Off);
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}
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void EnableDimming(HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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dimming = true;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void DisableDimming(HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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dimming = false;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void IsDimmingEnabled(HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(dimming);
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}
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void EnableAutoBrightnessControl(HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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auto_brightness = true;
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update_instantly = true;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void DisableAutoBrightnessControl(HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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auto_brightness = false;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void IsAutoBrightnessControlEnabled(HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(auto_brightness);
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}
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void SetAmbientLightSensorValue(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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const auto light_value = rp.Pop<float>();
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LOG_DEBUG(Service_LBL, "called light_value={}", light_value);
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ambient_light_value = light_value;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void GetAmbientLightSensorValue(HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(ambient_light_value);
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}
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void SetBrightnessReflectionDelayLevel(HLERequestContext& ctx) {
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// This is Intentional, this function does absolutely nothing
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void GetBrightnessReflectionDelayLevel(HLERequestContext& ctx) {
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// This is intentional, the function is hard coded to return 0.0f on hardware
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(0.0f);
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}
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void SetCurrentBrightnessMapping(HLERequestContext& ctx) {
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// This is Intentional, this function does absolutely nothing
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void GetCurrentBrightnessMapping(HLERequestContext& ctx) {
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// This is Intentional, this function does absolutely nothing
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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// This function is suppose to return something but it seems like it doesn't
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}
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void SetCurrentAmbientLightSensorMapping(HLERequestContext& ctx) {
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// This is Intentional, this function does absolutely nothing
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void GetCurrentAmbientLightSensorMapping(HLERequestContext& ctx) {
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// This is Intentional, this function does absolutely nothing
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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// This function is suppose to return something but it seems like it doesn't
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}
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void IsAmbientLightSensorAvailable(HLERequestContext& ctx) {
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LOG_WARNING(Service_LBL, "(STUBBED) called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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// TODO(ogniK): Only return true if there's no device error
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rb.Push(true);
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}
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void SetCurrentBrightnessSettingForVrMode(HLERequestContext& ctx) {
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IPC::RequestParser rp{ctx};
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auto brightness = rp.Pop<float>();
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if (!std::isfinite(brightness)) {
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LOG_ERROR(Service_LBL, "Brightness is infinite!");
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brightness = 0.0f;
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}
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LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
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current_vr_brightness = brightness;
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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}
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void GetCurrentBrightnessSettingForVrMode(HLERequestContext& ctx) {
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auto brightness = current_vr_brightness;
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if (!std::isfinite(brightness)) {
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LOG_ERROR(Service_LBL, "Brightness is infinite!");
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brightness = 0.0f;
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}
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LOG_DEBUG(Service_LBL, "called brightness={}", brightness);
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(brightness);
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}
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void EnableVrMode(HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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vr_mode_enabled = true;
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}
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void DisableVrMode(HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 2};
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rb.Push(ResultSuccess);
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vr_mode_enabled = false;
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}
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void IsVrModeEnabled(HLERequestContext& ctx) {
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LOG_DEBUG(Service_LBL, "called");
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IPC::ResponseBuilder rb{ctx, 3};
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rb.Push(ResultSuccess);
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rb.Push(vr_mode_enabled);
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}
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bool vr_mode_enabled = false;
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float current_brightness = 1.0f;
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float ambient_light_value = 0.0f;
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float current_vr_brightness = 1.0f;
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bool dimming = true;
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bool backlight_enabled = true;
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bool update_instantly = false;
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bool auto_brightness = false; // TODO(ogniK): Move to system settings
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};
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void LoopProcess(Core::System& system) {
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auto server_manager = std::make_unique<ServerManager>(system);
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server_manager->RegisterNamedService("lbl", std::make_shared<LBL>(system));
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ServerManager::RunServer(std::move(server_manager));
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}
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} // namespace Service::LBL
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