suyu/src/core/hle/service/nvdrv/nvdata.h
Chloe Marcec ab25d1fe9a nvservices: Reintroducee IoctlCtrl
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-24 16:40:23 +11:00

111 lines
2.7 KiB
C++

#pragma once
#include <array>
#include "common/bit_field.h"
#include "common/common_types.h"
namespace Service::Nvidia {
constexpr u32 MaxSyncPoints = 192;
constexpr u32 MaxNvEvents = 64;
using DeviceFD = s32;
constexpr DeviceFD INVALID_NVDRV_FD = -1;
struct Fence {
s32 id;
u32 value;
};
static_assert(sizeof(Fence) == 8, "Fence has wrong size");
struct MultiFence {
u32 num_fences;
std::array<Fence, 4> fences;
};
enum class NvResult : u32 {
Success = 0x0,
NotImplemented = 0x1,
NotSupported = 0x2,
NotInitialized = 0x3,
BadParameter = 0x4,
Timeout = 0x5,
InsufficientMemory = 0x6,
ReadOnlyAttribute = 0x7,
InvalidState = 0x8,
InvalidAddress = 0x9,
InvalidSize = 0xA,
BadValue = 0xB,
AlreadyAllocated = 0xD,
Busy = 0xE,
ResourceError = 0xF,
CountMismatch = 0x10,
OverFlow = 0x11,
InsufficientTransferMemory = 0x1000,
InsufficientVideoMemory = 0x10000,
BadSurfaceColorScheme = 0x10001,
InvalidSurface = 0x10002,
SurfaceNotSupported = 0x10003,
DispInitFailed = 0x20000,
DispAlreadyAttached = 0x20001,
DispTooManyDisplays = 0x20002,
DispNoDisplaysAttached = 0x20003,
DispModeNotSupported = 0x20004,
DispNotFound = 0x20005,
DispAttachDissallowed = 0x20006,
DispTypeNotSupported = 0x20007,
DispAuthenticationFailed = 0x20008,
DispNotAttached = 0x20009,
DispSamePwrState = 0x2000A,
DispEdidFailure = 0x2000B,
DispDsiReadAckError = 0x2000C,
DispDsiReadInvalidResp = 0x2000D,
FileWriteFailed = 0x30000,
FileReadFailed = 0x30001,
EndOfFile = 0x30002,
FileOperationFailed = 0x30003,
DirOperationFailed = 0x30004,
EndOfDirList = 0x30005,
ConfigVarNotFound = 0x30006,
InvalidConfigVar = 0x30007,
LibraryNotFound = 0x30008,
SymbolNotFound = 0x30009,
MemoryMapFailed = 0x3000A,
IoctlFailed = 0x3000F,
AccessDenied = 0x30010,
DeviceNotFound = 0x30011,
KernelDriverNotFound = 0x30012,
FileNotFound = 0x30013,
PathAlreadyExists = 0x30014,
ModuleNotPresent = 0xA000E,
};
enum class EventState {
Free = 0,
Registered = 1,
Waiting = 2,
Busy = 3,
};
union Ioctl {
u32_le raw;
BitField<0, 8, u32> cmd;
BitField<8, 8, u32> group;
BitField<16, 14, u32> length;
BitField<30, 1, u32> is_in;
BitField<31, 1, u32> is_out;
};
struct IoctlCtrl {
// First call done to the servioce for services that call itself again after a call.
bool fresh_call{true};
// Tells the Ioctl Wrapper that it must delay the IPC response and send the thread to sleep
bool must_delay{};
// Timeout for the delay
s64 timeout{};
// NV Event Id
s32 event_id{-1};
};
} // namespace Service::Nvidia