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90 lines
2.8 KiB
C++
90 lines
2.8 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <QVariant>
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#include "core/settings.h"
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#include "yuzu/uisettings.h"
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class QSettings;
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class Config {
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public:
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Config();
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~Config();
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void Reload();
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void Save();
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
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default_mouse_buttons;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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static const std::array<UISettings::Shortcut, 15> default_hotkeys;
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private:
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void ReadValues();
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void ReadPlayerValues();
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void ReadDebugValues();
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void ReadKeyboardValues();
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void ReadMouseValues();
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void ReadTouchscreenValues();
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void ApplyDefaultProfileIfInputInvalid();
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// Read functions bases off the respective config section names.
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void ReadAudioValues();
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void ReadControlValues();
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void ReadCoreValues();
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void ReadDataStorageValues();
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void ReadDebuggingValues();
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void ReadServiceValues();
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void ReadDisabledAddOnValues();
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void ReadMiscellaneousValues();
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void ReadPathValues();
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void ReadRendererValues();
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void ReadShortcutValues();
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void ReadSystemValues();
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void ReadUIValues();
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void ReadUIGamelistValues();
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void ReadUILayoutValues();
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void ReadWebServiceValues();
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void SaveValues();
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void SavePlayerValues();
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void SaveDebugValues();
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void SaveMouseValues();
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void SaveTouchscreenValues();
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// Save functions based off the respective config section names.
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void SaveAudioValues();
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void SaveControlValues();
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void SaveCoreValues();
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void SaveDataStorageValues();
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void SaveDebuggingValues();
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void SaveServiceValues();
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void SaveDisabledAddOnValues();
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void SaveMiscellaneousValues();
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void SavePathValues();
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void SaveRendererValues();
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void SaveShortcutValues();
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void SaveSystemValues();
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void SaveUIValues();
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void SaveUIGamelistValues();
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void SaveUILayoutValues();
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void SaveWebServiceValues();
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QVariant ReadSetting(const QString& name) const;
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QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
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void WriteSetting(const QString& name, const QVariant& value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
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std::unique_ptr<QSettings> qt_config;
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std::string qt_config_loc;
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};
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