mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-26 13:26:30 -05:00
bc16f7f3cc
Given we use a base-class type within the renderer for the rasterizer (RasterizerInterface), we want to allow renderers to perform more complex initialization if they need to do such a thing. This makes it important to reserve type information. Given the OpenGL renderer is quite simple settings-wise, this is just a simple shuffling of the initialization code. For something like Vulkan however this might involve doing something like: // Initialize and call rasterizer-specific function that requires // the full type of the instance created. auto raster = std::make_unique<VulkanRasterizer>(some, params); raster->CallSomeVulkanRasterizerSpecificFunction(); // Assign to base class variable rasterizer = std::move(raster)
73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
// Copyright 2014 Citra Emulator Project
|
|
// Licensed under GPLv2 or any later version
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <atomic>
|
|
#include <memory>
|
|
#include <boost/optional.hpp>
|
|
#include "common/common_types.h"
|
|
#include "video_core/gpu.h"
|
|
#include "video_core/rasterizer_interface.h"
|
|
|
|
namespace Core::Frontend {
|
|
class EmuWindow;
|
|
}
|
|
|
|
namespace VideoCore {
|
|
|
|
struct RendererSettings {
|
|
std::atomic_bool use_framelimiter{false};
|
|
};
|
|
|
|
class RendererBase : NonCopyable {
|
|
public:
|
|
explicit RendererBase(Core::Frontend::EmuWindow& window);
|
|
virtual ~RendererBase();
|
|
|
|
/// Swap buffers (render frame)
|
|
virtual void SwapBuffers(boost::optional<const Tegra::FramebufferConfig&> framebuffer) = 0;
|
|
|
|
/// Initialize the renderer
|
|
virtual bool Init() = 0;
|
|
|
|
/// Shutdown the renderer
|
|
virtual void ShutDown() = 0;
|
|
|
|
// Getter/setter functions:
|
|
// ------------------------
|
|
|
|
f32 GetCurrentFPS() const {
|
|
return m_current_fps;
|
|
}
|
|
|
|
int GetCurrentFrame() const {
|
|
return m_current_frame;
|
|
}
|
|
|
|
RasterizerInterface& Rasterizer() {
|
|
return *rasterizer;
|
|
}
|
|
|
|
const RasterizerInterface& Rasterizer() const {
|
|
return *rasterizer;
|
|
}
|
|
|
|
/// Refreshes the settings common to all renderers
|
|
void RefreshBaseSettings();
|
|
|
|
protected:
|
|
Core::Frontend::EmuWindow& render_window; ///< Reference to the render window handle.
|
|
std::unique_ptr<RasterizerInterface> rasterizer;
|
|
f32 m_current_fps = 0.0f; ///< Current framerate, should be set by the renderer
|
|
int m_current_frame = 0; ///< Current frame, should be set by the renderer
|
|
|
|
RendererSettings renderer_settings;
|
|
|
|
private:
|
|
/// Updates the framebuffer layout of the contained render window handle.
|
|
void UpdateCurrentFramebufferLayout();
|
|
};
|
|
|
|
} // namespace VideoCore
|