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f49a04ba39
Given the array is a private static array, we can just make it internally linked to hide it from external code. This also allows us to remove an inclusion within the header.
86 lines
2.6 KiB
C++
86 lines
2.6 KiB
C++
// Copyright 2014 Citra Emulator Project
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include <QVariant>
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#include "core/settings.h"
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class QSettings;
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class Config {
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public:
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Config();
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~Config();
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void Reload();
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void Save();
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static const std::array<int, Settings::NativeButton::NumButtons> default_buttons;
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static const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> default_analogs;
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static const std::array<int, Settings::NativeMouseButton::NumMouseButtons>
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default_mouse_buttons;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardKeys> default_keyboard_keys;
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static const std::array<int, Settings::NativeKeyboard::NumKeyboardMods> default_keyboard_mods;
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private:
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void ReadValues();
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void ReadPlayerValues();
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void ReadDebugValues();
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void ReadKeyboardValues();
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void ReadMouseValues();
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void ReadTouchscreenValues();
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void ApplyDefaultProfileIfInputInvalid();
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// Read functions bases off the respective config section names.
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void ReadAudioValues();
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void ReadControlValues();
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void ReadCoreValues();
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void ReadDataStorageValues();
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void ReadDebuggingValues();
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void ReadDisabledAddOnValues();
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void ReadMiscellaneousValues();
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void ReadPathValues();
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void ReadRendererValues();
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void ReadShortcutValues();
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void ReadSystemValues();
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void ReadUIValues();
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void ReadUIGamelistValues();
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void ReadUILayoutValues();
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void ReadWebServiceValues();
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void SaveValues();
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void SavePlayerValues();
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void SaveDebugValues();
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void SaveMouseValues();
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void SaveTouchscreenValues();
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// Save functions based off the respective config section names.
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void SaveAudioValues();
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void SaveControlValues();
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void SaveCoreValues();
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void SaveDataStorageValues();
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void SaveDebuggingValues();
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void SaveDisabledAddOnValues();
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void SaveMiscellaneousValues();
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void SavePathValues();
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void SaveRendererValues();
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void SaveShortcutValues();
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void SaveSystemValues();
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void SaveUIValues();
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void SaveUIGamelistValues();
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void SaveUILayoutValues();
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void SaveWebServiceValues();
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QVariant ReadSetting(const QString& name) const;
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QVariant ReadSetting(const QString& name, const QVariant& default_value) const;
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void WriteSetting(const QString& name, const QVariant& value);
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void WriteSetting(const QString& name, const QVariant& value, const QVariant& default_value);
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std::unique_ptr<QSettings> qt_config;
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std::string qt_config_loc;
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};
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