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c643f364b4
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
95 lines
2.4 KiB
C++
95 lines
2.4 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#include "common/string_util.h"
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#include "common/swap.h"
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#include "core/file_sys/control_metadata.h"
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namespace FileSys {
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const std::array<const char*, 15> LANGUAGE_NAMES{{
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"AmericanEnglish",
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"BritishEnglish",
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"Japanese",
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"French",
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"German",
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"LatinAmericanSpanish",
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"Spanish",
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"Italian",
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"Dutch",
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"CanadianFrench",
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"Portuguese",
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"Russian",
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"Korean",
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"Taiwanese",
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"Chinese",
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}};
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std::string LanguageEntry::GetApplicationName() const {
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return Common::StringFromFixedZeroTerminatedBuffer(application_name.data(),
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application_name.size());
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}
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std::string LanguageEntry::GetDeveloperName() const {
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return Common::StringFromFixedZeroTerminatedBuffer(developer_name.data(),
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developer_name.size());
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}
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NACP::NACP() = default;
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NACP::NACP(VirtualFile file) {
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file->ReadObject(&raw);
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}
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NACP::~NACP() = default;
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const LanguageEntry& NACP::GetLanguageEntry(Language language) const {
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if (language != Language::Default) {
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return raw.language_entries.at(static_cast<u8>(language));
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}
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for (const auto& language_entry : raw.language_entries) {
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if (!language_entry.GetApplicationName().empty())
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return language_entry;
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}
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// Fallback to English
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return GetLanguageEntry(Language::AmericanEnglish);
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}
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std::string NACP::GetApplicationName(Language language) const {
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return GetLanguageEntry(language).GetApplicationName();
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}
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std::string NACP::GetDeveloperName(Language language) const {
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return GetLanguageEntry(language).GetDeveloperName();
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}
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u64 NACP::GetTitleId() const {
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return raw.title_id;
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}
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u64 NACP::GetDLCBaseTitleId() const {
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return raw.dlc_base_title_id;
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}
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std::string NACP::GetVersionString() const {
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return Common::StringFromFixedZeroTerminatedBuffer(raw.version_string.data(),
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raw.version_string.size());
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}
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u64 NACP::GetDefaultNormalSaveSize() const {
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return raw.normal_save_data_size;
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}
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u64 NACP::GetDefaultJournalSaveSize() const {
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return raw.journal_sava_data_size;
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}
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std::vector<u8> NACP::GetRawBytes() const {
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std::vector<u8> out(sizeof(RawNACP));
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std::memcpy(out.data(), &raw, sizeof(RawNACP));
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return out;
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}
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} // namespace FileSys
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