suyu/src/video_core/engines/kepler_compute.cpp
ReinUsesLisp 82c2601555 video_core: Reimplement the buffer cache
Reimplement the buffer cache using cached bindings and page level
granularity for modification tracking. This also drops the usage of
shared pointers and virtual functions from the cache.

- Bindings are cached, allowing to skip work when the game changes few
  bits between draws.
- OpenGL Assembly shaders no longer copy when a region has been modified
  from the GPU to emulate constant buffers, instead GL_EXT_memory_object
  is used to alias sub-buffers within the same allocation.
- OpenGL Assembly shaders stream constant buffer data using
  glProgramBufferParametersIuivNV, from NV_parameter_buffer_object. In
  theory this should save one hash table resolve inside the driver
  compared to glBufferSubData.
- A new OpenGL stream buffer is implemented based on fences for drivers
  that are not Nvidia's proprietary, due to their low performance on
  partial glBufferSubData calls synchronized with 3D rendering (that
  some games use a lot).
- Most optimizations are shared between APIs now, allowing Vulkan to
  cache more bindings than before, skipping unnecesarry work.

This commit adds the necessary infrastructure to use Vulkan object from
OpenGL. Overall, it improves performance and fixes some bugs present on
the old cache. There are still some edge cases hit by some games that
harm performance on some vendors, this are planned to be fixed in later
commits.
2021-02-13 02:17:22 -03:00

126 lines
4.6 KiB
C++

// Copyright 2018 yuzu Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#include <bitset>
#include "common/assert.h"
#include "common/logging/log.h"
#include "core/core.h"
#include "video_core/engines/kepler_compute.h"
#include "video_core/engines/maxwell_3d.h"
#include "video_core/engines/shader_type.h"
#include "video_core/memory_manager.h"
#include "video_core/rasterizer_interface.h"
#include "video_core/renderer_base.h"
#include "video_core/textures/decoders.h"
namespace Tegra::Engines {
KeplerCompute::KeplerCompute(Core::System& system_, MemoryManager& memory_manager_)
: system{system_}, memory_manager{memory_manager_}, upload_state{memory_manager, regs.upload} {}
KeplerCompute::~KeplerCompute() = default;
void KeplerCompute::BindRasterizer(VideoCore::RasterizerInterface* rasterizer_) {
rasterizer = rasterizer_;
}
void KeplerCompute::CallMethod(u32 method, u32 method_argument, bool is_last_call) {
ASSERT_MSG(method < Regs::NUM_REGS,
"Invalid KeplerCompute register, increase the size of the Regs structure");
regs.reg_array[method] = method_argument;
switch (method) {
case KEPLER_COMPUTE_REG_INDEX(exec_upload): {
upload_state.ProcessExec(regs.exec_upload.linear != 0);
break;
}
case KEPLER_COMPUTE_REG_INDEX(data_upload): {
upload_state.ProcessData(method_argument, is_last_call);
if (is_last_call) {
}
break;
}
case KEPLER_COMPUTE_REG_INDEX(launch):
ProcessLaunch();
break;
default:
break;
}
}
void KeplerCompute::CallMultiMethod(u32 method, const u32* base_start, u32 amount,
u32 methods_pending) {
for (std::size_t i = 0; i < amount; i++) {
CallMethod(method, base_start[i], methods_pending - static_cast<u32>(i) <= 1);
}
}
u32 KeplerCompute::AccessConstBuffer32(ShaderType stage, u64 const_buffer, u64 offset) const {
ASSERT(stage == ShaderType::Compute);
const auto& buffer = launch_description.const_buffer_config[const_buffer];
u32 result;
std::memcpy(&result, memory_manager.GetPointer(buffer.Address() + offset), sizeof(u32));
return result;
}
SamplerDescriptor KeplerCompute::AccessBoundSampler(ShaderType stage, u64 offset) const {
return AccessBindlessSampler(stage, regs.tex_cb_index, offset * sizeof(Texture::TextureHandle));
}
SamplerDescriptor KeplerCompute::AccessBindlessSampler(ShaderType stage, u64 const_buffer,
u64 offset) const {
ASSERT(stage == ShaderType::Compute);
const auto& tex_info_buffer = launch_description.const_buffer_config[const_buffer];
const GPUVAddr tex_info_address = tex_info_buffer.Address() + offset;
return AccessSampler(memory_manager.Read<u32>(tex_info_address));
}
SamplerDescriptor KeplerCompute::AccessSampler(u32 handle) const {
const Texture::TextureHandle tex_handle{handle};
const Texture::TICEntry tic = GetTICEntry(tex_handle.tic_id);
const Texture::TSCEntry tsc = GetTSCEntry(tex_handle.tsc_id);
SamplerDescriptor result = SamplerDescriptor::FromTIC(tic);
result.is_shadow.Assign(tsc.depth_compare_enabled.Value());
return result;
}
VideoCore::GuestDriverProfile& KeplerCompute::AccessGuestDriverProfile() {
return rasterizer->AccessGuestDriverProfile();
}
const VideoCore::GuestDriverProfile& KeplerCompute::AccessGuestDriverProfile() const {
return rasterizer->AccessGuestDriverProfile();
}
void KeplerCompute::ProcessLaunch() {
const GPUVAddr launch_desc_loc = regs.launch_desc_loc.Address();
memory_manager.ReadBlockUnsafe(launch_desc_loc, &launch_description,
LaunchParams::NUM_LAUNCH_PARAMETERS * sizeof(u32));
const GPUVAddr code_addr = regs.code_loc.Address() + launch_description.program_start;
LOG_TRACE(HW_GPU, "Compute invocation launched at address 0x{:016x}", code_addr);
rasterizer->DispatchCompute(code_addr);
}
Texture::TICEntry KeplerCompute::GetTICEntry(u32 tic_index) const {
const GPUVAddr tic_address_gpu{regs.tic.Address() + tic_index * sizeof(Texture::TICEntry)};
Texture::TICEntry tic_entry;
memory_manager.ReadBlockUnsafe(tic_address_gpu, &tic_entry, sizeof(Texture::TICEntry));
return tic_entry;
}
Texture::TSCEntry KeplerCompute::GetTSCEntry(u32 tsc_index) const {
const GPUVAddr tsc_address_gpu{regs.tsc.Address() + tsc_index * sizeof(Texture::TSCEntry)};
Texture::TSCEntry tsc_entry;
memory_manager.ReadBlockUnsafe(tsc_address_gpu, &tsc_entry, sizeof(Texture::TSCEntry));
return tsc_entry;
}
} // namespace Tegra::Engines