suyu/src/core/hw/gpu.h
Subv 63dbff9b1f GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
2015-07-19 21:30:42 -05:00

308 lines
9.4 KiB
C++

// Copyright 2014 Citra Emulator Project
// Licensed under GPLv2 or any later version
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <type_traits>
#include "common/assert.h"
#include "common/bit_field.h"
#include "common/common_funcs.h"
#include "common/common_types.h"
namespace GPU {
// Returns index corresponding to the Regs member labeled by field_name
// TODO: Due to Visual studio bug 209229, offsetof does not return constant expressions
// when used with array elements (e.g. GPU_REG_INDEX(memory_fill_config[0])).
// For details cf. https://connect.microsoft.com/VisualStudio/feedback/details/209229/offsetof-does-not-produce-a-constant-expression-for-array-members
// Hopefully, this will be fixed sometime in the future.
// For lack of better alternatives, we currently hardcode the offsets when constant
// expressions are needed via GPU_REG_INDEX_WORKAROUND (on sane compilers, static_asserts
// will then make sure the offsets indeed match the automatically calculated ones).
#define GPU_REG_INDEX(field_name) (offsetof(GPU::Regs, field_name) / sizeof(u32))
#if defined(_MSC_VER)
#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) (backup_workaround_index)
#else
// NOTE: Yeah, hacking in a static_assert here just to workaround the lacking MSVC compiler
// really is this annoying. This macro just forwards its first argument to GPU_REG_INDEX
// and then performs a (no-op) cast to size_t iff the second argument matches the expected
// field offset. Otherwise, the compiler will fail to compile this code.
#define GPU_REG_INDEX_WORKAROUND(field_name, backup_workaround_index) \
((typename std::enable_if<backup_workaround_index == GPU_REG_INDEX(field_name), size_t>::type)GPU_REG_INDEX(field_name))
#endif
// MMIO region 0x1EFxxxxx
struct Regs {
// helper macro to make sure the defined structures are of the expected size.
#if defined(_MSC_VER)
// TODO: MSVC does not support using sizeof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
#define ASSERT_MEMBER_SIZE(name, size_in_bytes)
#else
#define ASSERT_MEMBER_SIZE(name, size_in_bytes) \
static_assert(sizeof(name) == size_in_bytes, \
"Structure size and register block length don't match")
#endif
// Components are laid out in reverse byte order, most significant bits first.
enum class PixelFormat : u32 {
RGBA8 = 0,
RGB8 = 1,
RGB565 = 2,
RGB5A1 = 3,
RGBA4 = 4,
};
/**
* Returns the number of bytes per pixel.
*/
static int BytesPerPixel(PixelFormat format) {
switch (format) {
case PixelFormat::RGBA8:
return 4;
case PixelFormat::RGB8:
return 3;
case PixelFormat::RGB565:
case PixelFormat::RGB5A1:
case PixelFormat::RGBA4:
return 2;
default:
UNIMPLEMENTED();
}
}
INSERT_PADDING_WORDS(0x4);
struct {
u32 address_start;
u32 address_end;
union {
u32 value_32bit;
BitField<0, 16, u32> value_16bit;
// TODO: Verify component order
BitField< 0, 8, u32> value_24bit_r;
BitField< 8, 8, u32> value_24bit_g;
BitField<16, 8, u32> value_24bit_b;
};
union {
u32 control;
// Setting this field to 1 triggers the memory fill.
// This field also acts as a status flag, and gets reset to 0 upon completion.
BitField<0, 1, u32> trigger;
// Set to 1 upon completion.
BitField<1, 1, u32> finished;
// If both of these bits are unset, then it will fill the memory with a 16 bit value
// 1: fill with 24-bit wide values
BitField<8, 1, u32> fill_24bit;
// 1: fill with 32-bit wide values
BitField<9, 1, u32> fill_32bit;
};
inline u32 GetStartAddress() const {
return DecodeAddressRegister(address_start);
}
inline u32 GetEndAddress() const {
return DecodeAddressRegister(address_end);
}
} memory_fill_config[2];
ASSERT_MEMBER_SIZE(memory_fill_config[0], 0x10);
INSERT_PADDING_WORDS(0x10b);
struct FramebufferConfig {
union {
u32 size;
BitField< 0, 16, u32> width;
BitField<16, 16, u32> height;
};
INSERT_PADDING_WORDS(0x2);
u32 address_left1;
u32 address_left2;
union {
u32 format;
BitField< 0, 3, PixelFormat> color_format;
};
INSERT_PADDING_WORDS(0x1);
union {
u32 active_fb;
// 0: Use parameters ending with "1"
// 1: Use parameters ending with "2"
BitField<0, 1, u32> second_fb_active;
};
INSERT_PADDING_WORDS(0x5);
// Distance between two pixel rows, in bytes
u32 stride;
u32 address_right1;
u32 address_right2;
INSERT_PADDING_WORDS(0x30);
} framebuffer_config[2];
ASSERT_MEMBER_SIZE(framebuffer_config[0], 0x100);
INSERT_PADDING_WORDS(0x169);
struct {
u32 input_address;
u32 output_address;
inline u32 GetPhysicalInputAddress() const {
return DecodeAddressRegister(input_address);
}
inline u32 GetPhysicalOutputAddress() const {
return DecodeAddressRegister(output_address);
}
union {
u32 output_size;
BitField< 0, 16, u32> output_width;
BitField<16, 16, u32> output_height;
};
union {
u32 input_size;
BitField< 0, 16, u32> input_width;
BitField<16, 16, u32> input_height;
};
enum ScalingMode : u32 {
NoScale = 0, // Doesn't scale the image
ScaleX = 1, // Downscales the image in half in the X axis and applies a box filter
ScaleXY = 2, // Downscales the image in half in both the X and Y axes and applies a box filter
};
union {
u32 flags;
BitField< 0, 1, u32> flip_vertically; // flips input data vertically
BitField< 1, 1, u32> output_tiled; // Converts from linear to tiled format
BitField< 3, 1, u32> raw_copy; // Copies the data without performing any processing
BitField< 5, 1, u32> dont_swizzle;
BitField< 8, 3, PixelFormat> input_format;
BitField<12, 3, PixelFormat> output_format;
BitField<24, 2, ScalingMode> scaling; // Determines the scaling mode of the transfer
};
INSERT_PADDING_WORDS(0x1);
// it seems that writing to this field triggers the display transfer
u32 trigger;
} display_transfer_config;
ASSERT_MEMBER_SIZE(display_transfer_config, 0x1c);
INSERT_PADDING_WORDS(0x331);
struct {
// command list size (in bytes)
u32 size;
INSERT_PADDING_WORDS(0x1);
// command list address
u32 address;
INSERT_PADDING_WORDS(0x1);
// it seems that writing to this field triggers command list processing
u32 trigger;
inline u32 GetPhysicalAddress() const {
return DecodeAddressRegister(address);
}
} command_processor_config;
ASSERT_MEMBER_SIZE(command_processor_config, 0x14);
INSERT_PADDING_WORDS(0x9c3);
static inline size_t NumIds() {
return sizeof(Regs) / sizeof(u32);
}
u32& operator [] (int index) const {
u32* content = (u32*)this;
return content[index];
}
u32& operator [] (int index) {
u32* content = (u32*)this;
return content[index];
}
#undef ASSERT_MEMBER_SIZE
private:
/*
* Most physical addresses which GPU registers refer to are 8-byte aligned.
* This function should be used to get the address from a raw register value.
*/
static inline u32 DecodeAddressRegister(u32 register_value) {
return register_value * 8;
}
};
static_assert(std::is_standard_layout<Regs>::value, "Structure does not use standard layout");
// TODO: MSVC does not support using offsetof() on non-static data members even though this
// is technically allowed since C++11. This macro should be enabled once MSVC adds
// support for that.
#ifndef _MSC_VER
#define ASSERT_REG_POSITION(field_name, position) \
static_assert(offsetof(Regs, field_name) == position * 4, \
"Field "#field_name" has invalid position")
ASSERT_REG_POSITION(memory_fill_config[0], 0x00004);
ASSERT_REG_POSITION(memory_fill_config[1], 0x00008);
ASSERT_REG_POSITION(framebuffer_config[0], 0x00117);
ASSERT_REG_POSITION(framebuffer_config[1], 0x00157);
ASSERT_REG_POSITION(display_transfer_config, 0x00300);
ASSERT_REG_POSITION(command_processor_config, 0x00638);
#undef ASSERT_REG_POSITION
#endif // !defined(_MSC_VER)
// The total number of registers is chosen arbitrarily, but let's make sure it's not some odd value anyway.
static_assert(sizeof(Regs) == 0x1000 * sizeof(u32), "Invalid total size of register set");
extern Regs g_regs;
extern bool g_skip_frame;
template <typename T>
void Read(T &var, const u32 addr);
template <typename T>
void Write(u32 addr, const T data);
/// Initialize hardware
void Init();
/// Shutdown hardware
void Shutdown();
} // namespace