mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-11-27 05:46:34 -05:00
d7c532d889
There are still some other issues not addressed here, but it's a start. Workarounds for false-positive reports: - `RasterizerAccelerated`: Put a gigantic array behind a `unique_ptr`, because UBSan has a [hardcoded limit](https://stackoverflow.com/questions/64531383/c-runtime-error-using-fsanitize-undefined-object-has-a-possibly-invalid-vp) of how big it thinks objects can be, specifically when dealing with offset-to-top values used with multiple inheritance. Hopefully this doesn't have a performance impact. - `QueryCacheBase::QueryCacheBase`: Avoid an operation that UBSan thinks is UB even though it at least arguably isn't. See the link in the comment for more information. Fixes for correct reports: - `PageTable`, `Memory`: Use `uintptr_t` values instead of pointers to avoid UB from pointer overflow (when pointer arithmetic wraps around the address space). - `KScheduler::Reload`: `thread->GetOwnerProcess()` can be `nullptr`; avoid calling methods on it in this case. (The existing code returns a garbage reference to a field, which is then passed into `LoadWatchpointArray`, and apparently it's never used, so it's harmless in practice but still triggers UBSan.) - `KAutoObject::Close`: This function calls `this->Destroy()`, which overwrites the beginning of the object with junk (specifically a free list pointer). Then it calls `this->UnregisterWithKernel()`. UBSan complains about a type mismatch because the vtable has been overwritten, and I believe this is indeed UB. `UnregisterWithKernel` also loads `m_kernel` from the 'freed' object, which seems to be technically safe (the overwriting doesn't extend as far as that field), but seems dubious. Switch to a `static` method and load `m_kernel` in advance.
909 lines
37 KiB
C++
909 lines
37 KiB
C++
// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <bit>
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#include "common/assert.h"
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#include "common/bit_util.h"
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#include "common/fiber.h"
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#include "common/logging/log.h"
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#include "core/arm/arm_interface.h"
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#include "core/core.h"
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#include "core/core_timing.h"
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#include "core/cpu_manager.h"
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#include "core/hle/kernel/k_interrupt_manager.h"
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#include "core/hle/kernel/k_process.h"
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#include "core/hle/kernel/k_scheduler.h"
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#include "core/hle/kernel/k_scoped_scheduler_lock_and_sleep.h"
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#include "core/hle/kernel/k_thread.h"
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#include "core/hle/kernel/kernel.h"
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#include "core/hle/kernel/physical_core.h"
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namespace Kernel {
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static void IncrementScheduledCount(Kernel::KThread* thread) {
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if (auto process = thread->GetOwnerProcess(); process) {
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process->IncrementScheduledCount();
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}
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}
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KScheduler::KScheduler(KernelCore& kernel) : m_kernel{kernel} {
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m_switch_fiber = std::make_shared<Common::Fiber>([this] {
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while (true) {
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ScheduleImplFiber();
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}
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});
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m_state.needs_scheduling = true;
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}
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KScheduler::~KScheduler() = default;
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void KScheduler::SetInterruptTaskRunnable() {
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m_state.interrupt_task_runnable = true;
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m_state.needs_scheduling = true;
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}
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void KScheduler::RequestScheduleOnInterrupt() {
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m_state.needs_scheduling = true;
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if (CanSchedule(m_kernel)) {
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ScheduleOnInterrupt();
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}
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}
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void KScheduler::DisableScheduling(KernelCore& kernel) {
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ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 0);
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GetCurrentThread(kernel).DisableDispatch();
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}
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void KScheduler::EnableScheduling(KernelCore& kernel, u64 cores_needing_scheduling) {
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ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() >= 1);
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auto* scheduler{kernel.CurrentScheduler()};
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if (!scheduler || kernel.IsPhantomModeForSingleCore()) {
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KScheduler::RescheduleCores(kernel, cores_needing_scheduling);
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KScheduler::RescheduleCurrentHLEThread(kernel);
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return;
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}
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scheduler->RescheduleOtherCores(cores_needing_scheduling);
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if (GetCurrentThread(kernel).GetDisableDispatchCount() > 1) {
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GetCurrentThread(kernel).EnableDispatch();
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} else {
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scheduler->RescheduleCurrentCore();
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}
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}
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void KScheduler::RescheduleCurrentHLEThread(KernelCore& kernel) {
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// HACK: we cannot schedule from this thread, it is not a core thread
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ASSERT(GetCurrentThread(kernel).GetDisableDispatchCount() == 1);
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// Ensure dummy threads that are waiting block.
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GetCurrentThread(kernel).DummyThreadBeginWait();
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ASSERT(GetCurrentThread(kernel).GetState() != ThreadState::Waiting);
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GetCurrentThread(kernel).EnableDispatch();
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}
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u64 KScheduler::UpdateHighestPriorityThreads(KernelCore& kernel) {
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if (IsSchedulerUpdateNeeded(kernel)) {
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return UpdateHighestPriorityThreadsImpl(kernel);
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} else {
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return 0;
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}
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}
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void KScheduler::Schedule() {
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ASSERT(GetCurrentThread(m_kernel).GetDisableDispatchCount() == 1);
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ASSERT(m_core_id == GetCurrentCoreId(m_kernel));
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ScheduleImpl();
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}
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void KScheduler::ScheduleOnInterrupt() {
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GetCurrentThread(m_kernel).DisableDispatch();
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Schedule();
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GetCurrentThread(m_kernel).EnableDispatch();
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}
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void KScheduler::PreemptSingleCore() {
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GetCurrentThread(m_kernel).DisableDispatch();
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auto* thread = GetCurrentThreadPointer(m_kernel);
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auto& previous_scheduler = m_kernel.Scheduler(thread->GetCurrentCore());
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previous_scheduler.Unload(thread);
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Common::Fiber::YieldTo(thread->GetHostContext(), *m_switch_fiber);
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GetCurrentThread(m_kernel).EnableDispatch();
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}
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void KScheduler::RescheduleCurrentCore() {
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ASSERT(!m_kernel.IsPhantomModeForSingleCore());
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ASSERT(GetCurrentThread(m_kernel).GetDisableDispatchCount() == 1);
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GetCurrentThread(m_kernel).EnableDispatch();
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if (m_state.needs_scheduling.load()) {
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// Disable interrupts, and then check again if rescheduling is needed.
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// KScopedInterruptDisable intr_disable;
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m_kernel.CurrentScheduler()->RescheduleCurrentCoreImpl();
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}
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}
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void KScheduler::RescheduleCurrentCoreImpl() {
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// Check that scheduling is needed.
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if (m_state.needs_scheduling.load()) [[likely]] {
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GetCurrentThread(m_kernel).DisableDispatch();
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Schedule();
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GetCurrentThread(m_kernel).EnableDispatch();
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}
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}
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void KScheduler::Initialize(KThread* main_thread, KThread* idle_thread, s32 core_id) {
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// Set core ID/idle thread/interrupt task manager.
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m_core_id = core_id;
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m_idle_thread = idle_thread;
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// m_state.idle_thread_stack = m_idle_thread->GetStackTop();
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// m_state.interrupt_task_manager = std::addressof(kernel.GetInterruptTaskManager());
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// Insert the main thread into the priority queue.
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// {
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// KScopedSchedulerLock lk{m_kernel};
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// GetPriorityQueue(m_kernel).PushBack(GetCurrentThreadPointer(m_kernel));
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// SetSchedulerUpdateNeeded(m_kernel);
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// }
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// Bind interrupt handler.
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// kernel.GetInterruptManager().BindHandler(
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// GetSchedulerInterruptHandler(m_kernel), KInterruptName::Scheduler, m_core_id,
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// KInterruptController::PriorityLevel::Scheduler, false, false);
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// Set the current thread.
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m_current_thread = main_thread;
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}
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void KScheduler::Activate() {
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ASSERT(GetCurrentThread(m_kernel).GetDisableDispatchCount() == 1);
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// m_state.should_count_idle = KTargetSystem::IsDebugMode();
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m_is_active = true;
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RescheduleCurrentCore();
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}
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void KScheduler::OnThreadStart() {
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GetCurrentThread(m_kernel).EnableDispatch();
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}
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u64 KScheduler::UpdateHighestPriorityThread(KThread* highest_thread) {
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if (KThread* prev_highest_thread = m_state.highest_priority_thread;
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prev_highest_thread != highest_thread) [[likely]] {
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if (prev_highest_thread != nullptr) [[likely]] {
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IncrementScheduledCount(prev_highest_thread);
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prev_highest_thread->SetLastScheduledTick(
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m_kernel.System().CoreTiming().GetClockTicks());
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}
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if (m_state.should_count_idle) {
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if (highest_thread != nullptr) [[likely]] {
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if (KProcess* process = highest_thread->GetOwnerProcess(); process != nullptr) {
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process->SetRunningThread(m_core_id, highest_thread, m_state.idle_count);
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}
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} else {
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m_state.idle_count++;
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}
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}
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m_state.highest_priority_thread = highest_thread;
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m_state.needs_scheduling = true;
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return (1ULL << m_core_id);
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} else {
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return 0;
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}
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}
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u64 KScheduler::UpdateHighestPriorityThreadsImpl(KernelCore& kernel) {
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ASSERT(IsSchedulerLockedByCurrentThread(kernel));
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// Clear that we need to update.
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ClearSchedulerUpdateNeeded(kernel);
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u64 cores_needing_scheduling = 0, idle_cores = 0;
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KThread* top_threads[Core::Hardware::NUM_CPU_CORES];
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auto& priority_queue = GetPriorityQueue(kernel);
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// We want to go over all cores, finding the highest priority thread and determining if
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// scheduling is needed for that core.
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for (size_t core_id = 0; core_id < Core::Hardware::NUM_CPU_CORES; core_id++) {
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KThread* top_thread = priority_queue.GetScheduledFront(static_cast<s32>(core_id));
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if (top_thread != nullptr) {
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// We need to check if the thread's process has a pinned thread.
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if (KProcess* parent = top_thread->GetOwnerProcess()) {
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// Check that there's a pinned thread other than the current top thread.
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if (KThread* pinned = parent->GetPinnedThread(static_cast<s32>(core_id));
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pinned != nullptr && pinned != top_thread) {
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// We need to prefer threads with kernel waiters to the pinned thread.
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if (top_thread->GetNumKernelWaiters() ==
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0 /* && top_thread != parent->GetExceptionThread() */) {
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// If the pinned thread is runnable, use it.
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if (pinned->GetRawState() == ThreadState::Runnable) {
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top_thread = pinned;
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} else {
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top_thread = nullptr;
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}
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}
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}
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}
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} else {
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idle_cores |= (1ULL << core_id);
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}
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top_threads[core_id] = top_thread;
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cores_needing_scheduling |=
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kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
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}
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// Idle cores are bad. We're going to try to migrate threads to each idle core in turn.
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while (idle_cores != 0) {
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const s32 core_id = static_cast<s32>(std::countr_zero(idle_cores));
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if (KThread* suggested = priority_queue.GetSuggestedFront(core_id); suggested != nullptr) {
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s32 migration_candidates[Core::Hardware::NUM_CPU_CORES];
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size_t num_candidates = 0;
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// While we have a suggested thread, try to migrate it!
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while (suggested != nullptr) {
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// Check if the suggested thread is the top thread on its core.
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const s32 suggested_core = suggested->GetActiveCore();
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if (KThread* top_thread =
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(suggested_core >= 0) ? top_threads[suggested_core] : nullptr;
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top_thread != suggested) {
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// Make sure we're not dealing with threads too high priority for migration.
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if (top_thread != nullptr &&
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top_thread->GetPriority() < HighestCoreMigrationAllowedPriority) {
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break;
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}
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// The suggested thread isn't bound to its core, so we can migrate it!
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(suggested_core, suggested);
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top_threads[core_id] = suggested;
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cores_needing_scheduling |=
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kernel.Scheduler(core_id).UpdateHighestPriorityThread(top_threads[core_id]);
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break;
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}
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// Note this core as a candidate for migration.
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ASSERT(num_candidates < Core::Hardware::NUM_CPU_CORES);
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migration_candidates[num_candidates++] = suggested_core;
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suggested = priority_queue.GetSuggestedNext(core_id, suggested);
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}
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// If suggested is nullptr, we failed to migrate a specific thread. So let's try all our
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// candidate cores' top threads.
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if (suggested == nullptr) {
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for (size_t i = 0; i < num_candidates; i++) {
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// Check if there's some other thread that can run on the candidate core.
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const s32 candidate_core = migration_candidates[i];
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suggested = top_threads[candidate_core];
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if (KThread* next_on_candidate_core =
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priority_queue.GetScheduledNext(candidate_core, suggested);
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next_on_candidate_core != nullptr) {
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// The candidate core can run some other thread! We'll migrate its current
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// top thread to us.
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top_threads[candidate_core] = next_on_candidate_core;
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cores_needing_scheduling |=
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kernel.Scheduler(candidate_core)
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.UpdateHighestPriorityThread(top_threads[candidate_core]);
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// Perform the migration.
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suggested->SetActiveCore(core_id);
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priority_queue.ChangeCore(candidate_core, suggested);
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top_threads[core_id] = suggested;
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cores_needing_scheduling |=
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kernel.Scheduler(core_id).UpdateHighestPriorityThread(
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top_threads[core_id]);
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break;
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}
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}
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}
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}
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idle_cores &= ~(1ULL << core_id);
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}
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// HACK: any waiting dummy threads can wake up now.
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kernel.GlobalSchedulerContext().WakeupWaitingDummyThreads();
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// HACK: if we are a dummy thread, and we need to go sleep, indicate
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// that for when the lock is released.
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KThread* const cur_thread = GetCurrentThreadPointer(kernel);
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if (cur_thread->IsDummyThread() && cur_thread->GetState() != ThreadState::Runnable) {
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cur_thread->RequestDummyThreadWait();
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}
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return cores_needing_scheduling;
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}
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void KScheduler::SwitchThread(KThread* next_thread) {
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KProcess* const cur_process = GetCurrentProcessPointer(m_kernel);
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KThread* const cur_thread = GetCurrentThreadPointer(m_kernel);
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// We never want to schedule a null thread, so use the idle thread if we don't have a next.
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if (next_thread == nullptr) {
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next_thread = m_idle_thread;
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}
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if (next_thread->GetCurrentCore() != m_core_id) {
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next_thread->SetCurrentCore(m_core_id);
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}
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// If we're not actually switching thread, there's nothing to do.
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if (next_thread == cur_thread) {
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return;
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}
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// Next thread is now known not to be nullptr, and must not be dispatchable.
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ASSERT(next_thread->GetDisableDispatchCount() == 1);
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ASSERT(!next_thread->IsDummyThread());
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// Update the CPU time tracking variables.
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const s64 prev_tick = m_last_context_switch_time;
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const s64 cur_tick = m_kernel.System().CoreTiming().GetClockTicks();
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const s64 tick_diff = cur_tick - prev_tick;
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cur_thread->AddCpuTime(m_core_id, tick_diff);
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if (cur_process != nullptr) {
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cur_process->UpdateCPUTimeTicks(tick_diff);
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}
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m_last_context_switch_time = cur_tick;
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// Update our previous thread.
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if (cur_process != nullptr) {
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if (!cur_thread->IsTerminationRequested() && cur_thread->GetActiveCore() == m_core_id)
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[[likely]] {
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m_state.prev_thread = cur_thread;
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} else {
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m_state.prev_thread = nullptr;
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}
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}
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// Switch the current process, if we're switching processes.
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// if (KProcess *next_process = next_thread->GetOwnerProcess(); next_process != cur_process) {
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// KProcess::Switch(cur_process, next_process);
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// }
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// Set the new thread.
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SetCurrentThread(m_kernel, next_thread);
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m_current_thread = next_thread;
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// Set the new Thread Local region.
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// cpu::SwitchThreadLocalRegion(GetInteger(next_thread->GetThreadLocalRegionAddress()));
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}
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void KScheduler::ScheduleImpl() {
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// First, clear the needs scheduling bool.
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m_state.needs_scheduling.store(false, std::memory_order_relaxed);
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std::atomic_thread_fence(std::memory_order_seq_cst);
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// Load the appropriate thread pointers for scheduling.
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KThread* const cur_thread{GetCurrentThreadPointer(m_kernel)};
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KThread* highest_priority_thread{m_state.highest_priority_thread};
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// Check whether there are runnable interrupt tasks.
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if (m_state.interrupt_task_runnable) {
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// The interrupt task is runnable.
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// We want to switch to the interrupt task/idle thread.
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highest_priority_thread = nullptr;
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}
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// If there aren't, we want to check if the highest priority thread is the same as the current
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// thread.
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if (highest_priority_thread == cur_thread) {
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// If they're the same, then we can just issue a memory barrier and return.
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std::atomic_thread_fence(std::memory_order_seq_cst);
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return;
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}
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// The highest priority thread is not the same as the current thread.
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// Jump to the switcher and continue executing from there.
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m_switch_cur_thread = cur_thread;
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m_switch_highest_priority_thread = highest_priority_thread;
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m_switch_from_schedule = true;
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Common::Fiber::YieldTo(cur_thread->m_host_context, *m_switch_fiber);
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// Returning from ScheduleImpl occurs after this thread has been scheduled again.
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}
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void KScheduler::ScheduleImplFiber() {
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KThread* const cur_thread{m_switch_cur_thread};
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KThread* highest_priority_thread{m_switch_highest_priority_thread};
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// If we're not coming from scheduling (i.e., we came from SC preemption),
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// we should restart the scheduling loop directly. Not accurate to HOS.
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if (!m_switch_from_schedule) {
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goto retry;
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}
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// Mark that we are not coming from scheduling anymore.
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m_switch_from_schedule = false;
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// Save the original thread context.
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Unload(cur_thread);
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// The current thread's context has been entirely taken care of.
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// Now we want to loop until we successfully switch the thread context.
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while (true) {
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// We're starting to try to do the context switch.
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// Check if the highest priority thread is null.
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if (!highest_priority_thread) {
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// The next thread is nullptr!
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// Switch to the idle thread. Note: HOS treats idling as a special case for
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// performance. This is not *required* for yuzu's purposes, and for singlecore
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// compatibility, we can just move the logic that would go here into the execution
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// of the idle thread. If we ever remove singlecore, we should implement this
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// accurately to HOS.
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highest_priority_thread = m_idle_thread;
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}
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// We want to try to lock the highest priority thread's context.
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// Try to take it.
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while (!highest_priority_thread->m_context_guard.try_lock()) {
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// The highest priority thread's context is already locked.
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// Check if we need scheduling. If we don't, we can retry directly.
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if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) {
|
|
// If we do, another core is interfering, and we must start again.
|
|
goto retry;
|
|
}
|
|
}
|
|
|
|
// It's time to switch the thread.
|
|
// Switch to the highest priority thread.
|
|
SwitchThread(highest_priority_thread);
|
|
|
|
// Check if we need scheduling. If we do, then we can't complete the switch and should
|
|
// retry.
|
|
if (m_state.needs_scheduling.load(std::memory_order_seq_cst)) {
|
|
// Our switch failed.
|
|
// We should unlock the thread context, and then retry.
|
|
highest_priority_thread->m_context_guard.unlock();
|
|
goto retry;
|
|
} else {
|
|
break;
|
|
}
|
|
|
|
retry:
|
|
|
|
// We failed to successfully do the context switch, and need to retry.
|
|
// Clear needs_scheduling.
|
|
m_state.needs_scheduling.store(false, std::memory_order_relaxed);
|
|
std::atomic_thread_fence(std::memory_order_seq_cst);
|
|
|
|
// Refresh the highest priority thread.
|
|
highest_priority_thread = m_state.highest_priority_thread;
|
|
}
|
|
|
|
// Reload the guest thread context.
|
|
Reload(highest_priority_thread);
|
|
|
|
// Reload the host thread.
|
|
Common::Fiber::YieldTo(m_switch_fiber, *highest_priority_thread->m_host_context);
|
|
}
|
|
|
|
void KScheduler::Unload(KThread* thread) {
|
|
auto& cpu_core = m_kernel.System().ArmInterface(m_core_id);
|
|
cpu_core.SaveContext(thread->GetContext32());
|
|
cpu_core.SaveContext(thread->GetContext64());
|
|
// Save the TPIDR_EL0 system register in case it was modified.
|
|
thread->SetTpidrEl0(cpu_core.GetTPIDR_EL0());
|
|
cpu_core.ClearExclusiveState();
|
|
|
|
// Check if the thread is terminated by checking the DPC flags.
|
|
if ((thread->GetStackParameters().dpc_flags & static_cast<u32>(DpcFlag::Terminated)) == 0) {
|
|
// The thread isn't terminated, so we want to unlock it.
|
|
thread->m_context_guard.unlock();
|
|
}
|
|
}
|
|
|
|
void KScheduler::Reload(KThread* thread) {
|
|
auto& cpu_core = m_kernel.System().ArmInterface(m_core_id);
|
|
auto* process = thread->GetOwnerProcess();
|
|
cpu_core.LoadContext(thread->GetContext32());
|
|
cpu_core.LoadContext(thread->GetContext64());
|
|
cpu_core.SetTlsAddress(GetInteger(thread->GetTlsAddress()));
|
|
cpu_core.SetTPIDR_EL0(thread->GetTpidrEl0());
|
|
cpu_core.LoadWatchpointArray(process ? &process->GetWatchpoints() : nullptr);
|
|
cpu_core.ClearExclusiveState();
|
|
}
|
|
|
|
void KScheduler::ClearPreviousThread(KernelCore& kernel, KThread* thread) {
|
|
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
|
|
for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; ++i) {
|
|
// Get an atomic reference to the core scheduler's previous thread.
|
|
auto& prev_thread{kernel.Scheduler(i).m_state.prev_thread};
|
|
|
|
// Atomically clear the previous thread if it's our target.
|
|
KThread* compare = thread;
|
|
prev_thread.compare_exchange_strong(compare, nullptr, std::memory_order_seq_cst);
|
|
}
|
|
}
|
|
|
|
void KScheduler::OnThreadStateChanged(KernelCore& kernel, KThread* thread, ThreadState old_state) {
|
|
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
|
|
|
|
// Check if the state has changed, because if it hasn't there's nothing to do.
|
|
const ThreadState cur_state = thread->GetRawState();
|
|
if (cur_state == old_state) {
|
|
return;
|
|
}
|
|
|
|
// Update the priority queues.
|
|
if (old_state == ThreadState::Runnable) {
|
|
// If we were previously runnable, then we're not runnable now, and we should remove.
|
|
GetPriorityQueue(kernel).Remove(thread);
|
|
IncrementScheduledCount(thread);
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
|
|
if (thread->IsDummyThread()) {
|
|
// HACK: if this is a dummy thread, it should no longer wake up when the
|
|
// scheduler lock is released.
|
|
kernel.GlobalSchedulerContext().UnregisterDummyThreadForWakeup(thread);
|
|
}
|
|
} else if (cur_state == ThreadState::Runnable) {
|
|
// If we're now runnable, then we weren't previously, and we should add.
|
|
GetPriorityQueue(kernel).PushBack(thread);
|
|
IncrementScheduledCount(thread);
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
|
|
if (thread->IsDummyThread()) {
|
|
// HACK: if this is a dummy thread, it should wake up when the scheduler
|
|
// lock is released.
|
|
kernel.GlobalSchedulerContext().RegisterDummyThreadForWakeup(thread);
|
|
}
|
|
}
|
|
}
|
|
|
|
void KScheduler::OnThreadPriorityChanged(KernelCore& kernel, KThread* thread, s32 old_priority) {
|
|
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
|
|
|
|
// If the thread is runnable, we want to change its priority in the queue.
|
|
if (thread->GetRawState() == ThreadState::Runnable) {
|
|
GetPriorityQueue(kernel).ChangePriority(old_priority,
|
|
thread == GetCurrentThreadPointer(kernel), thread);
|
|
IncrementScheduledCount(thread);
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
}
|
|
}
|
|
|
|
void KScheduler::OnThreadAffinityMaskChanged(KernelCore& kernel, KThread* thread,
|
|
const KAffinityMask& old_affinity, s32 old_core) {
|
|
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
|
|
|
|
// If the thread is runnable, we want to change its affinity in the queue.
|
|
if (thread->GetRawState() == ThreadState::Runnable) {
|
|
GetPriorityQueue(kernel).ChangeAffinityMask(old_core, old_affinity, thread);
|
|
IncrementScheduledCount(thread);
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
}
|
|
}
|
|
|
|
void KScheduler::RotateScheduledQueue(KernelCore& kernel, s32 core_id, s32 priority) {
|
|
ASSERT(IsSchedulerLockedByCurrentThread(kernel));
|
|
|
|
// Get a reference to the priority queue.
|
|
auto& priority_queue = GetPriorityQueue(kernel);
|
|
|
|
// Rotate the front of the queue to the end.
|
|
KThread* top_thread = priority_queue.GetScheduledFront(core_id, priority);
|
|
KThread* next_thread = nullptr;
|
|
if (top_thread != nullptr) {
|
|
next_thread = priority_queue.MoveToScheduledBack(top_thread);
|
|
if (next_thread != top_thread) {
|
|
IncrementScheduledCount(top_thread);
|
|
IncrementScheduledCount(next_thread);
|
|
}
|
|
}
|
|
|
|
// While we have a suggested thread, try to migrate it!
|
|
{
|
|
KThread* suggested = priority_queue.GetSuggestedFront(core_id, priority);
|
|
while (suggested != nullptr) {
|
|
// Check if the suggested thread is the top thread on its core.
|
|
const s32 suggested_core = suggested->GetActiveCore();
|
|
if (KThread* top_on_suggested_core =
|
|
(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
|
|
: nullptr;
|
|
top_on_suggested_core != suggested) {
|
|
// If the next thread is a new thread that has been waiting longer than our
|
|
// suggestion, we prefer it to our suggestion.
|
|
if (top_thread != next_thread && next_thread != nullptr &&
|
|
next_thread->GetLastScheduledTick() < suggested->GetLastScheduledTick()) {
|
|
suggested = nullptr;
|
|
break;
|
|
}
|
|
|
|
// If we're allowed to do a migration, do one.
|
|
// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the suggestion
|
|
// to the front of the queue.
|
|
if (top_on_suggested_core == nullptr ||
|
|
top_on_suggested_core->GetPriority() >= HighestCoreMigrationAllowedPriority) {
|
|
suggested->SetActiveCore(core_id);
|
|
priority_queue.ChangeCore(suggested_core, suggested, true);
|
|
IncrementScheduledCount(suggested);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Get the next suggestion.
|
|
suggested = priority_queue.GetSamePriorityNext(core_id, suggested);
|
|
}
|
|
}
|
|
|
|
// Now that we might have migrated a thread with the same priority, check if we can do better.
|
|
{
|
|
KThread* best_thread = priority_queue.GetScheduledFront(core_id);
|
|
if (best_thread == GetCurrentThreadPointer(kernel)) {
|
|
best_thread = priority_queue.GetScheduledNext(core_id, best_thread);
|
|
}
|
|
|
|
// If the best thread we can choose has a priority the same or worse than ours, try to
|
|
// migrate a higher priority thread.
|
|
if (best_thread != nullptr && best_thread->GetPriority() >= priority) {
|
|
KThread* suggested = priority_queue.GetSuggestedFront(core_id);
|
|
while (suggested != nullptr) {
|
|
// If the suggestion's priority is the same as ours, don't bother.
|
|
if (suggested->GetPriority() >= best_thread->GetPriority()) {
|
|
break;
|
|
}
|
|
|
|
// Check if the suggested thread is the top thread on its core.
|
|
const s32 suggested_core = suggested->GetActiveCore();
|
|
if (KThread* top_on_suggested_core =
|
|
(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
|
|
: nullptr;
|
|
top_on_suggested_core != suggested) {
|
|
// If we're allowed to do a migration, do one.
|
|
// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
|
|
// suggestion to the front of the queue.
|
|
if (top_on_suggested_core == nullptr ||
|
|
top_on_suggested_core->GetPriority() >=
|
|
HighestCoreMigrationAllowedPriority) {
|
|
suggested->SetActiveCore(core_id);
|
|
priority_queue.ChangeCore(suggested_core, suggested, true);
|
|
IncrementScheduledCount(suggested);
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Get the next suggestion.
|
|
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
|
|
}
|
|
}
|
|
}
|
|
|
|
// After a rotation, we need a scheduler update.
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
}
|
|
|
|
void KScheduler::YieldWithoutCoreMigration(KernelCore& kernel) {
|
|
// Validate preconditions.
|
|
ASSERT(CanSchedule(kernel));
|
|
ASSERT(GetCurrentProcessPointer(kernel) != nullptr);
|
|
|
|
// Get the current thread and process.
|
|
KThread& cur_thread = GetCurrentThread(kernel);
|
|
KProcess& cur_process = GetCurrentProcess(kernel);
|
|
|
|
// If the thread's yield count matches, there's nothing for us to do.
|
|
if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
|
|
return;
|
|
}
|
|
|
|
// Get a reference to the priority queue.
|
|
auto& priority_queue = GetPriorityQueue(kernel);
|
|
|
|
// Perform the yield.
|
|
{
|
|
KScopedSchedulerLock sl{kernel};
|
|
|
|
const auto cur_state = cur_thread.GetRawState();
|
|
if (cur_state == ThreadState::Runnable) {
|
|
// Put the current thread at the back of the queue.
|
|
KThread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
|
|
IncrementScheduledCount(std::addressof(cur_thread));
|
|
|
|
// If the next thread is different, we have an update to perform.
|
|
if (next_thread != std::addressof(cur_thread)) {
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
} else {
|
|
// Otherwise, set the thread's yield count so that we won't waste work until the
|
|
// process is scheduled again.
|
|
cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void KScheduler::YieldWithCoreMigration(KernelCore& kernel) {
|
|
// Validate preconditions.
|
|
ASSERT(CanSchedule(kernel));
|
|
ASSERT(GetCurrentProcessPointer(kernel) != nullptr);
|
|
|
|
// Get the current thread and process.
|
|
KThread& cur_thread = GetCurrentThread(kernel);
|
|
KProcess& cur_process = GetCurrentProcess(kernel);
|
|
|
|
// If the thread's yield count matches, there's nothing for us to do.
|
|
if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
|
|
return;
|
|
}
|
|
|
|
// Get a reference to the priority queue.
|
|
auto& priority_queue = GetPriorityQueue(kernel);
|
|
|
|
// Perform the yield.
|
|
{
|
|
KScopedSchedulerLock sl{kernel};
|
|
|
|
const auto cur_state = cur_thread.GetRawState();
|
|
if (cur_state == ThreadState::Runnable) {
|
|
// Get the current active core.
|
|
const s32 core_id = cur_thread.GetActiveCore();
|
|
|
|
// Put the current thread at the back of the queue.
|
|
KThread* next_thread = priority_queue.MoveToScheduledBack(std::addressof(cur_thread));
|
|
IncrementScheduledCount(std::addressof(cur_thread));
|
|
|
|
// While we have a suggested thread, try to migrate it!
|
|
bool recheck = false;
|
|
KThread* suggested = priority_queue.GetSuggestedFront(core_id);
|
|
while (suggested != nullptr) {
|
|
// Check if the suggested thread is the thread running on its core.
|
|
const s32 suggested_core = suggested->GetActiveCore();
|
|
|
|
if (KThread* running_on_suggested_core =
|
|
(suggested_core >= 0)
|
|
? kernel.Scheduler(suggested_core).m_state.highest_priority_thread
|
|
: nullptr;
|
|
running_on_suggested_core != suggested) {
|
|
// If the current thread's priority is higher than our suggestion's we prefer
|
|
// the next thread to the suggestion. We also prefer the next thread when the
|
|
// current thread's priority is equal to the suggestions, but the next thread
|
|
// has been waiting longer.
|
|
if ((suggested->GetPriority() > cur_thread.GetPriority()) ||
|
|
(suggested->GetPriority() == cur_thread.GetPriority() &&
|
|
next_thread != std::addressof(cur_thread) &&
|
|
next_thread->GetLastScheduledTick() < suggested->GetLastScheduledTick())) {
|
|
suggested = nullptr;
|
|
break;
|
|
}
|
|
|
|
// If we're allowed to do a migration, do one.
|
|
// NOTE: Unlike migrations in UpdateHighestPriorityThread, this moves the
|
|
// suggestion to the front of the queue.
|
|
if (running_on_suggested_core == nullptr ||
|
|
running_on_suggested_core->GetPriority() >=
|
|
HighestCoreMigrationAllowedPriority) {
|
|
suggested->SetActiveCore(core_id);
|
|
priority_queue.ChangeCore(suggested_core, suggested, true);
|
|
IncrementScheduledCount(suggested);
|
|
break;
|
|
} else {
|
|
// We couldn't perform a migration, but we should check again on a future
|
|
// yield.
|
|
recheck = true;
|
|
}
|
|
}
|
|
|
|
// Get the next suggestion.
|
|
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
|
|
}
|
|
|
|
// If we still have a suggestion or the next thread is different, we have an update to
|
|
// perform.
|
|
if (suggested != nullptr || next_thread != std::addressof(cur_thread)) {
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
} else if (!recheck) {
|
|
// Otherwise if we don't need to re-check, set the thread's yield count so that we
|
|
// won't waste work until the process is scheduled again.
|
|
cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void KScheduler::YieldToAnyThread(KernelCore& kernel) {
|
|
// Validate preconditions.
|
|
ASSERT(CanSchedule(kernel));
|
|
ASSERT(GetCurrentProcessPointer(kernel) != nullptr);
|
|
|
|
// Get the current thread and process.
|
|
KThread& cur_thread = GetCurrentThread(kernel);
|
|
KProcess& cur_process = GetCurrentProcess(kernel);
|
|
|
|
// If the thread's yield count matches, there's nothing for us to do.
|
|
if (cur_thread.GetYieldScheduleCount() == cur_process.GetScheduledCount()) {
|
|
return;
|
|
}
|
|
|
|
// Get a reference to the priority queue.
|
|
auto& priority_queue = GetPriorityQueue(kernel);
|
|
|
|
// Perform the yield.
|
|
{
|
|
KScopedSchedulerLock sl{kernel};
|
|
|
|
const auto cur_state = cur_thread.GetRawState();
|
|
if (cur_state == ThreadState::Runnable) {
|
|
// Get the current active core.
|
|
const s32 core_id = cur_thread.GetActiveCore();
|
|
|
|
// Migrate the current thread to core -1.
|
|
cur_thread.SetActiveCore(-1);
|
|
priority_queue.ChangeCore(core_id, std::addressof(cur_thread));
|
|
IncrementScheduledCount(std::addressof(cur_thread));
|
|
|
|
// If there's nothing scheduled, we can try to perform a migration.
|
|
if (priority_queue.GetScheduledFront(core_id) == nullptr) {
|
|
// While we have a suggested thread, try to migrate it!
|
|
KThread* suggested = priority_queue.GetSuggestedFront(core_id);
|
|
while (suggested != nullptr) {
|
|
// Check if the suggested thread is the top thread on its core.
|
|
const s32 suggested_core = suggested->GetActiveCore();
|
|
if (KThread* top_on_suggested_core =
|
|
(suggested_core >= 0) ? priority_queue.GetScheduledFront(suggested_core)
|
|
: nullptr;
|
|
top_on_suggested_core != suggested) {
|
|
// If we're allowed to do a migration, do one.
|
|
if (top_on_suggested_core == nullptr ||
|
|
top_on_suggested_core->GetPriority() >=
|
|
HighestCoreMigrationAllowedPriority) {
|
|
suggested->SetActiveCore(core_id);
|
|
priority_queue.ChangeCore(suggested_core, suggested);
|
|
IncrementScheduledCount(suggested);
|
|
}
|
|
|
|
// Regardless of whether we migrated, we had a candidate, so we're done.
|
|
break;
|
|
}
|
|
|
|
// Get the next suggestion.
|
|
suggested = priority_queue.GetSuggestedNext(core_id, suggested);
|
|
}
|
|
|
|
// If the suggestion is different from the current thread, we need to perform an
|
|
// update.
|
|
if (suggested != std::addressof(cur_thread)) {
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
} else {
|
|
// Otherwise, set the thread's yield count so that we won't waste work until the
|
|
// process is scheduled again.
|
|
cur_thread.SetYieldScheduleCount(cur_process.GetScheduledCount());
|
|
}
|
|
} else {
|
|
// Otherwise, we have an update to perform.
|
|
SetSchedulerUpdateNeeded(kernel);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void KScheduler::RescheduleOtherCores(u64 cores_needing_scheduling) {
|
|
if (const u64 core_mask = cores_needing_scheduling & ~(1ULL << m_core_id); core_mask != 0) {
|
|
RescheduleCores(m_kernel, core_mask);
|
|
}
|
|
}
|
|
|
|
void KScheduler::RescheduleCores(KernelCore& kernel, u64 core_mask) {
|
|
// Send IPI
|
|
for (size_t i = 0; i < Core::Hardware::NUM_CPU_CORES; i++) {
|
|
if (core_mask & (1ULL << i)) {
|
|
kernel.PhysicalCore(i).Interrupt();
|
|
}
|
|
}
|
|
}
|
|
|
|
} // namespace Kernel
|