mirror of
https://git.suyu.dev/suyu/suyu.git
synced 2024-12-02 00:06:32 -05:00
7e0afc641c
Turns out that for Qt to properly handle plurals in English a translation needs to be provided, otherwise the user is left with messages such as "Building: 2 shader(s)" Plurals for other all other languages are handled on transifex. I wrote the README.md to just refer to it as a translation collaboration site just in case we ever switch. These translations being out of date won't pose any technical problems so I believe it is fine to handle them manually on a "best effort" basis. The files are generated into the source directory so that the relative filenames are correct. The generated file is added to .gitignore
380 lines
13 KiB
CMake
380 lines
13 KiB
CMake
# SPDX-FileCopyrightText: 2018 yuzu Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${PROJECT_SOURCE_DIR}/CMakeModules)
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# Set the RPATH for Qt Libraries
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# This must be done before the `yuzu` target is created
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if (YUZU_USE_BUNDLED_QT AND (${CMAKE_SYSTEM_NAME} STREQUAL "Linux"))
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set(CMAKE_BUILD_RPATH "${CMAKE_BINARY_DIR}/bin/lib/")
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endif()
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add_executable(yuzu
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Info.plist
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about_dialog.cpp
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about_dialog.h
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aboutdialog.ui
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applets/qt_controller.cpp
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applets/qt_controller.h
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applets/qt_controller.ui
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applets/qt_error.cpp
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applets/qt_error.h
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applets/qt_profile_select.cpp
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applets/qt_profile_select.h
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applets/qt_software_keyboard.cpp
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applets/qt_software_keyboard.h
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applets/qt_software_keyboard.ui
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applets/qt_web_browser.cpp
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applets/qt_web_browser.h
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applets/qt_web_browser_scripts.h
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bootmanager.cpp
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bootmanager.h
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compatdb.ui
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compatibility_list.cpp
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compatibility_list.h
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configuration/config.cpp
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configuration/config.h
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configuration/configuration_shared.cpp
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configuration/configuration_shared.h
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configuration/configure.ui
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configuration/configure_audio.cpp
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configuration/configure_audio.h
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configuration/configure_audio.ui
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configuration/configure_camera.cpp
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configuration/configure_camera.h
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configuration/configure_camera.ui
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configuration/configure_cpu.cpp
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configuration/configure_cpu.h
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configuration/configure_cpu.ui
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configuration/configure_cpu_debug.cpp
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configuration/configure_cpu_debug.h
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configuration/configure_cpu_debug.ui
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configuration/configure_debug.cpp
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configuration/configure_debug.h
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configuration/configure_debug.ui
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configuration/configure_debug_controller.cpp
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configuration/configure_debug_controller.h
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configuration/configure_debug_controller.ui
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configuration/configure_debug_tab.cpp
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configuration/configure_debug_tab.h
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configuration/configure_debug_tab.ui
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configuration/configure_dialog.cpp
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configuration/configure_dialog.h
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configuration/configure_filesystem.cpp
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configuration/configure_filesystem.h
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configuration/configure_filesystem.ui
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configuration/configure_general.cpp
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configuration/configure_general.h
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configuration/configure_general.ui
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configuration/configure_graphics.cpp
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configuration/configure_graphics.h
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configuration/configure_graphics.ui
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configuration/configure_graphics_advanced.cpp
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configuration/configure_graphics_advanced.h
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configuration/configure_graphics_advanced.ui
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configuration/configure_hotkeys.cpp
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configuration/configure_hotkeys.h
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configuration/configure_hotkeys.ui
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configuration/configure_input.cpp
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configuration/configure_input.h
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configuration/configure_input.ui
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configuration/configure_input_advanced.cpp
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configuration/configure_input_advanced.h
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configuration/configure_input_advanced.ui
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configuration/configure_input_player.cpp
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configuration/configure_input_player.h
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configuration/configure_input_player.ui
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configuration/configure_input_player_widget.cpp
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configuration/configure_input_player_widget.h
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configuration/configure_input_profile_dialog.cpp
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configuration/configure_input_profile_dialog.h
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configuration/configure_input_profile_dialog.ui
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configuration/configure_motion_touch.cpp
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configuration/configure_motion_touch.h
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configuration/configure_motion_touch.ui
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configuration/configure_per_game.cpp
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configuration/configure_per_game.h
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configuration/configure_per_game.ui
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configuration/configure_per_game_addons.cpp
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configuration/configure_per_game_addons.h
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configuration/configure_per_game_addons.ui
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configuration/configure_profile_manager.cpp
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configuration/configure_profile_manager.h
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configuration/configure_profile_manager.ui
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configuration/configure_ringcon.cpp
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configuration/configure_ringcon.h
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configuration/configure_ringcon.ui
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configuration/configure_network.cpp
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configuration/configure_network.h
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configuration/configure_network.ui
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configuration/configure_system.cpp
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configuration/configure_system.h
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configuration/configure_system.ui
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configuration/configure_tas.cpp
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configuration/configure_tas.h
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configuration/configure_tas.ui
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configuration/configure_touch_from_button.cpp
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configuration/configure_touch_from_button.h
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configuration/configure_touch_from_button.ui
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configuration/configure_touchscreen_advanced.cpp
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configuration/configure_touchscreen_advanced.h
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configuration/configure_touchscreen_advanced.ui
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configuration/configure_touch_widget.h
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configuration/configure_ui.cpp
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configuration/configure_ui.h
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configuration/configure_ui.ui
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configuration/configure_vibration.cpp
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configuration/configure_vibration.h
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configuration/configure_vibration.ui
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configuration/configure_web.cpp
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configuration/configure_web.h
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configuration/configure_web.ui
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configuration/input_profiles.cpp
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configuration/input_profiles.h
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debugger/console.cpp
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debugger/console.h
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debugger/controller.cpp
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debugger/controller.h
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debugger/profiler.cpp
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debugger/profiler.h
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debugger/wait_tree.cpp
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debugger/wait_tree.h
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discord.h
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game_list.cpp
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game_list.h
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game_list_p.h
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game_list_worker.cpp
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game_list_worker.h
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hotkeys.cpp
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hotkeys.h
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install_dialog.cpp
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install_dialog.h
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loading_screen.cpp
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loading_screen.h
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loading_screen.ui
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main.cpp
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main.h
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main.ui
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multiplayer/chat_room.cpp
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multiplayer/chat_room.h
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multiplayer/chat_room.ui
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multiplayer/client_room.h
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multiplayer/client_room.cpp
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multiplayer/client_room.ui
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multiplayer/direct_connect.cpp
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multiplayer/direct_connect.h
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multiplayer/direct_connect.ui
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multiplayer/host_room.cpp
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multiplayer/host_room.h
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multiplayer/host_room.ui
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multiplayer/lobby.cpp
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multiplayer/lobby.h
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multiplayer/lobby.ui
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multiplayer/lobby_p.h
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multiplayer/message.cpp
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multiplayer/message.h
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multiplayer/moderation_dialog.cpp
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multiplayer/moderation_dialog.h
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multiplayer/moderation_dialog.ui
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multiplayer/state.cpp
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multiplayer/state.h
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multiplayer/validation.h
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startup_checks.cpp
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startup_checks.h
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uisettings.cpp
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uisettings.h
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util/clickable_label.cpp
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util/clickable_label.h
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util/controller_navigation.cpp
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util/controller_navigation.h
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util/limitable_input_dialog.cpp
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util/limitable_input_dialog.h
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util/overlay_dialog.cpp
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util/overlay_dialog.h
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util/overlay_dialog.ui
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util/sequence_dialog/sequence_dialog.cpp
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util/sequence_dialog/sequence_dialog.h
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util/url_request_interceptor.cpp
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util/url_request_interceptor.h
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util/util.cpp
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util/util.h
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compatdb.cpp
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compatdb.h
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yuzu.qrc
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yuzu.rc
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)
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file(GLOB COMPAT_LIST
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.qrc
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${PROJECT_BINARY_DIR}/dist/compatibility_list/compatibility_list.json)
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file(GLOB_RECURSE ICONS ${PROJECT_SOURCE_DIR}/dist/icons/*)
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file(GLOB_RECURSE THEMES ${PROJECT_SOURCE_DIR}/dist/qt_themes/*)
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if (ENABLE_QT_TRANSLATION)
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set(YUZU_QT_LANGUAGES "${PROJECT_SOURCE_DIR}/dist/languages" CACHE PATH "Path to the translation bundle for the Qt frontend")
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option(GENERATE_QT_TRANSLATION "Generate en.ts as the translation source file" OFF)
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# Update source TS file if enabled
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if (GENERATE_QT_TRANSLATION)
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get_target_property(SRCS yuzu SOURCES)
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# these calls to qt_create_translation also creates a rule to generate en.qm which conflicts with providing english plurals
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# so we have to set a OUTPUT_LOCATION so that we don't have multiple rules to generate en.qm
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set_source_files_properties(${YUZU_QT_LANGUAGES}/en.ts PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/translations")
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qt_create_translation(QM_FILES
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${SRCS}
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${UIS}
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${YUZU_QT_LANGUAGES}/en.ts
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OPTIONS
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-source-language en_US
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-target-language en_US
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)
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# Generate plurals into dist/english_plurals/generated_en.ts so it can be used to revise dist/english_plurals/en.ts
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set(GENERATED_PLURALS_FILE ${PROJECT_SOURCE_DIR}/dist/english_plurals/generated_en.ts)
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set_source_files_properties(${GENERATED_PLURALS_FILE} PROPERTIES OUTPUT_LOCATION "${CMAKE_CURRENT_BINARY_DIR}/plurals")
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qt_create_translation(QM_FILES ${SRCS} ${UIS} ${GENERATED_PLURALS_FILE} OPTIONS -pluralonly -source-language en_US -target-language en_US)
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add_custom_target(translation ALL DEPENDS ${YUZU_QT_LANGUAGES}/en.ts ${GENERATED_PLURALS_FILE})
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endif()
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# Find all TS files except en.ts
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file(GLOB_RECURSE LANGUAGES_TS ${YUZU_QT_LANGUAGES}/*.ts)
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list(REMOVE_ITEM LANGUAGES_TS ${YUZU_QT_LANGUAGES}/en.ts)
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# Compile TS files to QM files
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qt_add_translation(LANGUAGES_QM ${LANGUAGES_TS})
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# Compile english plurals TS file to en.qm
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qt_add_translation(LANGUAGES_QM ${PROJECT_SOURCE_DIR}/dist/english_plurals/en.ts)
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# Build a QRC file from the QM file list
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set(LANGUAGES_QRC ${CMAKE_CURRENT_BINARY_DIR}/languages.qrc)
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file(WRITE ${LANGUAGES_QRC} "<RCC><qresource prefix=\"languages\">\n")
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foreach (QM ${LANGUAGES_QM})
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get_filename_component(QM_FILE ${QM} NAME)
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file(APPEND ${LANGUAGES_QRC} "<file>${QM_FILE}</file>\n")
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endforeach (QM)
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file(APPEND ${LANGUAGES_QRC} "</qresource></RCC>")
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# Add the QRC file to package in all QM files
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qt_add_resources(LANGUAGES ${LANGUAGES_QRC})
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else()
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set(LANGUAGES)
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endif()
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target_sources(yuzu
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PRIVATE
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${COMPAT_LIST}
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${ICONS}
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${LANGUAGES}
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${THEMES}
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)
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if (APPLE)
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set(MACOSX_ICON "../../dist/yuzu.icns")
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set_source_files_properties(${MACOSX_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
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target_sources(yuzu PRIVATE ${MACOSX_ICON})
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set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE TRUE)
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set_target_properties(yuzu PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${CMAKE_CURRENT_SOURCE_DIR}/Info.plist)
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elseif(WIN32)
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# compile as a win32 gui application instead of a console application
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if (QT_VERSION VERSION_GREATER 6)
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target_link_libraries(yuzu PRIVATE Qt6::EntryPointPrivate)
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else()
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target_link_libraries(yuzu PRIVATE Qt5::WinMain)
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endif()
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if(MSVC)
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target_link_libraries(yuzu PRIVATE version.lib)
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set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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elseif(MINGW)
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set_target_properties(yuzu PROPERTIES LINK_FLAGS_RELEASE "-Wl,--subsystem,windows")
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endif()
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endif()
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create_target_directory_groups(yuzu)
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target_link_libraries(yuzu PRIVATE common core input_common network video_core)
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target_link_libraries(yuzu PRIVATE Boost::boost glad Qt::Widgets Qt::Multimedia)
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target_link_libraries(yuzu PRIVATE ${PLATFORM_LIBRARIES} Threads::Threads)
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target_include_directories(yuzu PRIVATE ../../externals/Vulkan-Headers/include)
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if (NOT WIN32)
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target_include_directories(yuzu PRIVATE ${Qt5Gui_PRIVATE_INCLUDE_DIRS})
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endif()
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if (${CMAKE_SYSTEM_NAME} STREQUAL "Linux")
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target_link_libraries(yuzu PRIVATE Qt::DBus)
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endif()
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target_compile_definitions(yuzu PRIVATE
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# Use QStringBuilder for string concatenation to reduce
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# the overall number of temporary strings created.
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-DQT_USE_QSTRINGBUILDER
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# Disable implicit conversions from/to C strings
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-DQT_NO_CAST_FROM_ASCII
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-DQT_NO_CAST_TO_ASCII
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# Disable implicit type narrowing in signal/slot connect() calls.
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-DQT_NO_NARROWING_CONVERSIONS_IN_CONNECT
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# Disable unsafe overloads of QProcess' start() function.
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-DQT_NO_PROCESS_COMBINED_ARGUMENT_START
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# Disable implicit QString->QUrl conversions to enforce use of proper resolving functions.
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-DQT_NO_URL_CAST_FROM_STRING
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)
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if (YUZU_ENABLE_COMPATIBILITY_REPORTING)
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target_compile_definitions(yuzu PRIVATE -DYUZU_ENABLE_COMPATIBILITY_REPORTING)
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endif()
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if (USE_DISCORD_PRESENCE)
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target_sources(yuzu PUBLIC
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discord_impl.cpp
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discord_impl.h
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)
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target_link_libraries(yuzu PRIVATE discord-rpc)
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target_compile_definitions(yuzu PRIVATE -DUSE_DISCORD_PRESENCE)
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endif()
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if (ENABLE_WEB_SERVICE)
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target_compile_definitions(yuzu PRIVATE -DENABLE_WEB_SERVICE)
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endif()
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if (YUZU_USE_QT_WEB_ENGINE)
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target_link_libraries(yuzu PRIVATE Qt::WebEngineCore Qt::WebEngineWidgets)
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target_compile_definitions(yuzu PRIVATE -DYUZU_USE_QT_WEB_ENGINE)
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endif ()
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if(UNIX AND NOT APPLE)
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install(TARGETS yuzu)
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endif()
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if (YUZU_USE_BUNDLED_QT)
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include(CopyYuzuQt5Deps)
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copy_yuzu_Qt5_deps(yuzu)
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endif()
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if (ENABLE_SDL2)
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target_link_libraries(yuzu PRIVATE SDL2)
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target_compile_definitions(yuzu PRIVATE HAVE_SDL2)
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endif()
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if (MSVC)
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include(CopyYuzuSDLDeps)
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include(CopyYuzuFFmpegDeps)
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copy_yuzu_SDL_deps(yuzu)
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copy_yuzu_FFmpeg_deps(yuzu)
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endif()
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if (NOT APPLE)
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target_compile_definitions(yuzu PRIVATE HAS_OPENGL)
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endif()
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if (ARCHITECTURE_x86_64)
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target_link_libraries(yuzu PRIVATE dynarmic)
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endif()
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