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https://git.suyu.dev/suyu/suyu.git
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da7be67daf
Resolves numerous deprecation warnings throughout the codebase due to inclusion of this header. Now building core should be significantly less noisy (and also relying on less global state). This also uncovered quite a few modules that were relying on indirect includes, which have also been fixed.
327 lines
12 KiB
C++
327 lines
12 KiB
C++
// Copyright 2018 yuzu emulator team
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// Licensed under GPLv2 or any later version
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <functional>
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#include <memory>
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#include <optional>
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#include <string>
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#include <type_traits>
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#include <vector>
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#include <boost/container/small_vector.hpp>
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#include "common/common_types.h"
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#include "common/concepts.h"
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#include "common/swap.h"
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#include "core/hle/ipc.h"
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#include "core/hle/kernel/object.h"
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union ResultCode;
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namespace Core::Memory {
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class Memory;
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}
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namespace IPC {
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class ResponseBuilder;
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}
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namespace Service {
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class ServiceFrameworkBase;
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}
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namespace Kernel {
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class Domain;
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class HandleTable;
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class HLERequestContext;
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class KernelCore;
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class Process;
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class ServerSession;
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class Thread;
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class ReadableEvent;
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class WritableEvent;
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enum class ThreadWakeupReason;
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/**
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* Interface implemented by HLE Session handlers.
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* This can be provided to a ServerSession in order to hook into several relevant events
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* (such as a new connection or a SyncRequest) so they can be implemented in the emulator.
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*/
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class SessionRequestHandler : public std::enable_shared_from_this<SessionRequestHandler> {
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public:
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SessionRequestHandler();
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virtual ~SessionRequestHandler();
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/**
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* Handles a sync request from the emulated application.
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* @param server_session The ServerSession that was triggered for this sync request,
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* it should be used to differentiate which client (As in ClientSession) we're answering to.
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* TODO(Subv): Use a wrapper structure to hold all the information relevant to
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* this request (ServerSession, Originator thread, Translated command buffer, etc).
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* @returns ResultCode the result code of the translate operation.
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*/
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virtual ResultCode HandleSyncRequest(Kernel::HLERequestContext& context) = 0;
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/**
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* Signals that a client has just connected to this HLE handler and keeps the
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* associated ServerSession alive for the duration of the connection.
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* @param server_session Owning pointer to the ServerSession associated with the connection.
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*/
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void ClientConnected(std::shared_ptr<ServerSession> server_session);
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/**
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* Signals that a client has just disconnected from this HLE handler and releases the
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* associated ServerSession.
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* @param server_session ServerSession associated with the connection.
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*/
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void ClientDisconnected(const std::shared_ptr<ServerSession>& server_session);
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protected:
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/// List of sessions that are connected to this handler.
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/// A ServerSession whose server endpoint is an HLE implementation is kept alive by this list
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/// for the duration of the connection.
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std::vector<std::shared_ptr<ServerSession>> connected_sessions;
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};
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/**
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* Class containing information about an in-flight IPC request being handled by an HLE service
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* implementation. Services should avoid using old global APIs (e.g. Kernel::GetCommandBuffer()) and
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* when possible use the APIs in this class to service the request.
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*
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* HLE handle protocol
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* ===================
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*
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* To avoid needing HLE services to keep a separate handle table, or having to directly modify the
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* requester's table, a tweaked protocol is used to receive and send handles in requests. The kernel
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* will decode the incoming handles into object pointers and insert a id in the buffer where the
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* handle would normally be. The service then calls GetIncomingHandle() with that id to get the
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* pointer to the object. Similarly, instead of inserting a handle into the command buffer, the
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* service calls AddOutgoingHandle() and stores the returned id where the handle would normally go.
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*
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* The end result is similar to just giving services their own real handle tables, but since these
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* ids are local to a specific context, it avoids requiring services to manage handles for objects
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* across multiple calls and ensuring that unneeded handles are cleaned up.
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*/
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class HLERequestContext {
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public:
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explicit HLERequestContext(KernelCore& kernel, Core::Memory::Memory& memory,
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std::shared_ptr<ServerSession> session,
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std::shared_ptr<Thread> thread);
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~HLERequestContext();
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/// Returns a pointer to the IPC command buffer for this request.
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u32* CommandBuffer() {
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return cmd_buf.data();
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}
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/**
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* Returns the session through which this request was made. This can be used as a map key to
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* access per-client data on services.
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*/
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const std::shared_ptr<Kernel::ServerSession>& Session() const {
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return server_session;
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}
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using WakeupCallback = std::function<void(
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std::shared_ptr<Thread> thread, HLERequestContext& context, ThreadWakeupReason reason)>;
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/**
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* Puts the specified guest thread to sleep until the returned event is signaled or until the
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* specified timeout expires.
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* @param reason Reason for pausing the thread, to be used for debugging purposes.
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* @param timeout Timeout in nanoseconds after which the thread will be awoken and the callback
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* invoked with a Timeout reason.
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* @param callback Callback to be invoked when the thread is resumed. This callback must write
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* the entire command response once again, regardless of the state of it before this function
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* was called.
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* @param writable_event Event to use to wake up the thread. If unspecified, an event will be
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* created.
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* @returns Event that when signaled will resume the thread and call the callback function.
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*/
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std::shared_ptr<WritableEvent> SleepClientThread(
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const std::string& reason, u64 timeout, WakeupCallback&& callback,
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std::shared_ptr<WritableEvent> writable_event = nullptr);
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/// Populates this context with data from the requesting process/thread.
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ResultCode PopulateFromIncomingCommandBuffer(const HandleTable& handle_table,
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u32_le* src_cmdbuf);
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/// Writes data from this context back to the requesting process/thread.
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ResultCode WriteToOutgoingCommandBuffer(Thread& thread);
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u32_le GetCommand() const {
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return command;
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}
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IPC::CommandType GetCommandType() const {
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return command_header->type;
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}
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unsigned GetDataPayloadOffset() const {
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return data_payload_offset;
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}
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const std::vector<IPC::BufferDescriptorX>& BufferDescriptorX() const {
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return buffer_x_desciptors;
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}
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const std::vector<IPC::BufferDescriptorABW>& BufferDescriptorA() const {
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return buffer_a_desciptors;
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}
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const std::vector<IPC::BufferDescriptorABW>& BufferDescriptorB() const {
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return buffer_b_desciptors;
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}
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const std::vector<IPC::BufferDescriptorC>& BufferDescriptorC() const {
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return buffer_c_desciptors;
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}
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const IPC::DomainMessageHeader& GetDomainMessageHeader() const {
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return domain_message_header.value();
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}
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bool HasDomainMessageHeader() const {
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return domain_message_header.has_value();
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}
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/// Helper function to read a buffer using the appropriate buffer descriptor
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std::vector<u8> ReadBuffer(std::size_t buffer_index = 0) const;
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/// Helper function to write a buffer using the appropriate buffer descriptor
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std::size_t WriteBuffer(const void* buffer, std::size_t size,
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std::size_t buffer_index = 0) const;
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/* Helper function to write a buffer using the appropriate buffer descriptor
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*
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* @tparam T an arbitrary container that satisfies the
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* ContiguousContainer concept in the C++ standard library or a trivially copyable type.
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*
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* @param data The container/data to write into a buffer.
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* @param buffer_index The buffer in particular to write to.
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*/
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template <typename T, typename = std::enable_if_t<!std::is_pointer_v<T>>>
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std::size_t WriteBuffer(const T& data, std::size_t buffer_index = 0) const {
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if constexpr (Common::IsSTLContainer<T>) {
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using ContiguousType = typename T::value_type;
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static_assert(std::is_trivially_copyable_v<ContiguousType>,
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"Container to WriteBuffer must contain trivially copyable objects");
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return WriteBuffer(std::data(data), std::size(data) * sizeof(ContiguousType),
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buffer_index);
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} else {
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static_assert(std::is_trivially_copyable_v<T>, "T must be trivially copyable");
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return WriteBuffer(&data, sizeof(T), buffer_index);
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}
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}
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/// Helper function to get the size of the input buffer
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std::size_t GetReadBufferSize(std::size_t buffer_index = 0) const;
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/// Helper function to get the size of the output buffer
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std::size_t GetWriteBufferSize(std::size_t buffer_index = 0) const;
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template <typename T>
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std::shared_ptr<T> GetCopyObject(std::size_t index) {
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return DynamicObjectCast<T>(copy_objects.at(index));
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}
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template <typename T>
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std::shared_ptr<T> GetMoveObject(std::size_t index) {
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return DynamicObjectCast<T>(move_objects.at(index));
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}
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void AddMoveObject(std::shared_ptr<Object> object) {
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move_objects.emplace_back(std::move(object));
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}
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void AddCopyObject(std::shared_ptr<Object> object) {
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copy_objects.emplace_back(std::move(object));
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}
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void AddDomainObject(std::shared_ptr<SessionRequestHandler> object) {
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domain_objects.emplace_back(std::move(object));
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}
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template <typename T>
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std::shared_ptr<T> GetDomainRequestHandler(std::size_t index) const {
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return std::static_pointer_cast<T>(domain_request_handlers.at(index));
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}
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void SetDomainRequestHandlers(
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const std::vector<std::shared_ptr<SessionRequestHandler>>& handlers) {
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domain_request_handlers = handlers;
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}
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/// Clears the list of objects so that no lingering objects are written accidentally to the
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/// response buffer.
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void ClearIncomingObjects() {
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move_objects.clear();
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copy_objects.clear();
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domain_objects.clear();
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}
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std::size_t NumMoveObjects() const {
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return move_objects.size();
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}
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std::size_t NumCopyObjects() const {
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return copy_objects.size();
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}
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std::size_t NumDomainObjects() const {
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return domain_objects.size();
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}
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std::string Description() const;
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Thread& GetThread() {
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return *thread;
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}
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const Thread& GetThread() const {
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return *thread;
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}
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bool IsThreadWaiting() const {
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return is_thread_waiting;
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}
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private:
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friend class IPC::ResponseBuilder;
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void ParseCommandBuffer(const HandleTable& handle_table, u32_le* src_cmdbuf, bool incoming);
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std::array<u32, IPC::COMMAND_BUFFER_LENGTH> cmd_buf;
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std::shared_ptr<Kernel::ServerSession> server_session;
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std::shared_ptr<Thread> thread;
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// TODO(yuriks): Check common usage of this and optimize size accordingly
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boost::container::small_vector<std::shared_ptr<Object>, 8> move_objects;
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boost::container::small_vector<std::shared_ptr<Object>, 8> copy_objects;
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boost::container::small_vector<std::shared_ptr<SessionRequestHandler>, 8> domain_objects;
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std::optional<IPC::CommandHeader> command_header;
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std::optional<IPC::HandleDescriptorHeader> handle_descriptor_header;
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std::optional<IPC::DataPayloadHeader> data_payload_header;
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std::optional<IPC::DomainMessageHeader> domain_message_header;
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std::vector<IPC::BufferDescriptorX> buffer_x_desciptors;
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std::vector<IPC::BufferDescriptorABW> buffer_a_desciptors;
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std::vector<IPC::BufferDescriptorABW> buffer_b_desciptors;
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std::vector<IPC::BufferDescriptorABW> buffer_w_desciptors;
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std::vector<IPC::BufferDescriptorC> buffer_c_desciptors;
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unsigned data_payload_offset{};
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unsigned buffer_c_offset{};
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u32_le command{};
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std::vector<std::shared_ptr<SessionRequestHandler>> domain_request_handlers;
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bool is_thread_waiting{};
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KernelCore& kernel;
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Core::Memory::Memory& memory;
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};
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} // namespace Kernel
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